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Patch 2.5


livinlife's Avatar


livinlife
10.31.2013 , 05:16 AM | #71
face it your not an operative/scoundrel so nerf u get
livinsith 55 sorc heals Master D server
nif 55 sage heals Dalborra server
livinsolo 34 scoundrel heals Bastion server
agv 16 commando heals Po5 server

Silvaeris's Avatar


Silvaeris
10.31.2013 , 06:26 AM | #72
Quote: Originally Posted by OZtheWiZARD View Post
That's true but no other spec will let you "smash" 3 people at once and kill them with high crit. Big numbers are scary not to mention that from all DPS speces there are this one is the easiest to play. Period.
I would say my AP Powertech is more effective in dealing damage to multiple people but I am channeling my big AoE damage skill while all Smasher have to do is press combat focus, force leap into a group and smash them. Simples.
Yes, and channeling an AoE skill is rocket science. The fact that smash based build have a simpler mechanic does not make them overpowered, unless you're inferring that all other classes are so difficult to play in comparison that they're impossible to handle by the average gamer (and we're not talking about playing "perfectly", as only a small percentage of the actual player base reaches such proficiency).
ai-ai-ooo shake your foundations

TheCourier-'s Avatar


TheCourier-
10.31.2013 , 07:04 AM | #73
Quote: Originally Posted by JP_Legatus View Post
I think carnage is the most op spec in the game (people just don't run it for some reason) and needs some adjustments/nerfs. But I guess since nobody runs it, it wouldn't really affect anyone's day of swtor anyways.
Annihilation on the other hand... Idk, I haven't messed around with it too much but when I did I felt like my damage didn't exist. It could probably stay the same and ... idk, we'll have to see what the new fotm is to compare it after smash maras get the nerf bat. Probably PT's.
Why do you say that carnage spec is op, when it's highest single target DPS "assuming everything procs" is around 3600 DPS, and AP PT, an AOE spec, can do 3200 single target DPS. By definition, AP PT can do much more DPS than carnage spec. If you say burst, then you are incorrect. Carnage spec's burst is easy to deny, by stunning the first gore, using a knockback on the second gore, and using dodge/reflection/force speed on the third gore.

OZtheWiZARD's Avatar


OZtheWiZARD
10.31.2013 , 07:26 AM | #74
Quote: Originally Posted by Silvaeris View Post
Yes, and channeling an AoE skill is rocket science. The fact that smash based build have a simpler mechanic does not make them overpowered, unless you're inferring that all other classes are so difficult to play in comparison that they're impossible to handle by the average gamer (and we're not talking about playing "perfectly", as only a small percentage of the actual player base reaches such proficiency).

I've never said they are overpowered only they are more accessible.
It's the PvP environment that make them strong as players tend to cluster close to each other making Smashers effective (again not OP). I think they are actually pretty weak 1v1.
Here's a tip. If you're seeing smasher leaping to you use your knock back/ force,tech damage resilience skill. There is a 90% chance smash will come right after and by doing this you will force a smasher to burn his cd neglecting his damaged by a lot.

AngusFTW's Avatar


AngusFTW
10.31.2013 , 07:32 AM | #75
Quote: Originally Posted by TheCourier- View Post
Carnage spec's burst is easy to deny, by stunning the first gore, using a knockback on the second gore, and using dodge/reflection/force speed on the third gore.
Yes because in team team wz or arena play everyone is watching what one carnage marauder on the team is doing all the time and completely IGNORING what the other players on the team are doing (because thats what they'd have to do to complete mitigate all there burst windows)...
Carnage is great in well organised teams.
That guy with all the fat pink twileks with bleez in the name.
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TheCourier-'s Avatar


TheCourier-
10.31.2013 , 07:37 AM | #76
Quote: Originally Posted by AngusFTW View Post
Yes because in team team wz or arena play everyone is watching what one carnage marauder on the team is doing all the time and completely IGNORING what the other players on the team are doing (because thats what they'd have to do to complete mitigate all there burst windows)...
Carnage is great in well organised teams.
Healers are watching. On my sorc, carnage marauder is one of the easiest specs to heal through. Vengeance juggernaut, ironically, can be the most difficult to heal through, because a lot of their damage is not dependent on a gimmicky proc.

JackNader's Avatar


JackNader
10.31.2013 , 07:39 AM | #77
Quote: Originally Posted by AngusFTW View Post
Yes because in team team wz or arena play everyone is watching what one carnage marauder on the team is doing all the time and completely IGNORING what the other players on the team are doing (because thats what they'd have to do to complete mitigate all there burst windows)...
Carnage is great in well organised teams.
heh

You know what's also funny, AP's burst is just as easy to shut down but, unlike carnage, has a gigantic "I'm channeling my AOE.. stun me now plz" plastered above their head.

AngusFTW's Avatar


AngusFTW
10.31.2013 , 08:02 AM | #78
Quote: Originally Posted by TheCourier- View Post
Healers are watching. On my sorc, carnage marauder is one of the easiest specs to heal through. Vengeance juggernaut, ironically, can be the most difficult to heal through, because a lot of their damage is not dependent on a gimmicky proc.
Lol obviously never healed through a guy that knows how to play carnage then.
Cause a big heap of vengeance's dmg totally isnt based on a proc right?
Carnage may be proc dependent but its fairly unpredictable in that respect, smashers are easier to heal through then a GOOD carnage since the dmg is way more predictable.

Problem with carnage is that since 2.0 hit it actually takes a little bit of awareness watching your procs etc and takes a little practice to play correctly hence many players are quick to dismiss it as bad because it doesn't have the easy predictable rotation/priority system of rage spec. People that do try it keep trying to play it like it like pre 2.0 without reading up on the changes in the spec, then in the process pooping (intentional) off loads of screams/blade storm without proc and getting execute proc without already using gore/precision (then getting stunned when they use gore and having to wait for another window) then they think.. "damn this sux" and respec back to ez mode rage.

Played well with the right comp carnage slays.

OH BTW no good team focuses a marauder/sentinel first unless there is 2 to maybe bait a guard switch from the healer.. so the cd changes won't make that much of a difference since its pretty much a last resort at clutch moments.
That guy with all the fat pink twileks with bleez in the name.
TOFN/TRE/much eu much wow
twitch.tv/bleezlord

Tankqull's Avatar


Tankqull
10.31.2013 , 08:19 AM | #79
Quote: Originally Posted by AngusFTW View Post
Yes because in team team wz or arena play everyone is watching what one carnage marauder on the team is doing all the time and completely IGNORING what the other players on the team are doing (because thats what they'd have to do to complete mitigate all there burst windows)...
Carnage is great in well organised teams.
just counting the common situation of tank+healer vs u - youŽll face 3 stuns (one on a 30sec CD) 2 mezzes, a knockback, dodge on a 30sec timer , and vanish. thats more than enough options to shut your main dmg window (60% of your dmg are generated in that window) down.

maverickmatt's Avatar


maverickmatt
10.31.2013 , 08:19 AM | #80
Quote: Originally Posted by AngusFTW View Post
Lol obviously never healed through a guy that knows how to play carnage then.
Cause a big heap of vengeance's dmg totally isnt based on a proc right?
Carnage may be proc dependent but its fairly unpredictable in that respect, smashers are easier to heal through then a GOOD carnage since the dmg is way more predictable.
I disagree with Hayley more often than not (mostly because he/she comes across as snoody) but he/she is not wrong.

Yes, Vigilance is proc based.. however our burst windows are not 4.5 seconds, and we have much more flexibility and can deliver burst (ZOMG.. Vig with burst? It's true..) on demand.

Carnage: Procs dictate burst
Vigilance: Burst on demand

see?