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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
10.28.2013 , 04:21 PM | #3531
Quote: Originally Posted by Vhaegrant View Post
But following that logic if the Devs put in an AC swapping ability with the next patch you'd be fine with it because then it would be their design and vision?
As Bran has said many times, and I have acknowledge, the devs can change the game at any time.

If the devs were to implement class changes, in any form, then yes, their vision for the changed to allow class changes. Would I be fine with that? No, and neither would many others. Allowing class changes, in any form, would likely cost this game many subscribers. How many? No one knows, and I would rather not find out.

The true question is whether BW will make more money by allowing class changes (which WILL cost them subscriptions, no matter what some posters would have you believe) or by maintaining the status quo.

Ratajack's Avatar


Ratajack
10.28.2013 , 04:24 PM | #3532
Quote: Originally Posted by Vhaegrant View Post
And I'm not suggesting for an instance to take that mechanic away. What I am suggesting is to introduce an additional mechanic that allows a player to bypass exactly the same content they have already played.

When you play through a different class you get some new content in the form of story and companions.
When you play through a different advanced class you get the same content.

And by content I am focusing on the style of story and the companions... when I replay a class I go to lengths to make the experience as different as possible, different species, different gender (I was going to try for differing Lightside/ Darkside choices but I just don't finding the darkside choices gratifying in any manner) But I have a lot of casual time to throw at SWTOR.

I suspect there are some that harbour the intention of levelling one of every Advanced Class but it will never happen but levelling one of every class is a more achievable long term goal. And allowing those players to swap over a class to their preferred AC if they find it differs from the one they chose shouldn't be a concern of other players.
I highlighted the important word in the first paragraph.

You cannot level one of each class if you do not level one of every AC, since the AC's are different classes. You can level one of every BASE CLASS or story line, but not one of every class.

Ratajack's Avatar


Ratajack
10.28.2013 , 04:32 PM | #3533
Quote: Originally Posted by Jeweledleah View Post
next time you are on a fleet... go to a trainer. find me a trainer for vanguard and for commando. or right. there aren't separate trainers, there's just trooper trainer. no go across one of those bridges to the inner ring and check out the gear vendors. oh... where are the separate vendors... there AREN't any. there are vendors separated by basic class and by type of currency. this applies to both pvp AND pve gear.

now. roll yourself a new alt. level them past lvl 10 and pick out your AC. watch your portal to the ship STILL say trooper, or consular, or smuggler. watch all your class quests, your loading screens etc - STILl call you trooper.

most likely, the reason who you see people listed by their AC is because

1 trooper-commando takes up too much space
2 its redundant, because commando = trooper just like vanguard = trooper.

P.S. there are no achievements to level one of each advanced class.

there ARE however achievements for level one of each base class.

P.P.S. you are assuming that every single person picks their advanced class at lvl 10 with no exception. you are absolutely and eniquevocaly wrong on that.

1. some new players don't realize they should and can go as far as mid 30ties before someone takes pity on them and explains advanced classes.
2. some players deliberately don't pick advanced class.

so the answer to your question, how many you will see? could most certainly be MORE than big fat zero
I highlighted the important words-BASIC class, as in your story line and NOT your class.

Next time you go to that trainer, try to learn vanguard skills as a commando, That's right you CAN'T because your class is commando and not vanguard.

Let's not forget those pesky quotes from the devs that AC's are fundamentally DIFFERENT classes and are seen as DIFFERENT classes. Those statements, BTW, have not since been recanted or contradicted. So, unless you think you know better than the devs, I would say that yor AC IS your class, despite your wishes otherwise.

You are correct that some players do not choose their AC at level 10. I'm still betting that at a random time, the number of troopers above level 10 will be zero. I may be wrong and it may not be zero, but I'm also betting that the number of commandos and vanguards will be FAR greater than the number of troopers over level 10.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 04:46 PM | #3534
Quote: Originally Posted by Ratajack View Post
I highlighted the important word in the first paragraph.

You cannot level one of each class if you do not level one of every AC, since the AC's are different classes. You can level one of every BASE CLASS or story line, but not one of every class.
Your resistance to using the actual in game definitions of Class and Advanced Class as laid down by Bioware in both the web based Holonet and in game is a little pedantic at this point. I know you will come straight back with your two year old quote, but seriously try to let it go.

In SWTOR it is very clear that when they say Class they mean Class and when they say Advanced Class they mean Advanced Class. Whether you agree with the intent of these words is obviously a moot point but you confuse the issue significantly when you start introducing new definitions that rely on the sensibilities of other games.

Every unique element of a Class (Story, Companions) is the same for BOTH Advanced Classes.
Advanced Classes differ only on a mechanical level as to abilities and equipment. Neither of which step that far away from the choices made when you select a specialisation.

From a design point I can see why they went with this, it would be far too costly to provide 16 unique stories.
From a promotional point I can see why they went with this, you need to be able to mention values as large or larger than your competitor (saying you only have 4 Classes per faction when WoW had around 8 doesn't sound good, and trying to explain those Classes in SWTOR have further subdivisions isn't snappy enough).

Other games have solely defined their characters by class, SWTOR chose to define their characters by story.
For those players that associate more with the story of their character, they will find it frustrating to step back and relevel through the same content they felt made that character unique just to gain access to the other Advanced Class.
On the other hand I suspect gamers that came from the old school MMOs where it was just class that defined your character and laid down significant time investments will be resistant to such a choice.

Spatology's Avatar


Spatology
10.28.2013 , 04:47 PM | #3535
Just to check in on this little thread:

Ive scrolled back a couple of pages....no new and groundbreaking discussion has been had. The same old stuff is being rehashed.

The lack of any news in 4 months even though we had a Community Q&A and plenty of activity from community managers and devs leads me to beleive this issue is actually a "non issue" for them.

Taken into account all the responses in this very thread, excludeing the extreme's of either opinion, its obvious which is a majority to me, but ill withhold my opinion.

Play the game as it was created for you.

Stop offering excuses and follow in the footsteps of many before you....level your alts and be happy!

Andryah's Avatar


Andryah
10.28.2013 , 04:52 PM | #3536
Quote: Originally Posted by Spatology View Post
Just to check in on this little thread:

Ive scrolled back a couple of pages....no new and groundbreaking discussion has been had. The same old stuff is being rehashed.

The lack of any news in 4 months even though we had a Community Q&A and plenty of activity from community managers and devs leads me to beleive this issue is actually a "non issue" for them.

Taken into account all the responses in this very thread, excludeing the extreme's of either opinion, its obvious which is a majority to me, but ill withhold my opinion.

Play the game as it was created for you.

Stop offering excuses and follow in the footsteps of many before you....level your alts and be happy!
And to TL;DR that.... there is NO ETA on Advance Class change.

Also.. the OP is long gone. This thread is now declared salvage to the first pirates to claim it.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 04:57 PM | #3537
Quote: Originally Posted by Spatology View Post
Just to check in on this little thread:
Hey there nice to see you're back

Quote: Originally Posted by Spatology View Post
Ive scrolled back a couple of pages....no new and groundbreaking discussion has been had. The same old stuff is being rehashed.
Pretty much the same as any other thread that gets past 10 or so pages

Quote: Originally Posted by Spatology View Post
The lack of any news in 4 months even though we had a Community Q&A and plenty of activity from community managers and devs leads me to beleive this issue is actually a "non issue" for them.
It probably is a 'non-issue' for them, but if forumites have the time and desire to discuss a game concept then that's up to them not the devs :P

Quote: Originally Posted by Spatology View Post
Taken into account all the responses in this very thread, excludeing the extreme's of either opinion, its obvious which is a majority to me, but ill withhold my opinion.
You never get a balanced view on a forum. Those that are happy with the game tend to get on with playing it, only those with a specific axe to grind or feel themselves to be armchair game designers feel the investment to turn up on a regular basis. Not to mention those that feel if they get the last post in they've won a discussion. Honestly the only meaningful response from opinions for prospective game changes proposed on a forum would be focus group questionnaires to players.

Quote: Originally Posted by Spatology View Post
Play the game as it was created for you.
And I do on a regular basis, I also like to discuss possible changes I feel would improve the game, and others just as passionately believe would ruin it

Quote: Originally Posted by Spatology View Post
Stop offering excuses and follow in the footsteps of many before you....level your alts and be happy!
Oh, I've levelled plenty of alts, but it doesn't stop me wanting the tools to get a little more customisation and freshness out of the content.

cardfan's Avatar


cardfan
10.28.2013 , 05:01 PM | #3538
I would actually love to see advance class change implemented and i think it will be in the near future
SWG- malinda sunwaver @ flurry (90 Light Side Jedi)
WOW- Cronixx @ Bloodscalp (90 druid)
SWTOR- Firefire @ the shadowlands (55 jedi sentinel)

Spatology's Avatar


Spatology
10.28.2013 , 05:02 PM | #3539
Quote: Originally Posted by Vhaegrant View Post
Hey there nice to see you're back


Pretty much the same as any other thread that gets past 10 or so pages


It probably is a 'non-issue' for them, but if forumites have the time and desire to discuss a game concept then that's up to them not the devs :P


You never get a balanced view on a forum. Those that are happy with the game tend to get on with playing it, only those with a specific axe to grind or feel themselves to be armchair game designers feel the investment to turn up on a regular basis. Not to mention those that feel if they get the last post in they've won a discussion. Honestly the only meaningful response from opinions for prospective game changes proposed on a forum would be focus group questionnaires to players.


And I do on a regular basis, I also like to discuss possible changes I feel would improve the game, and others just as passionately believe would ruin it


Oh, I've levelled plenty of alts, but it doesn't stop me wanting the tools to get a little more customisation and freshness out of the content.
Thank you for, again, contributeing nothing new or answering any questions or clarifying any views on the subject.

Query: How would being able to change a character's AC offer you any customisation and freshness that isnt already afforded to you from the current system?

Ratajack's Avatar


Ratajack
10.28.2013 , 05:03 PM | #3540
Quote: Originally Posted by Vhaegrant View Post
Your resistance to using the actual in game definitions of Class and Advanced Class as laid down by Bioware in both the web based Holonet and in game is a little pedantic at this point. I know you will come straight back with your two year old quote, but seriously try to let it go.

In SWTOR it is very clear that when they say Class they mean Class and when they say Advanced Class they mean Advanced Class. Whether you agree with the intent of these words is obviously a moot point but you confuse the issue significantly when you start introducing new definitions that rely on the sensibilities of other games.

Every unique element of a Class (Story, Companions) is the same for BOTH Advanced Classes.
Advanced Classes differ only on a mechanical level as to abilities and equipment. Neither of which step that far away from the choices made when you select a specialisation.

From a design point I can see why they went with this, it would be far too costly to provide 16 unique stories.
From a promotional point I can see why they went with this, you need to be able to mention values as large or larger than your competitor (saying you only have 4 Classes per faction when WoW had around 8 doesn't sound good, and trying to explain those Classes in SWTOR have further subdivisions isn't snappy enough).

Other games have solely defined their characters by class, SWTOR chose to define their characters by story.
For those players that associate more with the story of their character, they will find it frustrating to step back and relevel through the same content they felt made that character unique just to gain access to the other Advanced Class.
On the other hand I suspect gamers that came from the old school MMOs where it was just class that defined your character and laid down significant time investments will be resistant to such a choice.
You tell me to let it go? I'm not the one claiming that AC's are not different classes, despite the devs own words that they are.

There are 16 different classes. You explained the reason yourself. "It would be far too costly to provide 16 unique stories" Thus, they created 8 base classes or story lines and split each of those base classes into two UNIQUE and DIFFERENT classes, giving a total of 16 different classes. The fact that some classes share skills from the base class does not negate this. Even though a commando and vanguard share some trooper skills and have a similar, but not identical, skill tree does not make them the same class. The commando is a ranged DPS/heal, much like a priest in WoW, although with heavy armor. The vanguard is melee DPS/tank, much like a warrior in WoW. The last time I checked, warriors and priests were different classes.