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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Spatology's Avatar


Spatology
10.23.2013 , 07:16 PM | #3321
Quote: Originally Posted by LanceCorporalDan View Post
Re-roll
and....../thread

Darth_Wicked's Avatar


Darth_Wicked
10.23.2013 , 07:26 PM | #3322
Quote: Originally Posted by LanceCorporalDan View Post
Re-roll
Some of us suggested that already but people answered with fire and brimstone, since if you take into account some comments, you'd actually think that this is NOT a game - hence, NOT an hobby - and people have established an agenda, concerning stuff they wanna do before the World ends.

Jeweledleah's Avatar


Jeweledleah
10.23.2013 , 10:36 PM | #3323
Quote: Originally Posted by Darth_Wicked View Post
Some of us suggested that already but people answered with fire and brimstone, since if you take into account some comments, you'd actually think that this is NOT a game - hence, NOT an hobby - and people have established an agenda, concerning stuff they wanna do before the World ends.
no. advice to reroll doesn't wash precisely because its the game. aka it should be enjoyed. and not everyone enjoys rerolling.

games should be fun, not work. its people who are against advanced class change that try to make it more srs business then it really is

LordArtemis's Avatar


LordArtemis
10.23.2013 , 10:44 PM | #3324
Well, I haven't seen any new suggestions or pros/cons yet...if someone noticed one I might have missed please point it out.

I will repost the list shortly.

Vhaegrant's Avatar


Vhaegrant
10.24.2013 , 06:21 AM | #3325
I know these are collated and not necessarily your own opinions but I just thought I'd pin my observations to your format.

Quote: Originally Posted by LordArtemis View Post
CONS
Quote: Originally Posted by LordArtemis View Post

1) I would expect that many folks are not going to react well to this change if implemented.
From my experience with the forums it seems 'many folks' will not react well to any proposed change. I think the human condition prefers a certain point of stasis and certainty and any discussion of altering this brings out a knee jerk response of 'leave it alone it's fine'. So this is a Con that could be applied to just about any suggestion present. That aside the use of the term 'Many' implies more folk are against this than for it and that is an unknown. I could just as easily say 'I would expect that many folks are going to react well to this change if implemented' judging by how many threads get started in the suggestions forum by people asking for the chance to change their AC.

Quote: Originally Posted by LordArtemis View Post

2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
I think the current environment has changed vastly between launch and the present, not least because the game has had to undergo the transition from a subscription based model to a hybrid model.I wasn't able to get into the beta so I didn't follow the discussions at the time. I did read that originally the ingame text was a little less obvious at AC selection as to the permanency of the choice. This I suspect led to many Beta testers asking for the option to swap from one AC to the other as they progressed into the game. The Devs fix was to put the word 'Permanent' in there, a fact that certain responders in this thread hang on as the end point to any further discussion.

Quote: Originally Posted by LordArtemis View Post

3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
Some classes are already underrepresented. But importantly this tends to only be a factor within some hardcore guilds with the harder difficulty settings of Operations and Ranked PvP. In more general content you can get by with all the classes.

Quote: Originally Posted by LordArtemis View Post

4) If restrictions are not in place this could end up being abused or exploited.
I don't think a single Pro-AC swap has asked for it to be implemented without some degree of cost. The arguement here is that most of the Options listed and suggestions by the Anti-AC swap crowd are so prohibitive as to be pointless.

Quote: Originally Posted by LordArtemis View Post

5) This will likely further demean AC choice.
The importance of AC choice is a subjective one and one that seems of particular importance to players that have crossed over from earlier MMOs that had less ability to be flexible with a characters end skill set.
Other gamers don't care how much importance you place on your AC choice, they only care about how well you can play it.

Quote: Originally Posted by LordArtemis View Post

6) Could cause FOTM issues.
How? FOTM issues arise from innate class balancing and players finding new ways to get the most out of a certain build. In some respect allowing AC swapping would smooth out any class balance transition phases. If the developers see a sudden mass transition from Sorcerer to Assassin they would be able to focus attention on why. Is it an actual imbalance or just one of perception.

Quote: Originally Posted by LordArtemis View Post

7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.
This is only an issue for those gamers that, for whatever reason, refuse to join a guild or add decent players to their friends list. You can also place the worse offenders on an ignore list.
PUGs have always been a horrendous experience in every MMO I have played and while I feel you can get away with them for a Flashpoint or two I just don't have the patience to try an Operation.
Inmost respects the problem exists because the solo levelling experience is too easy, players can overlevel the content and with a healing companion at their side stumble through the quests without any real hardship. So they roll up at endgame content with poor gear and no idea how to use interrupts, move out of AOEs or co-ordinate with other players.

Stoofa's Avatar


Stoofa
10.24.2013 , 11:33 AM | #3326
Quote: Originally Posted by Jeweledleah View Post
no. advice to reroll doesn't wash precisely because its the game. aka it should be enjoyed. and not everyone enjoys rerolling.

games should be fun, not work. its people who are against advanced class change that try to make it more srs business then it really is
So the players who don't want to do level 1-54 content should be able to generate a level 55 character?
The players who have no fun doing PvP should be able to get PvP gear and items with credits rather than WZ commendations?
No fun in crew skills - so a "advance to 450 skill" option - possibly via the cartel market.

There are lots of things in the game that some people don't like doing. If you want the game to remain fun then you don't do them.
The only way to try a different class is to re-roll. If you don't enjoy re-rolling....then don't.
As with the above examples - you don't get to experience certain aspects unless you're willing to put the work in.

It maybe a "game" - but this isn't some console bash away at some keys type of game.
This is the problem with MMO's and the "console generation" - want anything and everything "right now".

DOHboy's Avatar


DOHboy
10.24.2013 , 11:54 AM | #3327
Quote: Originally Posted by Stoofa View Post

snip
It maybe a "game" - but this isn't some console bash away at some keys type of game.
This is the problem with MMO's and the "console generation" - want anything and everything "right now".
FOR FREE!!!!!!!!!

LordArtemis's Avatar


LordArtemis
10.24.2013 , 12:00 PM | #3328
Quote: Originally Posted by Vhaegrant View Post
I know these are collated and not necessarily your own opinions but I just thought I'd pin my observations to your format.
No, that's fine. I created the list specifically for that purpose, so people could discuss the pitfalls and/or merits of each point.

I try to keep the list updated with any new suggestions or pro/con items as they appear.

It just makes it easier for folks to discuss the issues at hand without having the "I said this" or "that has already been argued and/or suggested" discussions.

Savej's Avatar


Savej
10.24.2013 , 12:24 PM | #3329
Quote: Originally Posted by Stoofa View Post
So the players who don't want to do level 1-54 content should be able to generate a level 55 character?
No one has suggested anything like that. I'm not sure where you're pulling that analogy from. Did your world fall apart when they let characters in this game respec? What's the difference been changing specs and changing advanced class (outside of an arbitrary designation)? Wow has specs within classes that are far more fundamentally different than most of the advanced class distinctions in this game. How did being able to respec ruin this game or that one?

branmakmuffin's Avatar


branmakmuffin
10.24.2013 , 12:27 PM | #3330
Quote: Originally Posted by JeramieCrowe View Post
I wouldn't hold your breath.
I'm not. Obviously I am fine with things as they are, or I would not be able to post here. But AC switching would improve the game for some (many?) without negatively impacting the game any (hyperbole to the contrary notwithstanding). The only issue is "Would it be worth it from a resource standpoint?"