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What went wrong during April - July?

STAR WARS: The Old Republic > English > General Discussion
What went wrong during April - July?

curtkram's Avatar


curtkram
10.30.2013 , 03:25 PM | #71
Quote: Originally Posted by Vandicus View Post
A. Scorpienne went on to create another thread that finished making parameters for the new servers.

B. The people who were using Scorpienne's data in the thread aren't even your alleged white knights(I again request that you read posts more thoroughly before criticizing people). They're using the data to say that there is a significant downward trend, which is something you yourself were agreeing with.

C. Andryah was not the one using Scorpienne's data to try and support a conclusion in this thread. Andryah was analyzing the trend and concluding that the trend represented normalization, not a permanent bleed rate.
a. i posted a quote from scorpienne where she said her numbers are no longer valid as of september of last year. (it's not a "6" when it's upside down). if she posted a thread more recent than september, it was not linked by andryah. andryah linked a thread from june. as i said before, i trust scorpienne and if she has any corroborating evidence i would gladly consider it.

b. are you talking about this thread or the one from june or the one from september? the data from june was rendered obsolete. i have nothing against those people, but the conclusion they came to changed.

c. the trend says there are less people logging in, if you base it on the lines that torstatus has. i have no opinion as to whether that trend is significant or permanent. if you're saying that the line on torstatus suggests something other than a trend of less people logging in, your either reading wrong or lying to yourself. based on pasts posts by andryah, i would say lying to support of broken ideology is fairly typical and it's not a far fetched assumption to make.

it's not a candlestick graph that represents a range. the spikes occur when more people log in on a given day, typically higher on weekends. there is a dot for every day, and that dot is based on the average for that day.

TUXs's Avatar


TUXs
10.30.2013 , 03:26 PM | #72
Quote: Originally Posted by Vandicus View Post
For the last part, you misunderstand what Andryah was trying to get across. He was trying to say that the upward trend was a deviation, and our current point is more normal for our current rate of content.
I did see that but I believe it's a flawed assumption - 2.4 was a HUGE PvE patch, 2 new level 55 Operations PLUS a new Daily area PLUS PvP Arenas...that's much more than Makeb offered...where was the "surge" of players or the longer sustained playing time with all that new content? We got more in 2.4 than we did in a paid expansion...shouldn't there have been a boost?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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CosmicKat's Avatar


CosmicKat
10.30.2013 , 03:28 PM | #73
Quote: Originally Posted by Andryah View Post
Then you have no place in this discussion, because the hard data someone like you requires does not exist.
Here's some "hard data" for you.

For the 8 N.A. servers to have 100k concurrent players, which is 25k below what you stated yesterday...

100k/8 = 12,500 players per server, or 6,250 per faction.

To meet that number...

You claimed yesterday that there are 4-5 full instances of Fleet on your server. So fine, let's say that means...

5 full fleets = 1000 people

That leaves 5,250 players elsewhere, per faction.

There are 18 planets, but let's call it 20 to accommodate FP's and other instances.
5,250/20 = 262.5 players per "planet", per faction.

For some actual data, here are some actual numbers from Ebon Hawk last night at around 8:00PM central....

Republic fleet: 2 instances totalling 297 people or 29.7% of the needed 1000
Imperial fleet: 2 instance totalling 292 people or 29.2% of the needed 1000

Random Republic Planet populations:
- Coruscant, 2 instances totalling 173 people
- Nar Shaddaa, 2 instances totalling 92 people
- Hoth, 1 instance with 43 people

Random Imperial Planet populations:
- Dromund Kaas, 2 instances totalling 192 people
- Tatooine, 2 instances totalling 75 people

So unless there is one planet that consistently has 3000 people on it, there's no chance of an average being anywhere close to 262.

Yes, EH is an RP server, it's also usually busier than the other RP server. Together they account for 25% of all N.A. servers. To reach 100k, again 25k lower than you claimed yesterday, the other servers would need to average significantly higher than 1000 on fleet and 262.5 on planets.

It's not rocket science.

theUndead's Avatar


theUndead
10.30.2013 , 03:31 PM | #74
What is the purpose of this thread exactly? I mean who cares about the number of players remaining. As long as there is enough to keep it profitable that's fine. So let just enjoy the game regardless.
The Hellion Legacy (Harbinger) The Duma Legacy (Shadowlands)
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Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

TUXs's Avatar


TUXs
10.30.2013 , 03:32 PM | #75
Quote: Originally Posted by theUndead View Post
What is the purpose of this thread exactly? I mean who cares about the number of players remaining. As long as there is enough to keep it profitable that's fine. So let just enjoy the game regardless.
Good point...now go buy your in-game pumpkin chamber thing.
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Vandicus's Avatar


Vandicus
10.30.2013 , 03:36 PM | #76
Quote: Originally Posted by curtkram View Post
a. i posted a quote from scorpienne where she said her numbers are no longer valid as of september of last year. (it's not a "6" when it's upside down). if she posted a thread more recent than september, it was not linked by andryah. andryah linked a thread from june. as i said before, i trust scorpienne and if she has any corroborating evidence i would gladly consider it.

b. are you talking about this thread or the one from june or the one from september? the data from june was rendered obsolete. i have nothing against those people, but the conclusion they came to changed.

c. the trend says there are less people logging in, if you base it on the lines that torstatus has. i have no opinion as to whether that trend is significant or permanent. if you're saying that the line on torstatus suggests something other than a trend of less people logging in, your either reading wrong or lying to yourself. based on pasts posts by andryah, i would say lying to support of broken ideology is fairly typical and it's not a far fetched assumption to make.

it's not a candlestick graph that represents a range. the spikes occur when more people log in on a given day, typically higher on weekends. there is a dot for every day, and that dot is based on the average for that day.

If the parameters had in fact been revised upwards in September, that would suggest we were underestimating concurrents, not overestimating them. Again, this is irrelevant to your claims of falsehood and data manipulation. No one has tried to use Scorpienne's data to say anything besides the same thing we can see with the trends.

C. I don't think anyone has really disagreed on this point. The trend shows less concurrents relative to our powerful upwards trends leading up and for a short time after Makeb. Andryah has only been analyzing the trend to say that this is probably not a new strong loss streak like between 1.2 and 1.4, but rather a normalization after the excitement of f2p and the expansion.

I'm happy to debate analysis with everyone here, but I don't think anyone has been making any intentionally misleading statements of supposed fact in this thread, so I'd prefer if we didn't question each others' integrity while trying to hold a discussion.
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CosmicKat's Avatar


CosmicKat
10.30.2013 , 03:38 PM | #77
Quote: Originally Posted by theUndead View Post
What is the purpose of this thread exactly? I mean who cares about the number of players remaining. As long as there is enough to keep it profitable that's fine. So let just enjoy the game regardless.
B.S.M.

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znihilist's Avatar


znihilist
10.30.2013 , 03:45 PM | #78
Quote: Originally Posted by Vandicus View Post
Unfortunately, I don't think we can at all accurately estimate our monthly player base within a reasonable range with just a rough estimate of peak time concurrent users.
Precisely, I can imagine a scenario where over 750K players are playing but servers status barely go beyond "Standard". The issue is that we don't really know how long on average people spend online. And concluding server population from "STATUS" is very dependent on the value of average time spent and its variance. Meaning any analysis not taking into account that factor is false.

Edit: That's not the only problem, I can list several other things that would make any analysis of that sort moot.

DOHboy's Avatar


DOHboy
10.30.2013 , 03:49 PM | #79
Quote: Originally Posted by TUXs View Post
Good point...now go buy your in-game pumpkin chamber thing.
I did, picked up 3. What I do with them will probably vary. Might just keep one, probably put one in a guild auction for future or sell two on the GTN in near future.

Or worst case have 3 of them sitting around and use em. Either way, no harm has come to anyone with my purchase of said item.

theUndead's Avatar


theUndead
10.30.2013 , 03:57 PM | #80
Quote: Originally Posted by TUXs View Post
Good point...now go buy your in-game pumpkin chamber thing.
What pumpkin thingy? Is that a prop for Halloween or something?
The Hellion Legacy (Harbinger) The Duma Legacy (Shadowlands)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.