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If Vengence gets Overwhelm, then Carnage should get Unstoppable, its only fair right?

STAR WARS: The Old Republic > English > PvP
If Vengence gets Overwhelm, then Carnage should get Unstoppable, its only fair right?

Helig's Avatar


Helig
10.20.2013 , 11:37 PM | #51
Quote: Originally Posted by Monterone View Post
Vengeance getting a root on ravage is a terrible idea anyway... be ready for months and months of complaints until BW realizes this. It should be one or the other, root or immunity.

Bah, it's pointless, I thought I couldn't lose any more hope for this game but somehow it keeps happening.
You're speaking as if you have Unstoppable each time you use Ravage. You don't. And the Ravage root is intended not as much for the Juggernaut himself (you can land all 3 hits on a target that's slowed), but rather for the group PvP utility of Ravage, because right now, it's severely lacking, and root from what amounts to a random procced power, isn't the best utility I can think of, that's for sure.
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HexDecimalUK's Avatar


HexDecimalUK
10.21.2013 , 12:20 AM | #52
you mean we will actually have to use defensive CDs on VG jugs just like any other DPS class? oh no! but rly Its a lazy answer for sure but its not like the ravage is doing that much damage, VG is a sustained damage spec and for it to be so easy to escape the VG's best attack as walking away while its channelled is pretty annoying especially when burst class's attacks just happen instantly or as part of a set-up, IE getting knocked on your face by an Op for an instant 15K stab combo, or shot in the ankles by a sniper, these take just as much CDs as overwhelming ravage will or simply burst back, or self heal. the other side to the argument is vengeance doesn't have anywhere near the follow up that carnage has and although it all adds up the same you don't have to blow any CDs to evade 6 seconds of a vengeance jug's attack right now.
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JestersRevenge's Avatar


JestersRevenge
10.21.2013 , 04:51 AM | #53
Quote: Originally Posted by Aelaias View Post
It will be fair when master strike becomes the main means for burst in the combat spec, among other things. This solution ignores the greatest issue with vig/veng -- ms/ravage is the most important damaging ability and 50% of its damage is at the end of a near 3 second channel falling outside the unremitting window.
This. I've been playing Veng for over a year (just switched to Rage) and as fun as it is, it can't keep up with its Carnage brethren in damage output. Perhaps that's just what we have to accept with the amount of control we have? It needs just a bit of a damage buff. That said, I have mixed feelings on the root. I think the better answer might've been to make our autocrit Force Scream hit as hard as a Carnage Mara's. Let them keep the armor pen. We just need something other than a channeled ability to produce damage.

cycao's Avatar


cycao
10.21.2013 , 06:04 AM | #54
I hate when the op's original post is exactly the same as the title of the thread. I automatically think they're a tard and are just saying stuff just to stay stuff wasting valuable space on these forums.

Lalainnia's Avatar


Lalainnia
10.21.2013 , 07:13 AM | #55
vengeance/vigilance really shouldn't get the root imo, what they should have are some talents from the focus tree like the reduced cost and gcd on aoe slow after leaping and the 6sec slow after leaping the 7.5% crit chance on dispatch the armor pen talent on shi-cho form Shatter/Plasma brand also needs something still feels crappy for the cost imo also need to bring back the talent that gave them the same effect they gave a friendly player when they used the lv 50 leap(cant remember the name) but it used to give them the 20% DR as well for 4 or 6 secs I think, replace it with that crap of a talent that resets leap and enrage/combat focus and saber throw its called preparation i think.

Vengeance/Vigilance feels the most jedi/sith like spec in terms of the movies to me and im glad to see it getting some love I just don't think this is the right way to go about it at all.
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Iolus's Avatar


Iolus
10.21.2013 , 08:44 AM | #56
So you want Unstoppable so you can land a uninterrupted ravage with 100% ARMOR PENETRATION from GORE on a rooted target while being immune to CC/knocbacks etc?????

Yeah its fair.... if Vengeance gets Gore.
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JestersRevenge's Avatar


JestersRevenge
10.21.2013 , 08:45 AM | #57
Quote: Originally Posted by Lalainnia View Post
vengeance/vigilance really shouldn't get the root imo, what they should have are some talents from the focus tree like the reduced cost and gcd on aoe slow after leaping and the 6sec slow after leaping the 7.5% crit chance on dispatch the armor pen talent on shi-cho form Shatter/Plasma brand also needs something still feels crappy for the cost imo also need to bring back the talent that gave them the same effect they gave a friendly player when they used the lv 50 leap(cant remember the name) but it used to give them the 20% DR as well for 4 or 6 secs I think, replace it with that crap of a talent that resets leap and enrage/combat focus and saber throw its called preparation i think.

Vengeance/Vigilance feels the most jedi/sith like spec in terms of the movies to me and im glad to see it getting some love I just don't think this is the right way to go about it at all.
I find I'm not Rage starved with the spec, so I do have the extra to spend on Chilling Scream. That combined with the Shien movement buff in 2.0 has been a welcome addition in staying on target. There are a lot of goodies in the tree where you could spend above 36 points. I've been experimenting with Brutality in Rage combined with the free VT with Destroyer and it's lovely. Would rather they tie the root only to Charge, or do away with the root (I almost always get a full Ravage off after a Charge) and buff our Scream and Shatter DoT damage. I think there are other ways to buff damage without the root.

PS: Played Veng exclusively for a year. Never played Rage with my Jugg. Sent over power augs from Sent (Combat) and in stock Vindicator gear (full of useless crit for Rage) hit 1.2M and 1800 DPS in Novare. The Sorc healers literally cast multiple healing puddles and stood in them for the whole match. Were decent numbers, but saddened me too about Veng.

snaplemouton's Avatar


snaplemouton
10.21.2013 , 09:58 AM | #58
Quote: Originally Posted by Helig View Post
You're speaking as if you have Unstoppable each time you use Ravage. You don't. And the Ravage root is intended not as much for the Juggernaut himself (you can land all 3 hits on a target that's slowed), but rather for the group PvP utility of Ravage, because right now, it's severely lacking, and root from what amounts to a random procced power, isn't the best utility I can think of, that's for sure.
Group utility? Are you freaking kidding? Jugg can taunt, push, choke, AE slow, AE mez, intercede, put pressure, leap root and even switch stance to guard.
Jugg doesn't need another freaking control utility.
What jugg need is a root breaker and for enraged defense to stop pumping through our rage.

So many terrible jugg defending a stupid and lazy change to make stupid cry babies happy about their class they don't know a crap about.
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Helig's Avatar


Helig
10.21.2013 , 10:09 AM | #59
Quote: Originally Posted by snaplemouton View Post
Group utility? Are you freaking kidding? Jugg can taunt, push, choke, AE slow, AE mez, intercede, put pressure, leap root and even switch stance to guard.
Jugg doesn't need another freaking control utility.
And still PTs and Marauders are preferred DPS for Arena teams. I wonder why...

P.S. I don't like the ravage root overall, as well. Might check what the person is writing about before vomiting out a ball of bile.
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snaplemouton's Avatar


snaplemouton
10.21.2013 , 10:13 AM | #60
Quote: Originally Posted by Helig View Post
And still PTs and Marauders are preferred DPS for Arena teams. I wonder why...
It certainly not because of group utility.
Marauders are preferred because of how unkillable they are and they are getting their DCD nerfed for that same reason.
PTs are preferred not because of their utility but because of how easy and stupidly lazy their DPS can be pooped out of their butt. No matter how hard PTs cry about their class, they have the most easy DPS rotation you could ever find in this game. Hence why they are chosen over Vigi/Veng which require an actual brain to play.
I'd take a good Vigi/Veng over a PT any days of the week and during weekends too. Simply because they can do so much more then a PT can.

Edit: Might want to check what you are writing too. You clearly specified MS/Ravage root was a good thing even with random proc because it add to our "lack" of group PvP utility. And I responded to what you said.
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