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New Abilities for Level 56+ and Skill Trees

STAR WARS: The Old Republic > English > Classes
New Abilities for Level 56+ and Skill Trees

VitalityPrime's Avatar


VitalityPrime
11.01.2013 , 12:48 PM | #11
Jedi Knight

Force Pulse

360 AoE Knockback

1 min CD

Cost: 6 to 12 focus

A more powerful yet weaker version of Force Push.

More powerful in the sense that it's an AoE knockback...hitting multiple enemies.
Weaker in the sense that it deals less damage than Force Push.

Animation would be a pulse of force eminating from your body.
"A great leap forward often requires first taking two steps back"
"And sometimes all it requires is the will to jump"

Warlord_Maliken's Avatar


Warlord_Maliken
11.02.2013 , 01:33 AM | #12
They can do whatever, as long as Mercenaries/Commandos get a new MOBILITY ABILITY. This link explains everything. Its a post I wrote over a year ago; enjoy!

http://www.swtor.com/community/showthread.php?t=532476
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"The Sith know him as The Golden Sasquatch Of Korriban. The Jedi call him The Vicious Manbearpig in their tongue. His signature move is Sasquatch Strike. When you see this, you must run." ~Master Gnost Dural
Spoiler

benovide's Avatar


benovide
11.02.2013 , 02:17 AM | #13
Quote: Originally Posted by VitalityPrime View Post
Jedi Knight

Force Pulse

AoE Knockback

1 min CD

Cost: 6 to 12 focus

A more powerful yet weaker version of Force Push.

More powerful in the sense that it's an AoE knockback...hitting multiple enemies.
Weaker in the sense that it deals less damage than Force Push.

Animation would be a pulse of force eminating from your body.
You mean the pulse from the Jedi Consular/Sith Inquisitors? NO!

Only thing I'd ever want to see for the SI, is more mobile attacks like Shock and thrash. Or Maul.

Jugg should not have anymore AoE abilities. It has enough. Only AoE it should have is more aggro generating abilities.