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Anti Murder Measures.


Fevee's Avatar


Fevee
10.25.2013 , 09:14 AM | #21
Quote: Originally Posted by spectreclees View Post
I'm going to do what you told me not to do and say it is PvP. The idea of a PvP server is to make the galactic conflict real as possible.
This game is unique, from what I've seen. If they were trying to make it as real as possible, lightsabers would be one-hit kills like in Star Wars: Battlefront (Insert favorite roman numeral here), or the Jedi Knight series, or probably any other game with a saber-wielding Jedi in it. It it a PvP server, I signed up to fight other players; not be executed by them.

Quote: Originally Posted by AnrDaemon View Post
If you commit a crime (kill an opponent that did not fought back)
It's not about not fighting back. Someone else said something about AFKing in dangerous zones. If Player A just stood there for the whole minute and 52 moves it took for Player Z to kill him, he was obviously not there to respond. But, again, it's about getting one-hit killed out of the blue.

Quote: Originally Posted by JPryde View Post
This kind of behavior however is why I stopped playing on PvP servers.
See? Some people just brand me a complainer, others agree, others have given up hope for PvP servers. I'm just trying to suggest something to make said servers more trustworthy.

Quote: Originally Posted by ceickerman View Post
I don't think it would be unreasonable for someone to take a hit to their valor if they take out an opponent that is lower than say 7 levels from the attackers level unless the lower player starts it of course... If you're a 45 and you attack a 55 you got it coming.
Quote: Originally Posted by Helig View Post
Would be fun if the higher level person's stats were reduced (de-bolstered) to the level of the person that he's ganked (assuming the level difference is, like 5 levels or greater).
I'm not completely sure, but even a 10-level difference lasts longer than two hits and one second of battle time. I'm not completely "baby-proofing" the game; just suggesting a good measure against the ridiculous poaching that endgame players are getting a reputation for.

Starglitter's Avatar


Starglitter
10.25.2013 , 09:43 AM | #22
Mmm...

The problem with PvP which is common in all MMORPGs is that many of us have a concept of "sportsmanship" but few of us observe it or even want it, when it comes down to it.

A battle worth remembering is one where you prowess made the difference between vicotry and defeat. If so. then true PvP players would want their oppossition to be the same level and equally geared as a minimum, also would want the opposition's class to be balanced against his; otherwise where is the sportsmanship in this?

I have often contended that PvP gear should be the same as PvE gear, so there is no "elite" sets of gear that by default demolishes any sense of fair competition. If anything "elitist" gear limits those players willing to entry the field of PvP since they would have to endure being murdered by superior equipped players on and on until they can gear up.

The problem,as i see it, is that not all players believe in sporting behavior. They are just as proud at defeating a level 1 with their ubber geared level 55 as any other player who fought a battle toe to toe. I think this is what the OP has issues with, and in an unjudging PvP environment, it simply comes with the territory.

If SWTOR was a medieval game with hard codes of chivalry, then those cowardly knights going around attacking their known inferiors would be ridiculed and despised. But SWTOR and chivalry has absolutely nothing in common, and in the story world of SWTOR the average Sith is a bully by definition and sportmanship is always far from their minds...

In some games, i seen a flagging set used, so when a bully PvP player enters a town or civilized area they are aassaulted by NPC guards and killed, in other games they suffer experience penalties, I seen where your stats and skills are percent penalized based on how abusive the murder was; would be interesting to see this done, but not sure it would be appropriate.

Sue.

Fevee's Avatar


Fevee
10.25.2013 , 10:15 AM | #23
Quote: Originally Posted by Starglitter View Post
The problem,as i see it, is that not all players believe in sporting behavior. They are just as proud at defeating a level 1 with their ubber geared level 55 as any other player who fought a battle toe to toe.
Well that's the point of this debuff, because there are level 55s who poach young-level players in the first place. I don't care how proud they are, they'll be less inclined to do it if they suffer consequences. And I'm willing to say that anyone who is opposed to this idea is simply one of those proud poachers out there. Don't hide under the excuse of "Oh, it's a PvP server", grow a backbone and pick one someone, at most, ten levels below you. Since that seems to be the only way they can win against other players.

I'm not talking to you, specifically, Starglitter, I'm talking to the anonymous level 55 running around preying on defenseless players. Anyways, I hear that for every one person willing to write up about it, many many others are feeling the same way. So you (now I'm talking to the guys in charge of the game) can consider that numerous players suffer this situation.

Jhelana's Avatar


Jhelana
10.25.2013 , 10:45 AM | #24
I know a lot of people are saying, "Don't roll on a PvP server" and "That's what PvP is", but I wanted to say: I agree with the OP.

Mind you, I'm a noob; this is my first MMO, and I've only been playing for a few months. Still, PvP and Warzones just aren't my thing - I know they are for some people, and more power to 'em.

I mainly do PvE on the Republic side, but I can't tell you how many times I've had folks from the opposing faction, usually toons who around 15-20 levels above me (if not more), challenge me to a duel. Repeatedly. Over and over. Yes, yes, /ignore is always an option, but that's just balm on the surface of the problem, not addressing the actual issue.

(A few times, I've apparently entered into a duel (because, apparently, my reflexes apparently aren't fast enough to click "Decline"), and have been obliterated in a matter of seconds by a 55 level toon.)

Fevee's Avatar


Fevee
10.25.2013 , 11:00 AM | #25
Quote: Originally Posted by Jhelana View Post
... but I can't tell you how many times I've had folks from the opposing faction, usually toons who around 15-20 levels above me (if not more), challenge me to a duel.
I addressed that in a different suggestion I called Bolstered Duels. Where, if selected, both parties gain the bolstered stat for the duration of the duel. That way, you don't have to stop and inspect other players for their level, you can accept spontaneous duel invites and know you at least stand a chance.

It didn't receive much attention, but that's a separate suggestion for another thread.

zImperium's Avatar


zImperium
10.25.2013 , 12:18 PM | #26
Best "anti-ganking" system I ever saw was from a game called Neocron/Neocron 2. Normally, if you died, you dropped a belt, which could be hacked. It dropped 1 random item from your inventory. However, if you killed players (regardless of alignment) in a non-PvP Zone, your soullight dropped. This soullight could drop to -120. If you got into the Negatives, your belt dropped much more stuff, sometimes up to 8 items, and one of those could be equipped gear. It kept most "levelling" zones gank-free, while still allowing this "murder" you're talking about.
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gorstram's Avatar


gorstram
10.25.2013 , 03:48 PM | #27
While this thread is a complete pipe dream, I can see some legitimate gripes. But rarely are the "prey" of griefers listened to.
PO5:
Finklefett- 55 Merc (Gungans Ate My Baby)
Finkleboom- 55 Mando w/ 25% more Jesus Beams <OOTAP>
Finkle'Fabulous- 55 Vanguard: "The Big Pink Tank" <OOTAP>

HexDecimalUK's Avatar


HexDecimalUK
10.26.2013 , 02:52 AM | #28
There should be a bounty board that shows the location of every kill and players should be able to donate credit rewards to any names that are up there for their kill.
<RISK>
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Hex'DecímalUK-concealment HexDecimus-Madness Blaster'Chief-AP

AdamChattaway's Avatar


AdamChattaway
10.26.2013 , 06:41 AM | #29
Quote: Originally Posted by Fevee View Post
I'm sure everyone in the game can relate to this:

You're walking along, doing your missions and fighting NPCs. You may be in contested territory on a PvP server, but you're sure you're ready if someone comes along. Then all of a sudden, a red-tagged entity appears right behind you. Half a second later, you're laying on the ground, dead.

Don't tell me that's PvP. PvP stands for Player Versus Player. Versus means a match, a match means similar strength. When players sign up for a PvP server, they get a warning that other player may attack them. But you have to realize that said player signing up is thinking something along the lines of Other players will attack me? Well, by the time I get to a level 20 planet, I should be level 20, myself. And so should any enemy players. So I'll be running around on the lookout for like-leveled players to match.

Oh, how sadly mistaken our newcomer is. If only he knew he was signing up for a Player Exterminate Player server. That's not a match; that's murder. Don't even get me started when a team of 4 level 55s start preying on those 25 levels below them. But anyways, I think there's a solution to discourage such behavior.

Since it's obvious our friendly level 55 is afraid of the level 20 he's passing by, we should let others know what kind of a person he is. We have player A and player Z, if these two engage in a battle, and it ends in three seconds (or less) or under three moves (or less), it's obvious one of them was way over the level of the other. If Player Z was the aggressor, and Player Z won in a blink of an eye, Player Z is awarded with a debuff called Spineless. This debuff persists through defeat for perhaps 10 minutes, and it works like a reverse bolster buff. It would read out something like Is afraid of level <Insert Player A's level here>s. And the effect it gives? It simply tones down the player's stats and power to one level below their victim's level. Like how Bolster boosts you up to level 55, Spineless drags you down the appropriate level. However, if Player A is the aggressor, then Player Z is only acting in retaliation; and is exempt from receiving the Spineless debuff. So if the little guy has the guts to challenge you, then you're free to stomp him into dust.

I say the count of time and moves because both are relevant to the variables of murdering young-level players. Player Z's ambush can happen quickly, and use a lot of low-powered moves that still defeat the victim in such short time. Or Player Z can attack slowly with first a stun move, then stopping to watch them for the duration of the stun effect. Then finally moving on to the next move, possibly another stun/immobilizer. So while it may have taken 30 seconds, Player A was still massacred in a very short count of moves.

I really hope for something like this to be implemented, it would put young-level players' mind at ease, knowing they're fairly off the menu for the higher-level players. The count of three seconds/moves is just a shot-in-the-dark guess, a bit of research to find an appropriate count would be wise. After all, you all realize that near-level players can't kill eachother that quickly/efficiently even if one let the other try. And high-level differences between players means they can't really kill them without such lethality that the level difference provides.
^ is why i dont play on PVP servers, im a 90% PVP player and after 8 years of wow and every other mmo ic an think of ive played ive come to the conclusion its pointless.

SWTOR has warzones, pvp or pve server we can all do them
Illum as much of a fail it is pvp or pve server we can all be killed there in pvp

conclusion is PVP servers offer ONE thing and thats grief and ganking which is not pvp its for mentally deranged people who get kicks over power and peopels suffering.

Do what i did and reroll on red eclipse.
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

AdamChattaway's Avatar


AdamChattaway
10.26.2013 , 06:45 AM | #30
Quote: Originally Posted by Starglitter View Post
Mmm...

The problem with PvP which is common in all MMORPGs is that many of us have a concept of "sportsmanship" but few of us observe it or even want it, when it comes down to it.

A battle worth remembering is one where you prowess made the difference between vicotry and defeat. If so. then true PvP players would want their oppossition to be the same level and equally geared as a minimum, also would want the opposition's class to be balanced against his; otherwise where is the sportsmanship in this?

I have often contended that PvP gear should be the same as PvE gear, so there is no "elite" sets of gear that by default demolishes any sense of fair competition. If anything "elitist" gear limits those players willing to entry the field of PvP since they would have to endure being murdered by superior equipped players on and on until they can gear up.

The problem,as i see it, is that not all players believe in sporting behavior. They are just as proud at defeating a level 1 with their ubber geared level 55 as any other player who fought a battle toe to toe. I think this is what the OP has issues with, and in an unjudging PvP environment, it simply comes with the territory.

If SWTOR was a medieval game with hard codes of chivalry, then those cowardly knights going around attacking their known inferiors would be ridiculed and despised. But SWTOR and chivalry has absolutely nothing in common, and in the story world of SWTOR the average Sith is a bully by definition and sportmanship is always far from their minds...

In some games, i seen a flagging set used, so when a bully PvP player enters a town or civilized area they are aassaulted by NPC guards and killed, in other games they suffer experience penalties, I seen where your stats and skills are percent penalized based on how abusive the murder was; would be interesting to see this done, but not sure it would be appropriate.

Sue.
Don't sith and battles in star wars mostly happen with some sort of confrontation though? darth maul did not back stab them, he confronted them, same with most of the other people, even in swtor the sith pretty much always give the enemy combat to the death thing, so i think a sith backstabbing a baby would be considered just as weak and cowardly for them.
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.