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L-RANDLE's Avatar


L-RANDLE
10.04.2013 , 12:06 PM | #211
Quote: Originally Posted by snaplemouton View Post
If you don't carry at least 105% accuracy and I would even say 110% since sage/sorc got 10% base defense and most of the class got a 5% accuracy debuff, you are the one doing it wrong as a near 100% white damage spec...
You can get at max 6% increased accuracy from talents and you are forced to get 4% in order to progress in combat spec.
That means you get between 99 and 101% accuracy. You are missing between 4 and 11% accuracy to be at maximum capability.
You are the one being wrong and idiotic here.

To stay on topic, sentinel/marauder will be getting their DCD nerf they deserved. As for smash dps, they don't need to nerf it. Simply to revamp it to spread the damage around other abilities rather then being one huge AE auto crit.
The difference between 100% and 96% on "chance to hit" is moot. With the exceptions of tanks that might carry defense, or being debuffed (which also makes the difference moot because the debuff is significantly higher), the likelyhood of missing is slim to none...
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snaplemouton's Avatar


snaplemouton
10.04.2013 , 12:08 PM | #212
Quote: Originally Posted by Zez-Kai-Ell View Post
to nerf the defense they too need nerf sniper, that clas is no joke with the amount of burst they have and still have everything to keep escape and shooting you until you are dead, i don't say is imp to a sniper but is almost.
But comparing survival from other trees to focus sorry no offense but the differences on focus speak for them self's.
I don't know why you talk about slinger/sniper... but the devs said the same for slinger and sniper as they said for sentinel/marauder. They have too powerful defensive for the amount of damage they have.

And it doesn't matter the tree... sentinel/marauder DCD are too strong for the amount of pressure they can make. They shouldn't be harder to kill then a Vengeance Jugg since are meant to do more damage.
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Zoom_VI's Avatar


Zoom_VI
10.04.2013 , 12:16 PM | #213
Quote: Originally Posted by snaplemouton View Post
If you don't carry at least 105% accuracy and I would even say 110% since sage/sorc got 10% base defense and most of the class got a 5% accuracy debuff, you are the one doing it wrong as a near 100% white damage spec...
You can get at max 6% increased accuracy from talents and you are forced to get 4% in order to progress in combat spec.
That means you get between 99 and 101% accuracy. You are missing between 4 and 11% accuracy to be at maximum capability.
You are the one being wrong and idiotic here.

To stay on topic, sentinel/marauder will be getting their DCD nerf they deserved. As for smash dps, they don't need to nerf it. Simply to revamp it to spread the damage around other abilities rather then being one huge AE auto crit.
105%?! 110%!? do you even realize that in order to do that you would have to stack accuracy high enhancements on every single piece of gear you have?
if you hit 95% accuracy your in a perfect spot, gearing at all for that RNG chance is pointless, particularly since every point between 95% and 100% is entirely useless and higher than that the DR curve is ridiculously heavy to the point that its not worth it.

Yes 110% accuracy means you will never ever miss, but all your guaranteed hits are all going to hit like wet noodles.
You should never gear for that small chance of a dodge, because 95% of your attacks are going to hit, so dropping the damage delt by 95% of your attacks is not worth hitting an extra 5% of the time
Crinn

Sanity is for the weak minded.

snaplemouton's Avatar


snaplemouton
10.04.2013 , 12:17 PM | #214
Quote: Originally Posted by L-RANDLE View Post
The difference between 100% and 96% on "chance to hit" is moot. With the exceptions of tanks that might carry defense, or being debuffed (which also makes the difference moot because the debuff is significantly higher), the likelyhood of missing is slim to none...
I mixed up my numbers anyways.
You start with 90% accuracy against 5% base defense chance and 10% chance for sage/sorc.
You can get up to 6% accuracy from talents with an additional 1% from companion like the other poster said.
That's 97%. You want at least 105% accuracy and at most 110% accuracy. 105% being 100% chance to hit against target without defense chance increase that arn't sage/sorc and no accuracy debuff on you. 110% being 100% chance to hit against target with either 10% defense chance or 5% defense chance and an accuracy debuff on you.

I'd say staying between 105 and 110% for combat is always the best. And I personally prefer 105% on a near pure white damage class just because of how missing an ability can severely cripple you and 105% is the safe bet without asking for too much lost on other stats.

So at most you get 97%. You got 3% chance to miss and 5% chance to be dodged. That's a very high chance to loose an entire attack.
You need some accuracy to get at least 105%.
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snaplemouton's Avatar


snaplemouton
10.04.2013 , 12:20 PM | #215
Quote: Originally Posted by Zoom_VI View Post
105%?! 110%!? do you even realize that in order to do that you would have to stack accuracy high enhancements on every single piece of gear you have?
if you hit 95% accuracy your in a perfect spot, gearing at all for that RNG chance is pointless, particularly since every point between 95% and 100% is entirely useless and higher than that the DR curve is ridiculously heavy to the point that its not worth it.

Yes 110% accuracy means you will never ever miss, but all your guaranteed hits are all going to hit like wet noodles.
You should never gear for that small chance of a dodge, because 95% of your attacks are going to hit, so dropping the damage delt by 95% of your attacks is not worth hitting an extra 5% of the time
95% is 5% miss + 5% or higher chance to get dodged.
It's not a small chance.
If you play a knight/warrior, you should have seen more then often your leap not root a non-immune to root target if you arn't at at least 105% accuracy.
And missing a leap root is more then just a slight DPS decrease. No amount of surge can counter the time lost on running after your target because he is out of range for your slow since you didn't root him on the leap.
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Zoom_VI's Avatar


Zoom_VI
10.04.2013 , 12:21 PM | #216
Quote: Originally Posted by snaplemouton View Post
I mixed up my numbers anyways.
You start with 90% accuracy against 5% base defense chance and 10% chance for sage/sorc.
You can get up to 6% accuracy from talents with an additional 1% from companion like the other poster said.
That's 97%. You want at least 105% accuracy and at most 110% accuracy. 105% being 100% chance to hit against target without defense chance increase that arn't sage/sorc and no accuracy debuff on you. 110% being 100% chance to hit against target with either 10% defense chance or 5% defense chance and an accuracy debuff on you.

I'd say staying between 105 and 110% for combat is always the best. And I personally prefer 105% on a near pure white damage class just because of how missing an ability can severely cripple you and 105% is the safe bet without asking for too much lost on other stats.

So at most you get 97%. You got 3% chance to miss and 5% chance to be dodged. That's a very high chance to loose an entire attack.
You need some accuracy to get at least 105%.
This isn't a training dummy or a raid that 5% chance can be ignore because of the chance is so tiny and taking enough accuracy to offset it complexly kills how much surge you have which means you kill your burst
Crinn

Sanity is for the weak minded.

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.04.2013 , 12:22 PM | #217
Quote: Originally Posted by snaplemouton View Post
I don't know why you talk about slinger/sniper... but the devs said the same for slinger and sniper as they said for sentinel/marauder. They have too powerful defensive for the amount of damage they have.

And it doesn't matter the tree... sentinel/marauder DCD are too strong for the amount of pressure they can make. They shouldn't be harder to kill then a Vengeance Jugg since are meant to do more damage.
lets just wait then, am just saying there are other trees that require more defense like combat, we cant ignore what tree is really god mode, 45 cd secs GBTF? and coasting only 25% current health? forgive me but focus make 2 of his defenses be simply even greater, and if you have a healer and i don't even mean a pocket one, then hell ye almost a god... you know combat skill saber screen is for range and melee defense increase but have Zero damage reduction, defense increase isn't so good as damage reduction, not with the amount they are giving.

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snaplemouton
10.04.2013 , 12:22 PM | #218
Quote: Originally Posted by Zoom_VI View Post
This isn't a training dummy or a raid that 5% chance can be ignore because of the chance is so tiny and taking enough accuracy to offset it complexly kills how much surge you have which means you kill your burst
You seems to forget accuracy doesn't only affect damage but the effect the abilities got. And force leap root is part of this. Missing it is not an option.
O o IMA FIRIN' MAH HAMMER SHOT!
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Thaelcron's Avatar


Thaelcron
10.04.2013 , 12:26 PM | #219
I don't know why some people are happy with this. The only ones who seem to be overly excited are the ones who stand in big groups and die to orbital strikes, smashes and every other aoe. It's not going to make people play better. The ones crying now will move on to something else to whine about. All of these aoes are beyond easy to avoid. The only defensive cooldown worth worrying about only lasts a couple seconds and you only need to stay 5 meters away until it wears off.

I know some smart@ss will see my sig and say I only play the op classes, but I have 1 of each class. My opinion doesn't change on what I play. The only thing that changes is the tactics. I actually have more fun on my concealment op or scrapper scoundrel in pvp. On them I can basically 3-4 shot everyone and not have to worry about build up. I also get to pick and choose when, where, and who to engage. I don't have to worry about dots, cc, or focus fire until I let the other team see me.

TLDR; nerfing another class doesn't make you suck any less
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cashogy_reborn's Avatar


cashogy_reborn
10.04.2013 , 12:27 PM | #220
Quote: Originally Posted by snaplemouton View Post
You seems to forget accuracy doesn't only affect damage but the effect the abilities got. And force leap root is part of this. Missing it is not an option.
No. Just no.
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