Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

what is stopping me from purchasing a lot of sets

STAR WARS: The Old Republic > English > General Discussion
what is stopping me from purchasing a lot of sets

Vinjar's Avatar


Vinjar
10.05.2013 , 05:32 AM | #71
Quote: Originally Posted by Lundorff View Post
You simply add cosmetic slots to the character; dear old FlyFF had this in place is time time immemorial.

With cosmetic slots you leave your armor pieces in the regular armor slots and equip cosmetic pieces in, surprise surprise, your cosmetic slots. A cosmetic piece will simply overrule (visually) the respective armor piece. Done and done.

Psst...BW.... It would add diversity and promote Cartel Market sales.
Rift's cosmetic/vanity set up is great. They even sell vanity outfits with no stat value.

Tsillah's Avatar


Tsillah
10.05.2013 , 05:36 AM | #72
Quote: Originally Posted by illgot View Post
over the last 2.5 years of ABP I spent around 3,000 dollars. Mostly on customization items such as vehicles and clothing. Some on modifiable weapons which I can place my choice of mods in.

I drop money when I can customize freely. When I find that the cost in game over rides the cost in real life, I spend a lot less money, in the case of SWTOR no money but one month of subscription in the last year.

I could purchase a lot of cartel boxes and sell them on the GTN, then use that money to keep transferring my mods around, but for me that is a waste of resources. If I purchase a number of outfits off the Cartel Market, then pay more to unlock them account wide, the idea of constantly paying in game just turns me off. So I do not bother wasting my money.

You may have a lot of friends that switch out their mods almost daily for a new outfit, but I have not met a single person that does this, especially not end game.
I didn't say that. If you actually read my post you would've seen that I agree that it would a good idea to improve the system. When I speak of people spending cash in the CM to sell items, it's just to make creds, not specifically for swapping mods. What I was saying though is that occasionally swapping out mods is doable but the real cost is the augments.

I just disagreed with the incorrect reasoning in the post I replied to, not the idea of improving customisation. I fully agree with that, as I already stated.
Referral link for a week sub and some goodies: http://www.swtor.com/r/jMVTyB

Aestel's Avatar


Aestel
10.05.2013 , 06:07 AM | #73
The overall cost of switching out the character looks is definitely limiting on how often I want to switch out gear. I upgrade a couple of my characters looks with the freelancer's pack and it was in the region of 800k each. Although the major cost of that would have been 600k for re-augmenting. It was probably a factor in not purchasing the pursuers pack as I didn't feel like any of the gear was tempting enough to want to re-update my look so soon afterwards.

ArenCordial's Avatar


ArenCordial
10.05.2013 , 10:19 AM | #74
Quote: Originally Posted by Aestel View Post
The overall cost of switching out the character looks is definitely limiting on how often I want to switch out gear. I upgrade a couple of my characters looks with the freelancer's pack and it was in the region of 800k each. Although the major cost of that would have been 600k for re-augmenting. It was probably a factor in not purchasing the pursuers pack as I didn't feel like any of the gear was tempting enough to want to re-update my look so soon afterwards.
Yeah I find when there's a something of barrier towards preventing you do something I'm a lot less likely to do it. Honestly the game gains nothing because of the mod extraction cost. But like that list I made I think the game potentially has something to gain if it was removed.

Clarian's Avatar


Clarian
10.07.2013 , 09:37 AM | #75
Yeah, prohibitive costs for switching mods is at cross-purposes with the cash shop. Drastically reducing them for subscribers or something would be a nice perk.

AerenRax's Avatar


AerenRax
10.07.2013 , 11:54 AM | #76
I'm with the OP. I love to change the look for my various characters to freshen things up a bit and the cost to remove mods from various kit is really ridiculous, especially in the elder-game. For that matter, the cost of putting in augment slots is ridiculous. Basically, you have ot choose a kit to augment and then that's it. You're done.

Dropping nearly 10k credits every time to remove an item modification from lvl 55 gear is just silly, tbh.

Jrea's Avatar


Jrea
10.07.2013 , 11:59 AM | #77
Agree,

Those mod costs are just ridiculous at higher levels, it seems kind of pointless too. Why not let players pull mods for free, if its already bound then theirs no point to an extra cost.

So much of there income depends on those packs, and the gear inside it just doesn't make sense.

Excise's Avatar


Excise
10.07.2013 , 12:32 PM | #78
City of Heroes really did spoil us with its fantastic char gen compared to most games out there.

CosmicKat's Avatar


CosmicKat
10.07.2013 , 12:57 PM | #79
Character customization is one of those MMO things that Bioware just doesn't get.

Customization is a huge element of MMO's that can and does attract and keep subscribers.

Bioware just sees it as a cash cow to be milked at the expense of subscribers.

ELRunninW's Avatar


ELRunninW
10.07.2013 , 01:20 PM | #80
Quote: Originally Posted by CosmicKat View Post
Character customization is one of those MMO things that Bioware just doesn't get.

Customization is a huge element of MMO's that can and does attract and keep subscribers.

Bioware just sees it as a cash cow to be milked at the expense of subscribers.
Actually both, customization is there to attract cows to be milked. They are getting it right.