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what is stopping me from purchasing a lot of sets

STAR WARS: The Old Republic > English > General Discussion
what is stopping me from purchasing a lot of sets

CosmicKat's Avatar


CosmicKat
10.07.2013 , 01:27 PM | #81
Quote: Originally Posted by ELRunninW View Post
Actually both, customization is there to attract cows to be milked. They are getting it right.
They lost 75+% of their initial subscribers in a few months. The didn't get much of anything right.

If they had gotten it right, there would be no cash shop and the only way they would be milking us is via subscription.

ELRunninW's Avatar


ELRunninW
10.07.2013 , 01:34 PM | #82
You are wrong, loss of subscriptions by the game in early days has nothing to do with dairy methodology. But it is most likely that the loss of subscriptions has made executives, responsible for founding the game development, pursue this approach. It really does not matter what anyone of us think. It is obvious that this game will be around for as long as there is enough cash flowing, and we are talking about a lot of cash.
Would you not prefer to have this game die and have something else, hopefully better and with StarWars logo introduced? Whether you like that or not, it makes no difference, at the end of the day it is just business.

branmakmuffin's Avatar


branmakmuffin
10.07.2013 , 01:40 PM | #83
Quote: Originally Posted by CosmicKat View Post
Character customization is one of those MMO things that Bioware just doesn't get.

Customization is a huge element of MMO's that can and does attract and keep subscribers.

Bioware just sees it as a cash cow to be milked at the expense of subscribers.
Didn't you "threaten" to quit about a month ago, then state you were giving them "another chance" or something like that? So we're still in the "another chance" phase?

CosmicKat's Avatar


CosmicKat
10.07.2013 , 01:45 PM | #84
Quote: Originally Posted by branmakmuffin View Post
Didn't you "threaten" to quit about a month ago, then state you were giving them "another chance" or something like that? So we're still in the "another chance" phase?
No, we're still in the 60 day time card phase, about half of which is gone. Or in your language, 30 days would be roughly 7321 times to say "if you don't like it, leave".

ArenCordial's Avatar


ArenCordial
10.07.2013 , 03:27 PM | #85
Can we not derail this thread? Thank you

ELRunninW's Avatar


ELRunninW
10.07.2013 , 03:59 PM | #86
I am afraid this thread is going no where. It is not a firs time someone is asking to reduce the costs of replacing mods in armor. Fact is that this is one of the biggest credit sinks that is unfortunately necessary. It also does not stop anyone from spending CC on Market, on a contrary you may consider spending more to sell packs on GNT to make up for credit shortage.

Maurdiib's Avatar


Maurdiib
10.07.2013 , 04:08 PM | #87
I'm in the same boat. Now they have mods that bind to certain items and slots.

I remember, though, when swapping pieces out of armor would costed 30-50k each. YIKES.

We're definitely on the right track, though. 7-9k ain't so bad.

elstaar's Avatar


elstaar
10.08.2013 , 02:29 AM | #88
yes, the customization costs must be symbolic, not a ripoff. at least, for subs. you could make only first operation with specific mod cost money, so we could swap our appearance outfits for free unlimited times after the initial acquiring.

and for bind to specific slot, remove that nonsense, or keep it in set items only. and make "bound to slot" description visible before extracting.

making the mods freely movable between all player-owned sets will lead to increase of demand for these sets, including cartel market ones.

and the augment kit system should be removed entirely.

LordArtemis's Avatar


LordArtemis
10.08.2013 , 04:01 AM | #89
Actually, I believe that if they had done it right this game would have launched with a cash shop and a freemium model in place. That was, after all, a pretty popular suggestion from what I assume was casuals during beta.

One thing I think many of us can agree on is that the game definitely was not ready to be launched.

elstaar's Avatar


elstaar
10.08.2013 , 03:51 PM | #90
Quote: Originally Posted by LordArtemis View Post
Then voila...enough mats to make one kit and one top level augment...not the best augment in existence, but still very close to the best. And it cost me next to nothing but time.

There are methods...but they are not easy ones.
great for those who like to grind. mainly, koreans, i guess.