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Anti Murder Measures.


Fevee's Avatar


Fevee
10.27.2013 , 08:15 PM | #41
Quote: Originally Posted by Royox View Post
THERE IS A WAR BETWEEN THE REPS AND THE IMPS. You can't be punished for killing your enemy while fighting a war.
In more realistic wars, you and your opponent don't have levels. You generally stand a fair chance and so does your opponent. Why does SWTOR even bother with the Bolster stat during warzones? [sarcasm]They can't possibly be trying to make the war evened out and fun for everyone, now could they?[/sarcasm]

Quote: Originally Posted by Justcae View Post
1. PvP server. If you do not enjoy this experience there is an option that completely fits your gameplay style already.
Must I repeat myself? When I signed up to fight other players on a fight-other-players server, then I signed up to fight other players; not be executed without warning.

Quote: Originally Posted by Lednew View Post
How, in terms of game mechanics, do you determine who is the "aggressor"? The one who attacked first? How does the game programming determine who threw the first punch?
I figure the aggressor is the one who throws the first punch. After all, sticks and stones are the ones that break the bones. I also figure that a programming string can easily-enough identify who initiated the fight.

Quote: Originally Posted by Lednew View Post
Now this "Spineless" debuff... Can you see a half-dozen lowbies running around harrassing one 55, trying to goad him or trick him (or his companion) into attacking to get him debuffed? Too much room for abuse here.
[sarcasm]Because there's no abuse in the current system, right?[/sarcasm] At least a level 55 can survive 6 lowbies much better than a lowbie can survive 6 level 55s. It already sounds more fair having lowbies trying to provoke a 55 than a team of 55s poaching lowbies.

AdamChattaway's Avatar


AdamChattaway
10.27.2013 , 08:19 PM | #42
Quote: Originally Posted by Justcae View Post
1. PvP server. If you do not enjoy this experience there is an option that completely fits your gameplay style already.

2. The purpose behind ganking a bunch of low level characters is to start conflict. It's not to prove my level 55 is better than your level 20. It's not to stroke ones epeen to hardcore porno degrees. It's absolutely to start conflict. If I start harassing low level players it's to get someone to log on to their mains, call in friends and really get some action going on. Anytime anyone in my guild chooses to level an alt and they run into this problem, a war party assembles and we take care of it. Instead of looking for a programming solution try using the three most important letters of this gaming category.

Massive Mutliplayer Online.

Fix your own problems or become friends with those that can fix them for you.

/end.
How long have you played mmo's? this is not what they do it for, maybe 5% of the time. I've knows gankers to gank people 50 times and make youtube videos of it thinking its funny, they dont gank on WOW in STV thinking you will log your main on another continent just to come and get you when 90% of the time the gankers run away and hide, they do this because they are sad people with no lives or anything better to do.

This is the same behavior of people who hack in games such as Infestation, BF3, PS2. they hack because they are childish and sad and get perverted kicks over making people angry and suffer, so dont ever say its to start conflict because that's a load of BS griefers say to cover their ***.
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

Blakinik's Avatar


Blakinik
10.27.2013 , 11:04 PM | #43
Quote: Originally Posted by Fevee View Post
In more realistic wars, you and your opponent don't have levels. You generally stand a fair chance and so does your opponent. Why does SWTOR even bother with the Bolster stat during warzones? [sarcasm]They can't possibly be trying to make the war evened out and fun for everyone, now could they?[/sarcasm]
Well I guess that is why there are sayings like "Don't bring a knife to a gun fight."

As for a fair fight, I can tell you its anything but fair - you didn't sit around waiting for the enemy to get a LOS on you and you don't get behind defalate because hell they need a fair chance at hitting you... Screw that - I would make sure I sent that poor bastard to the G*d of his choice (or lack thereof) before they did it too me. If it meant sniping them or calling in an air strike or artillery so be it. It's war and I am a firm believer in peace through superior firepower.

Also a fan of the rule: in the war of good versuses evil - evil has more fun (but that is a different discussion all together.)

Now this is a game so war or not, it should be controlled. I get the OP's issue - its called someone feeding on the lowest common denominator. It happens on PVE servers too as people love to exploit the game mechanics and flag up then jump into an AOE. I would be more in line with a change or toggle that would allow for you to completely turn off PVP. Alternatively, they could enable a non-pvp zone delay where if you get gawked, you get a 5 min no aggression target flag for pvp (i.e. you cannot get gawked over and over in a row).

However, your on a PVP server and everything is fair game for pvp, so it comes with the territory.

Blak

Lunafox's Avatar


Lunafox
10.27.2013 , 11:12 PM | #44
I have to say I agree with the OP. I played on a rp-pvp server when I first came here, and ganking was a way of life. It was annoying to say the least. Like the OP said, you expect that you might get challenged, or challenge people within your lvl range, but to have squads of high lvls running amock on lowbie planets is just stupid. There is no contest, everyone knows what the outcome will be...the high levels are just messing up someones leveling up experience.

PvP ideally should be with like lvls against like lvls. Maybe it wouldn't be out of the realm of possibility to consider putting a level limit on the planet pvp. So if you're just a little newbie running about on balmorra, you're only going to get confronted by little noobies like yourself. If high levels come to hunt the low lvl people, they wouldn't be able to...because they're like 30 levels higher. Nor should a gob of lowbies think they could go after a hi lvl visting for a quest or rp or something.

I know the majority of pvp players likely won't see the reasoning in this, but it would make things a lot fairer. High lvls should fight others of their kind.

I left the pvp server because of gank squads, and I'm not sorry I did. I'm happy and have very rarely looked back.
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trueKieran's Avatar


trueKieran
10.28.2013 , 05:21 AM | #45
Quote: Originally Posted by AdamChattaway View Post
How long have you played mmo's? this is not what they do it for, maybe 5% of the time. I've knows gankers to gank people 50 times and make youtube videos of it thinking its funny, they dont gank on WOW in STV thinking you will log your main on another continent just to come and get you when 90% of the time the gankers run away and hide, they do this because they are sad people with no lives or anything better to do.

This is the same behavior of people who hack in games such as Infestation, BF3, PS2. they hack because they are childish and sad and get perverted kicks over making people angry and suffer, so dont ever say its to start conflict because that's a load of BS griefers say to cover their ***.
So you know the average population of a pvp server already. I've been playing MMOs for 12 years myself now and the first time I tried a "PvP-Server" was in the old days of Dark Age of Camelot. Here in Europe we only had regular servers until this one came up, so it was the first opportunity for me to make a Fian and have him travel to the other realms the regular way and I took it.

I think I can honestly say that never before in my life I've seen more madness unfold in front of me in such a short amount of time than I did in about 20 minutes on this server (wasn't it named Camlann? I'm not sure anymore, it's been a while). To be fair though, I hadn't started watching the parlament hour on tv yet. However it all made sense very soon. All of the lunatics I've found there felt right at home, and they were customers too. While I myself aswell as many others soon abandoned the server, they stayed and subsequently spared us of their presence on the regular servers, at least for some time.

So are all players on a pvp server lunatics? Of course not, never was my intention to even imply that either. But every game also has some lunatics playing it, and as I said they are customers too. Most of them will be found on PvP servers and it's good this way since else the uses of ignore buttons and filing of harrasment tickets on all other servers would significantly go up.

CarpeSangrea's Avatar


CarpeSangrea
10.28.2013 , 05:26 AM | #46
This kind of behavior is one of the major reasons I stopped playing on pvp servers in mmo's years ago.

Capt_Beers's Avatar


Capt_Beers
10.28.2013 , 10:15 AM | #47
First off, if it's red it's dead. I don't care what level you are. I'm not going to hang around and keep killing a lowbie but if I find one they are getting a free trip back to the med center.

As for a debuff go right ahead, I'll still attack any red player that I see. Bring my stats down to level 20 doesn't matter to me as long as the debuff gets cleared or readjusted if I attack a different player (i. e. if I'm debuffed down to level 20, if I attack a level 40 the debuff is changed to level 40 or it is cleared altogether if the person I'm attacking is the same or a higher level than me).

Doesn't matter to me one bit because I'm probably going to beat them anyway.
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Starglitter's Avatar


Starglitter
10.28.2013 , 10:54 AM | #48
Mmm...

Why did I say Sith are bullies?

In the movies, the few instances the Sith were present, in their own way they were rather honorable, but in the game as I experienced playing it, I can't say it felt the same way. As my Sith Inquisitor progressed, I zapped, electrocuted, impaled so many people truly inferior to me, heck I went around wasting unarmed civilians as part of a mission, truly I must confess there was no sport in that. when I play other classes, on Imp side, Sith's are portrayed in missions as overly arrogant, heck I saved his life, freed him, and he chasticed and threatened me for I did not kneel and call him lord, too bad the game did not let me should him.

The reason, I made this point, was that a true Role Player such as a previous poster from the Republic side correctly stated: "If he wears red, he is dead"

That is the correct RP sentiment or mind set, but do note that the player is acting out of duty and not childish behavior, which is a huge difference. also note that the Republican said, he was not caring as to opposition level, he simply acknowledges at seeing an enemy and thus attacking him, once more in true character.

So should a role player be punished for it? I would dare say, no.

The problem is separating the true RP individual from the child, and perhaps the game can keep track of the player's engagements and if the pattern is one of abuze, then the guillotine falls. Might be interesting that the player's punishment is a permanent reduction of one level; which would be catastrophic for he would not be able to wear his current level 55 gear and be forced to get new gear for his decreased level; which strikes me as a plenty bad punishment.

Sue

branmakmuffin's Avatar


branmakmuffin
10.28.2013 , 12:53 PM | #49
Quote: Originally Posted by spectreclees View Post
I'm going to do what you told me not to do and say it is PvP. The idea of a PvP server is to make the galactic conflict real as possible. If a Sith comes across a Jedi on his own, you think he'll just say "Ah, I'll give him a pass he's attacking a mob!" No, of course not. Level or not you were killed by another player, thus PvP.
There is nothing realistic about TOR PvP. If it were even remotely realistic, you would not be able to look at another player character and tell its faction, class and level, not to mention its hit points.

Quote:
Don't roll PvP servers if you are not okay with ganking. It is considered by all means PvP and it happened. The description of PvP servers when you create a character on one shows it.
But yeah, if OP doesn't like getting ganked, then OP should not play on a PvP server.

ArRashid's Avatar


ArRashid
10.28.2013 , 05:41 PM | #50
when I was still playing WoW, we had a friggin code of honor on our PvP server..

Do not attack enemies that differ by more than 2 levels (except battlegrounds and cases of obvious botting)
Do not attack while enemy is fighting mobs
If you win, you do NOT attack again
If you lose, you CAN try to attack the one who killed you after you ress, if you have the guts


For almost 3 years that I was playing there I haven't seen anyone violate the unspoken rules, nor have I broken them myself.

But of course all depends on people... when you're on the same server with 1000 enraged kids who can't unload their bloodlust in real life (thank god), then you have to think of consequences.

BUT I still like OP's idea. I really wonder why designers haven't done something like that in every game..