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what is stopping me from purchasing a lot of sets

STAR WARS: The Old Republic > English > General Discussion
what is stopping me from purchasing a lot of sets

Lunafox's Avatar


Lunafox
10.04.2013 , 01:20 AM | #11
Indeed, repair costs and ripping out the mods, just so you can change clothes is too blasted expensive. That's been my thinking for a long time, and like the OP I change my and my pals clothes only when I see something amazing.
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Count_Haake's Avatar


Count_Haake
10.04.2013 , 01:30 AM | #12
Quote: Originally Posted by Lundorff View Post

Psst...BW.... It would add diversity and promote Cartel Market sales.
Well, in fact it would hurt the sale of all those adaptive armor fluff sets.

Corsiero's Avatar


Corsiero
10.04.2013 , 01:49 AM | #13
It only costs alot of credits to change your look if you do it with end game mods and had augmented all your items. Otherwise this is only a problem for casuals that don't run dailies. If you cared enough about your character, you'd earn the money to get it to look how you want to look and that is the reward you get for your effort. The cost is high to limit inflation in the economy. That's why there are so many credit sinks in the game.

illgot's Avatar


illgot
10.04.2013 , 01:53 AM | #14
Quote: Originally Posted by Corsiero View Post
It only costs alot of credits to change your look if you do it with end game mods and had augmented all your items. Otherwise this is only a problem for casuals that don't run dailies. If you cared enough about your character, you'd earn the money to get it to look how you want to look and that is the reward you get for your effort. The cost is high to limit inflation in the economy. That's why there are so many credit sinks in the game.
That's just it, I will take the mods out of ugly gear once and put them in my one outfit. I won't do it again and I no longer purchase any armor sets from Cartel because it is expensive to constantly move mods and repurchase dyes.

It is not much of a money sink if I only do it once.

So not only effective, it stops me from spending real money on the game. As for dailies, I have a job, I pop in play some PvP and that's it. I just came back, once I am completely bored with how my characters look I'll be gone again.

Tsillah's Avatar


Tsillah
10.04.2013 , 02:04 AM | #15
Quote: Originally Posted by illgot View Post
Who is being hurt by restricting customization?

Free to play players: These guys are being hurt because less money is being invested into the game. With high costs in changing gear, people are not willing to spend as much real money in the Cartel Market purchasing outfits. Why spend a lot of money in real life and then turn around and do the same thing in game just to change your look if you are satisfied with your current look.
I don't think that's a correct assessment. Most F2P players don't do endgame as they would have to buy weekly passes for that. That means they don't have as much in cost to add mods. What they can craft is sufficient so there is no need for them to get expensive mods. Also the CM items are a way of making in game gold. Even if they don't need or want the items themselves, they can sell really well on the GTN.

Quote: Originally Posted by illgot View Post
People that enjoy customizing: I left this game after the original Rakgoul event because I was sick and tired of how all my characters looked. I just came back because of all the customization changes. I still find it extremely lacking and have not had to spend a single dime in Cartel Points because the few outfits I purchased with my accrued points (security key) are all I am willing to afford due to the cost in changing out mods.
This is partially true but customisation is 10 times better than it was. Where I think you are wrong is that you seem to assume that just because you don't spend much on the CM others don't either. A lot of peopel do spend a lot in the CM as far as I can tell. Why do I think that? First of all because of my guildies and friends. I know people who buy 2 or 3 crates with each shipment but also the amount of CM stuff on the GTN shows that a lot of people are buying them.

Quote: Originally Posted by illgot View Post
Bioware: Bioware is making less revenue because players have restrictions which stop player from spending money. The restrictions offer nothing to the game but another money sink, which is decent, but could be applied to purchasing a whole new "set" of outfit tabs via in game money instead of constantly removing mods.
This is completely false. Obviously the CM sales are doing quite well. So BW seems to be doing quite well. There are more and more restrictions being lifted, specifically for subs. You see I remember times very well when there were very few armour looks to choose from and that removing mods from gear was at least 3 times as expensive as it is now and there was no way to send bound mods to alts.

Now, don't get me wrong. I would like there to be more freedom in being able to change the look of your character without spending a ton on it. You see when you do endgame you have augments. I don't even care so much about the mods swapping on the 7 armour items which costs around 200-300K max. But to swap augmentations you need to augment each gear set and for 7 armour items that costs about 700k. That's where it gets silly.

So yeh I agree that it would be a great idea to have outfits that could skin "over" your armour so you could keep your armour where it is but change your look with a few clicks only. I also find that once I've foind the sort of best look for my character that's what it is and stays. Especially after augmenting the gear.
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illgot's Avatar


illgot
10.04.2013 , 02:34 AM | #16
Quote: Originally Posted by Tsillah View Post
I don't think that's a correct assessment. Most F2P players don't do endgame as they would have to buy weekly passes for that. That means they don't have as much in cost to add mods. What they can craft is sufficient so there is no need for them to get expensive mods. Also the CM items are a way of making in game gold. Even if they don't need or want the items themselves, they can sell really well on the GTN.



This is partially true but customisation is 10 times better than it was. Where I think you are wrong is that you seem to assume that just because you don't spend much on the CM others don't either. A lot of peopel do spend a lot in the CM as far as I can tell. Why do I think that? First of all because of my guildies and friends. I know people who buy 2 or 3 crates with each shipment but also the amount of CM stuff on the GTN shows that a lot of people are buying them.



This is completely false. Obviously the CM sales are doing quite well. So BW seems to be doing quite well. There are more and more restrictions being lifted, specifically for subs. You see I remember times very well when there were very few armour looks to choose from and that removing mods from gear was at least 3 times as expensive as it is now and there was no way to send bound mods to alts.

Now, don't get me wrong. I would like there to be more freedom in being able to change the look of your character without spending a ton on it. You see when you do endgame you have augments. I don't even care so much about the mods swapping on the 7 armour items which costs around 200-300K max. But to swap augmentations you need to augment each gear set and for 7 armour items that costs about 700k. That's where it gets silly.

So yeh I agree that it would be a great idea to have outfits that could skin "over" your armour so you could keep your armour where it is but change your look with a few clicks only. I also find that once I've foind the sort of best look for my character that's what it is and stays. Especially after augmenting the gear.
over the last 2.5 years of ABP I spent around 3,000 dollars. Mostly on customization items such as vehicles and clothing. Some on modifiable weapons which I can place my choice of mods in.

I drop money when I can customize freely. When I find that the cost in game over rides the cost in real life, I spend a lot less money, in the case of SWTOR no money but one month of subscription in the last year.

I could purchase a lot of cartel boxes and sell them on the GTN, then use that money to keep transferring my mods around, but for me that is a waste of resources. If I purchase a number of outfits off the Cartel Market, then pay more to unlock them account wide, the idea of constantly paying in game just turns me off. So I do not bother wasting my money.

You may have a lot of friends that switch out their mods almost daily for a new outfit, but I have not met a single person that does this, especially not end game.

DKNS's Avatar


DKNS
10.04.2013 , 03:05 AM | #17
Quote: Originally Posted by Lundorff View Post
You simply add cosmetic slots to the character; dear old FlyFF had this in place is time time immemorial.

With cosmetic slots you leave your armor pieces in the regular armor slots and equip cosmetic pieces in, surprise surprise, your cosmetic slots. A cosmetic piece will simply overrule (visually) the respective armor piece. Done and done.

Psst...BW.... It would add diversity and promote Cartel Market sales.
They have this feature in Rift and it's amazing. I was also buying a ton of items from their store because of this, it really would promote Cartel Market sales Bioware

Iamrock's Avatar


Iamrock
10.04.2013 , 03:41 AM | #18
The credit sink that is forced upon us is quite the bonerkill and frankly is what stops me from buying anything different from what I currently have. The augmentation system also prevents people from augmenting the 1st tier pvp set because they know they will lose the item buying the 2nd tier (obroan requires conqueror)

A small solution to the outfit problem is to make a 2nd set of slots for vanity items that override the items you wear as your set without reducing stats, making it extremely easy to change looks.
This however does not solve the problem with the previously stated augments and pvpers will still suffer.

Another solution is to make adding and removing of mods and adding augment slots A LOT cheaper and removing the credit sink from this and adding it to something else that won't mess up the items.

I am aware that credit sinks are a must for a game like this and I fully support them but this feels like the wrong place to charge credits.

Rafaman's Avatar


Rafaman
10.04.2013 , 03:51 AM | #19
What? Mod swapping costs are not a hinderance for me. I have 10 toons and I use legacy gear freely to pass mods, armorings etc. around. I do a lot of mod swapping, I mean a lot. But I guess it depends on how and if you make creds. I make a bunch in lots of different ways. But ... that's me. The reduced the costs of mod swaps significantly so now, I don't really notice. One thing though, on many occasions, I don't really swap. I replace the mod with a better one which means I destroy the previous mod. Since I'm always upgrading it makes sense not to swap and carry superfluous mods in my bag.

Nomaad's Avatar


Nomaad
10.04.2013 , 03:54 AM | #20
If it wasn't for the GTN, i'd be a rich rich player. But, it's fun to blow thousands upon thousands of credits to make Da't A s s look good!