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Camaalot Marauder Annihilation 2.4 PVP

STAR WARS: The Old Republic > English > PvP
Camaalot Marauder Annihilation 2.4 PVP

JackNader's Avatar


JackNader
10.30.2013 , 06:46 PM | #52
Crit rating is linked to annihilation's survivability. None of the math done takes that into consideration.

TheCourier-'s Avatar


TheCourier-
10.30.2013 , 06:47 PM | #53
Quote: Originally Posted by JackNader View Post
Crit rating is linked to annihilation's survivability. None of the math done takes that into consideration.
+5% crit chance slightly buffs self healing at the expense of considerable bonus damage.

PoliteAssasin's Avatar


PoliteAssasin
10.30.2013 , 06:47 PM | #54
Quote: Originally Posted by TheCourier- View Post
You have NEVER said ANY evidence that you are right. All you do is say that you are right. You have not shown any proof at all that more than 100 crit rating works well for annihilation spec.

In case you do not know what proof is, go look at a dictionary.

I recommend people disregard Politeassassin's opinion about annihilation spec, since he will not admit that mathematical proof is proof.
Yep. You're absolutely right. I must be playing a different version of annihilation than everyone else. The version of the spec I have is greatly superior to the crappy spec that is currently available to all else in game. I must be lying about my gear and purposefully handicapping myself with my crit just for the sake of it. Bioware must be completely wrong about how annihilation is supposed to play. The Star Wars lore must be completely wrong about what Juyo is intended to do, and not do. You have offered up SO much irrefutable evidence to back up your claims, and it is especially convincing given your tendency to run around with a pocket healer (by your own admission) and have all the time in the world to decimate your foes with your 0 crit rating gear. How I could ever have hoped to contend with you in this battle of words, I know not.

Quote: Originally Posted by TheCourier- View Post
+5% crit chance slightly buffs self healing at the expense of considerable bonus damage in my opinion, which is not proven fact.
I've taken the liberty of fixing this statement for you.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

TheCourier-'s Avatar


TheCourier-
10.30.2013 , 06:49 PM | #55
Quote: Originally Posted by PoliteAssasin View Post
Yep. You're absolutely right. I must be playing a different version of annihilation than everyone else. The version of the spec I have is greatly superior to the crappy spec that is currently available to all else in game. I must be lying about my gear and purposefully handicapping myself with my crit just for the sake of it. Bioware must be completely wrong about how annihilation is supposed to play. The Star Wars lore must be completely wrong about what Juyo is intended to do, and not do. You have offered up SO much irrefutable evidence to back up your claims, and it is especially convincing given your tendency to run around with a pocket healer (by your own admission) and have all the time in the world to decimate your foes with your 0 crit rating gear. How I could ever have hoped to contend with you in this battle of words, I know not.
You try to act like you're an outstanding player, but you have never shown any evidence of that, probably because you have none.

TheCourier-'s Avatar


TheCourier-
10.30.2013 , 06:51 PM | #56
Quote: Originally Posted by PoliteAssasin View Post

I've taken the liberty of fixing this statement for you.
In America, mathematical proof is proof. In Canada, mathematical proof is proof. In England, mathematical proof is proof. In France, mathematical proof is proof.

PoliteAssasin's Avatar


PoliteAssasin
10.30.2013 , 06:51 PM | #57
Quote: Originally Posted by TheCourier- View Post
You try to act like you're an outstanding player, but you have never shown any evidence of that, probably because you have none.
Maybe because I have nothing to prove to anyone, least of all someone who can't play their class without a healer crutch (by their own admission).
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

JackNader's Avatar


JackNader
10.30.2013 , 07:34 PM | #58
@courier

lol.. You didn't do ANY calculations on how 5% more crit affects survivability.. you simply stated that is was "slightly" more survivable and then dismissed it whole heatedly.

The statement you made about bonus damage % increases due to power is a blatant misrepresentation. I don't know whether or not you did it intentionally, but I will give you the benefit of the doubt.

Power may provide a linear damage increase but its affect as a percentage of every abilities base damage decreases as the base gets larger. Crit provides a non linear return on investment. It's actual affect is a static % gain on base damage.

To spell out what I'm talking about

Adding 100 damage to 100 base damage = 100% gain
alternately
Adding 5% crit to 100 base damage = 2.5% gain ---- power is a no brainer

Adding 100 damage to 10,000 base damage = 1% gain
Adding 5% crit to 10,000 base damage = 2.5% gain --- power is no longer the way to go.

You need to go back and redo your math and incorporate all the variables.

TheCourier-'s Avatar


TheCourier-
10.30.2013 , 07:37 PM | #59
Quote: Originally Posted by JackNader View Post
@courier

lol.. You didn't do ANY calculations on how 5% more crit affects survivability.. you simply stated that is was "slightly" more survivable and then dismissed it whole heatedly.

The statement you made about bonus damage % increases due to power is a blatant misrepresentation. I don't know whether or not you did it intentionally, but I will give you the benefit of the doubt.

Power may provide a linear damage increase but its affect as a percentage of every abilities base damage decreases as the base gets larger. Crit provides a non linear return on investment. It's actual affect is a static % gain on base damage.

To spell out what I'm talking about

Adding 100 damage to 100 base damage = 100% gain
alternately
Adding 5% crit to 100 base damage = 2.5% gain ---- power is a no brainer

Adding 100 damage to 10,000 base damage = 1% gain
Adding 5% crit to 10,000 base damage = 2.5% gain --- power is no longer the way to go.

You need to go back and redo your math and incorporate all the variables.
Go read one of Bioware's posts where they admitted that they overnerfed crit rating.

PoliteAssasin's Avatar


PoliteAssasin
10.30.2013 , 07:38 PM | #60
Quote: Originally Posted by TheCourier- View Post
Go read one of Bioware's posts where they admitted that they overnerfed crit rating.
Translation: I have no response so here's a deflection. You know whats amusing? You'll point to Bioware for the crit nerf, yet they consider Annihilation fine, and you don't agree. Picking and choosing based on your opinions, hmm?
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!