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Suggestion: Option to turn off experience gain

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Suggestion: Option to turn off experience gain

Rorichan's Avatar


Rorichan
12.23.2011 , 08:42 AM | #21
I agree that having the option to turn off xp gain would be a huge bonus.

I hate missing content and I want to be able to do as much as possible before I move on. I don't want to out level the area I'm in or going to be going to. I've already had to skip stuff but that was things I had done in beta but now I'm getting into content that is new to me and I want to do as much as possible.

Please Bioware, implement this!

Shifala - Jedi Consular TK Sage || Neela'fortuna - Smuggler Gunslinger

SgtFrog's Avatar


SgtFrog
12.23.2011 , 09:00 AM | #22
Yea, the game promoted the 1-50 journey so much (and I actually do enjoy it) it would be a shame to skip most of it due to excess XP gain.
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

Saint-Ange's Avatar


Saint-Ange
12.23.2011 , 02:49 PM | #23
As an other completionist,

I wish I could lie to myself, but I admit, that the lack of such an OPTION like the OP is suggesting, can drive me away from this game at the profit of a completionist's friendly one.

If I want to do the maximum of the PvE content, I have to renounce about farming PvP sets.
I don't want to choice between PvP en PvE, I want to do both.

So that means nothing of course, but as myself, I support the idea totally.

Pinguaq's Avatar


Pinguaq
12.23.2011 , 02:51 PM | #24
No, being able to quest & get drops would help the twinks far too much.
Facing forward

Saint-Ange's Avatar


Saint-Ange
12.23.2011 , 02:54 PM | #25
There are PvP sets and special stats for PvP gear you cannot find on PvE items, right?

Halewood's Avatar


Halewood
12.23.2011 , 02:59 PM | #26
I would lock my xp if I had the chance. I hate out levelling quest's used to always lock in EQ2.

Dekadez's Avatar


Dekadez
12.23.2011 , 03:02 PM | #27
Too many MMO greenhorns asking for foolish things. Despite this being a story driven MMORPG, it's still an RPG which are all about character progression and development aside from story.
Disabling XP is as idiotic as a powerleveler asking to disable 'story' because he doesn't need all of that to get to 50 as fast as possible.
Both are needed in this MMO. Without one of those, I wouldn't be playing. Not even if this was single player.

Aside from that it's utter ******** that you miss out on content. I've been doing every quest on every planet, and at 36 I'm about to hit the final zone of Balmorra. Quests are green, sure. Mobs are my level though and challenging enough. Get off your high horse and open your eyes instead of suggesting random hogwash to get some community approval. The XP progression of SWTOR works perfectly, slightly overleveling you for the jump to the next planet, where the difficulty gap once again widens.

You're saying basically saying that full completion of a planet makes the next one hardly challenging at all. I call BS. Too many posers on these boards thinking it's cool or preferable to ask for an XP switch, so they can show everyone how storydriven they are themselves. As if that is your initiation ritual to get into the incrowd. As if.

SgtFrog's Avatar


SgtFrog
12.23.2011 , 03:11 PM | #28
Quote: Originally Posted by Dekadez View Post
Too many MMO greenhorns asking for foolish things. Despite this being a story driven MMORPG, it's still an RPG which are all about character progression and development aside from story.
Disabling XP is as idiotic as a powerleveler asking to disable 'story' because he doesn't need all of that to get to 50 as fast as possible.
Both are needed in this MMO. Without one of those, I wouldn't be playing. Not even if this was single player.

Aside from that it's utter ******** that you miss out on content. I've been doing every quest on every planet, and at 36 I'm about to hit the final zone of Balmorra. Quests are green, sure. Mobs are my level though and challenging enough. Get off your high horse and open your eyes instead of suggesting random hogwash to get some community approval. The XP progression of SWTOR works perfectly, slightly overleveling you for the jump to the next planet, where the difficulty gap once again widens.

You're saying basically saying that full completion of a planet makes the next one hardly challenging at all. I call BS. Too many posers on these boards thinking it's cool or preferable to ask for an XP switch, so they can show everyone how storydriven they are themselves. As if that is your initiation ritual to get into the incrowd. As if.
What are you on about? RPG is just as much about story as character progression.
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

Dekadez's Avatar


Dekadez
12.23.2011 , 03:13 PM | #29
Quote: Originally Posted by SgtFrog View Post
What are you on about? RPG is just as much about story as character progression.
Which is exactly what I said. Reread that post again, I call ******** on your arguments to disable XP, and I've explained why in a proper manner. I at least expect you to properly read my remark before dismissing it based on something I did not say or do. It's only making you look bad in your own grand 'petition'.

knightblaster's Avatar


knightblaster
12.23.2011 , 03:36 PM | #30
This would be a good option.

The current XP tuning appears to be based on the idea that if you just do the solo quests, you will level smoothly without running into a leveling wall. I think it has to be like that to accommodate solo players, which are always a large percentage of the playerbase of an MMO.

At the same time, this messes up people who like to complete all the content. Having an option to turn off XP from time to time to allow on level completion of content would be a good idea, I think, and a better one than monkeying around with the leveling tuning at this point in the game.