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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Jeweledleah's Avatar


Jeweledleah
10.23.2013 , 01:29 PM | #3301
Quote: Originally Posted by shadowrouge View Post
I have learn to not care. Give them AC change or don't. But what does AC mean. Advanced CLASS. So it is in an essence a class. But if it is allowed I ask for one thing and one thing only. Give them a tag that says they have switched AC. That way those that are apposed to it can CHOSE as is their choice to not group with them.

All problems now solved. You dont have to worry about NINJA looting for their new AC and you dont have to worry about them not knowing what they are doing. Sure going to make queues longer and such but hey its a solution.

And on the not of stories. Once you hit max level YOUR class story is no longer relevant. Its now only a companion issue.

Eddit for comment
companions, class specific titles, etc are still relevant, even at end game.

I could put emphasis on Advanced and the whole meaning changes to support my claim not yours. and we're back at the start.

I'm not sure marking for AC change is in any way shape or form a good idea. smacks a little too much of condoning segregation.

not to mention, there are people who cannot play their spec even if its the only spec they leveled with, and there's a good chance that there will be plenty of people who switched AC and are actually good players, that know their knew spec and can play it well. so we're going to separate people based on superficial criteria?
or we could just do like we do know and when pugged with incompetent player either try to give the advice or just put them on ignore and never group with them again. based purely on their performance not preemptive superstition.

I don't even care if its implemented or not. whether it is, or isn't - its not skin of my back. its just reasons people give for not implementing it are of the "people are wrong on the internet" variety

Vhaegrant's Avatar


Vhaegrant
10.23.2013 , 01:31 PM | #3302
Quote: Originally Posted by Glowrod View Post
I'm not going to read 82 pages to try to follow this...
Would it really have hurt to at least read the first couple of pages, I mean the last Official comment by Bioware regarding AC swapping is in the OP. Not to mention most of the arguments still being thrown back and forth can be found in the first couple of pages.

Quote: Originally Posted by Glowrod View Post
When you choose an AC, you are warned that the choice is final and can't be undone. As a matter of principal, I am against changing AC because everyone agreed ahead of time that they wouldn't.
Things change, with MMOs it tends to favour more casual play styles. I've already mentioned the pretty draconian movement restrictions that were in force when the game first launched that have been eased off considerably due to player feedback.

Quote: Originally Posted by Glowrod View Post
If we allow AC change, we might as well take it one step further and allow class change. I'm playing my Consular and suddenly a boss that would be much easier with a Knight, I'll just class change and this will be as easy as cake!
Why do you have to take it to an extreme? I've followed this thread and I can't remember a single pro-AC change asking for the ability for Class swapping. And no one wanting the AC swap to be free if it ever was implemented.

Quote: Originally Posted by Glowrod View Post
We, as players in any MMO, select a class that we want to experience and play it to the end. If we want to experience a different class, we roll up a different toon. AC is the exact same. There is a world of difference between the Sage and the Shadow. Switching them is no trivial thing. It's like a pro wrestler suddenly wanting to be a surgeon. It's rediculous.
There are a few mechanical differences between the ACs. This results in a differing playstyle that can be mastered in an hour or two. There is absolutely no difference in their story/companions which is the majority of content you would have to sit through. Switching them is pretty easy in my opinion, if you advocate being able to play differing mechanical styles on differing alts it is no different to having the differing mechanics on the same character. It's more like a pro-wrestler wanting to be a pro-boxer.

Quote: Originally Posted by Glowrod View Post
I vote "No"
I vote "Yes"
With the proviso that it has a reasonable cost associated with.

Jeweledleah's Avatar


Jeweledleah
10.23.2013 , 01:33 PM | #3303
Quote: Originally Posted by Kelbun View Post
Never I hope. Although I would be in favor of a system like in TSW. Have a "wheel" like they have but for each Class, not a one toon to play every style. At least not in this game. It works well for TSW but I like the differences' between the classes in this game.
there will still be differences between classes.

force users won't be able to use blasters. knights and warriors still won't be able to heal, nor will agents suddenly gain ability to tank. new abilities will not be added.
its just a bit of extra flexibility within existing classes.

forgive me if I'm wrong though, I haven't gotten all that far yet in TSW, but isn't that game classless and every character can eventually play every role? you just have origins which you cannot change (kinda like in TOR, you cannot switch factions or base classes)

Knorlac's Avatar


Knorlac
10.23.2013 , 01:35 PM | #3304
I'd only agree with it, if they made it a one time possibility let's say up to lvl 30 for those people who feel that they made the wrong choice in the beginning . And 30 lvls is already a looong time to figure that out IMO. I'm against a system that would allow it to happen again and again just for convenience.

BW stated that they see ACs as classes...yes, that's subject to change like everything else in the game, but it still invalidates those arguing that ACs are not classes anyway at least for the time being IMO.

That said I think it really comes down to preference. I don't see any arguments for or against AC change that are more valid than the others. Maybe they should find some way to put it to a vote somehow and not just through the forums that are frequented by only a small percentage of players, if they're even still thinking about this at all, that is.

TUXs's Avatar


TUXs
10.23.2013 , 01:49 PM | #3305
Quote: Originally Posted by Knorlac View Post
BW stated that they see ACs as classes...yes, that's subject to change like everything elde in the game, but it still invalidates those arguing that ACs are not classes anyway at least for the time being IMO.
As suggested above, please read the VERY FIRST post of this thread...it wouldn't kill you and it would at least make you look like you didn't just hit REPLY without...here, lemme just help you out...here's the quote:
Quote:
Quote: Originally Posted by Dulfy and Damion Schubert
18. Will be there any faction or Advanced Class change option available for purchase in the future?

We have had serious talks recently about offering an Advanced Class change option – I think that one will likely happen eventually. Species is likely as well. Doing a faction switch is considerably more difficult for us, though, due to the various quest flags set throughout the level up process, so this isn’t on the horizon anytime soon.
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Knorlac's Avatar


Knorlac
10.23.2013 , 02:20 PM | #3306
Quote: Originally Posted by TUXs View Post
As suggested above, please read the VERY FIRST post of this thread...it wouldn't kill you and it would at least make you look like you didn't just hit REPLY without...here, lemme just help you out...here's the quote:
Sorry, but I fail to see, why this contradicts my statement.(And I read a lot more than page 1 of this thread over its long time of existence) This BW quote doesn't say that they don't see ACs as different classes. The quote tells us, that at a certain time, they were thinking about the possibility of AC change and that at that time, they came to the conclusion that it would come eventually. Like I said, it's definitely a thing that might change in the future.

Some of the pro AC change crowd argue that it should happen because ACs are not different classes in their opinions, but there is nothing in the BW statement to support this.

I'm not even saying, that it shouldn't happen because ACs ARE different classes...none of both opinions in that matter is more valid than the other IMO.

Would it be a 1000 times easier to implement it for ACs for obvious reasons than to do it for base classes? Of course it would. Does that mean ACs are in fact not different classes? Nope.

TUXs's Avatar


TUXs
10.23.2013 , 02:28 PM | #3307
Quote: Originally Posted by Knorlac View Post
Sorry, but I fail to see, why this contradicts my statement.(And I read a lot more than page 1 of this thread over its long time of existence) This BW quote doesn't say that they don't see ACs as different classes. The quote tells us, that at a certain time, they were thinking about the possibility of AC change and that at that time, they came to the conclusion that it would come eventually. Like I said, it's definitely a thing that might change in the future.

Some of the pro AC change crowd argue that it should happen because ACs are not different classes in their opinions, but there is nothing in the BW statement to support this.

Would it be a 1000 times easier to implement it for ACs for obvious reasons than to do it for base classes? Of course it would. Does that mean ACs are in fact not different classes? Nope.
My mistake, I misread what you had written.

I'm not trying to equate AC to Class - ACs are branches from your base class, which has EXACTLY the same base skills despite AC choice. There's no difference, to me, between switching AC or respec'ing your tree - something I do daily. Class is what matters - not AC.
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Spatology's Avatar


Spatology
10.23.2013 , 03:52 PM | #3308
stop necro'ing this thread.

thanks

Spatology's Avatar


Spatology
10.23.2013 , 03:59 PM | #3309
reason's this is a good idea: a minority of the playerbase wants a tool of this nature to change their "main" character so they dont have to start over or can retain "flair" items/titles their characters have earned.

reason's this is a bad idea: it allows people to completely change their character's playstyle at the eldergame level. it under values some classes that cant provide all 3 roles on demand, assumeing the tool is like field respec. it further deseminates the variety and uniqueness of the classes by expanding each classes utility for given encounters.


Until further class balance and meta discussions for the future of class variance are had, i think this is a bad idea.

Suntaru's Avatar


Suntaru
10.23.2013 , 04:13 PM | #3310
Quote: Originally Posted by Spatology View Post
reason's this is a good idea: a minority of the playerbase wants a tool of this nature to change their "main" character so they dont have to start over or can retain "flair" items/titles their characters have earned.

reason's this is a bad idea: it allows people to completely change their character's playstyle at the eldergame level. it under values some classes that cant provide all 3 roles on demand, assumeing the tool is like field respec. it further deseminates the variety and uniqueness of the classes by expanding each classes utility for given encounters.


Until further class balance and meta discussions for the future of class variance are had, i think this is a bad idea.
I am in Agreement with you and I might add one. Reason #3 is Bioware sells extra Character slots. byt being able to just switch AC's , that will start taking extra cash away from Bioware even though it will not be a lot, it is still a loss of revenue from that angle.