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L-RANDLE's Avatar


L-RANDLE
10.03.2013 , 04:09 PM | #181
Quote: Originally Posted by Zez-Kai-Ell View Post
2- they nerfed he healing so yes agree they should put him as it was before at least
3- are you saying they should increase focus coast? if so in wath? and wath you mean on camouflage?
4-can you explain better please?
5-retaliation is useless pretty much for sentinel, and you mean saber reflect?
6- hun don't think so, that would make protection too far away,
2. Yes, but Juyo is based on using an enemies damage to increase your own attacks. Ani needs a major revamp, but fixing those two is a start.
3. No.. decrease cost across the board, making Massacre available mote often. Mo Massacre; Mo Ataru; Mo Crits.
4. Sweep has a proc called Singularity which increases Sweep damage by 33% on top of the autocrit. Move it to another AoE attack called Cyclone Slash, which is subject to rng. This is a slight nerf.
5. If Reposite did 6k crit damage when in Shien, would u use it?
6. Guard... Meh Guard us only problematic because healing is screwed up. Tanks need healers more than healers need tanks. Just this would make tanks more viable..
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Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 04:21 PM | #182
Quote: Originally Posted by Mikeieveli View Post
Careful what can you decide to open, I could apply the same attitude to anything. When commandos werent viable for any spec in ranked i could have said, "Well commandos is without a doubt a PvE class so they dont need to be buffed at all for PvP, hence their numbers." Thats not balance. The goal, ideally is to have every spec in every class be viable for PvP and PvE, in reality usually only 2 of 3 specs end up being viable in either PvE or PvP.

I brought up smash being least used in PvE because you brought up the metrics, well there you are. Survivability is not the problem, its the damage of smash. They do need to rework the focus, ill be first to admit, but they dont need to nerf the survivability of the entire AC, is my point.
Am far from say combat is op, was just trying to compare trees.
And say again the class in general don't need a nerf, the focus tree needs, is from that tree the qq about survival come, 20% damage reduction for 10 secs at least, plus cheaper guarded by the force.
leave combat in piece for god sake without the current def skills combat would not be worth playing...

Mikeieveli's Avatar


Mikeieveli
10.03.2013 , 04:54 PM | #183
Quote: Originally Posted by L-RANDLE View Post
How the hell did you read that? LOL

It is DUMB that a pure DPS class has anything, even remotely considered tankie, in the baseline of the AC. Tankie stuff should come from Rage tree only.

How the hell is adding better damage reflect on Ani considered utility? Its Juyo, cloak of pain should be WAY better for Juyo. Ani has more problems, but that would be a start.

More speed, energy, and debuffs on Ataru utility? Um... No.... The more spam, the better the rng, the more better.


Trust me there would be many less Raggers if those changes were made...
I read that because that is logical conclusion of your suggestions.

First off, pure melee dps classes should have tankie dcds to protect themselves from being burned down. If they dont, then they are squishy, and being melee you will get burned down too easy no one would play the class. If you are suggesting that for a melee should have dcds that are equivalent to a range well then no one would play melee. Sorry, thats how it works. Ranged gives up survivability because they dont have to be in your face to damage, they can be at... range. Melee gives up that benefit but in return gets more survivability. Thats how it works, all things be equal. Melee has gap closers, range has gap openers.

Secondly, you must be more specific when you talk about watchman and combat. You orginally said more healing for Juyo, well as it works now is raid wide, which makes it utility. If your talking about sent only heal, well then you need to clarify. Combat, raid wide speed, and healing debuff/roots which benefits the raid as whole, all those are utility skills by definition. Now again, if you are talking about debuffs that combat would apply that only benefit the sent, then that is different. As anyone would read though, it would appear that the buffs you suggest specifically to watchman and combat would be buffs of the existing UTILITY skills mentioned above. Again, if I am mistaken on what skills you reference, you must clarify that.

Thirdly, as for the raggers, they will always exist. Just as the informed exist, there will always be the counter to them, the uninformed. They can rage all they want, it makes no difference if their arguement isnt strong.
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Mikeieveli's Avatar


Mikeieveli
10.03.2013 , 04:56 PM | #184
Quote: Originally Posted by Zez-Kai-Ell View Post
Am far from say combat is op, was just trying to compare trees.
And say again the class in general don't need a nerf, the focus tree needs, is from that tree the qq about survival come, 20% damage reduction for 10 secs at least, plus cheaper guarded by the force.
leave combat in piece for god sake without the current def skills combat would not be worth playing...
I can agree with most of this post. The survivability isnt the issue in any tree, i believe the issue to be with the damage of smash. If they fixed that then I dont think there would much of an issue with the AC.
Durkheimedes: Fear the Purple and Gold
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L-RANDLE's Avatar


L-RANDLE
10.03.2013 , 06:12 PM | #185
Quote: Originally Posted by Mikeieveli View Post
I read that because that is logical conclusion of your suggestions.
The point of DPS is to deal damage above all else.
Do they need some Defensive abilities? Yes. Do they need tankie abilities? No, unless it is spec specific, i.e. Mara Rage tree: tankie stuff from alt AC, at the cost of better offense from the other two Mara trees (and somewhat opposite for the Jugg Rage tree; better offense for lower defense than tank tree). This is why moving UDR to a speccable talent in the Rage tree is a significantly better approach. What I am saying is as a melee DPS you should have gap closers and escapes... That's it. Maras are like Delta Force. You are saying Delta Force should be able to stand in front of an entire brigade. Nope, it don't work that way.


Besides that, I still don't see how you interpreted my response as a utility buff. Do you understand the premise that "your offense is your defense"?

Quote: Originally Posted by L-RANDLE View Post
2. Significantly increase damage reflect and passive healing on Ani.
3. Slight increases in energy management, speed, and debuffs on Carn.
None of those have anything to do with utility.

Juyo
Lore: 100% offensive, uses enemies attacks to increase its own attacks or reflect back to enemy.
Game related: Defense is built into the premise that damage is reflected to targets. If you are reflecting damage better in Juyo, do you need UDR? No..

Ataru
Lore: 100% offensive, increased speed and force enhanced attacks.
Game Related: Defense is built in because your speed and force attacks should enable you to win DPS races at a faster pace. Do you need UDR if you kill the enemy? No.


The problem is that the Devs are fixated on making specs more "well-rounded", when they should be more specialized, and fit the lore better. I would not be opposed to giving these specs more escape options, but UDR, a tankie CD, should not be a baseline for this AC.
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Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 07:57 PM | #186
Quote: Originally Posted by L-RANDLE View Post
This is why moving UDR to a speccable talent in the Rage .
Mate you cant be serious, really you can only be joking, that is the most silly idea i hard, not to mention would make the remaining sentinels change to focus too because would make the tree even more superior than its now, as if there inst enough spamming smash.

Aside note forgive me but allow me to be crazy or silly whatever : take away guarded by the force and then give me a warding call, yes because 45% damage reduction vs a 99% reduction but coasting half of current hp seems a better deal....

L-RANDLE's Avatar


L-RANDLE
10.03.2013 , 08:20 PM | #187
Quote: Originally Posted by Zez-Kai-Ell View Post
Mate you cant be serious, really you can only be joking, that is the most silly idea i hard, not to mention would make the remaining sentinels change to focus too, as if there inst enough spamming smash.

Aside note forgive me but allow me to be crazy or silly whatever : take away guarded by the force and then give me a warding call, yes because 45% damage reduction vs a 99% reduction but coasting half of current hp seems a better deal....
Did you actually read/comprehend the post? You think Maras will go Rage for UDR, if Smash is nerfed and other specs buffed? What are you smoking and can I have some?


NO TANKIE; UNLESS SPECCIE. Maras have plenty of options for offense. Tankie defense should be in the shared tree...
For your knowledge read these:
"Your Offense is your Defense".

Then read all the lightsaber forms and try to apply those principles to this game.

PS: In the case of Juyo, tell me what you would prefer 99% mitigation for 50% HP or 100% mitigation because the attack was reflected back at its origin? That is the level at which Juyo should be working at.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 08:29 PM | #188
Quote: Originally Posted by L-RANDLE View Post
Did you actually read/comprehend the post? You think Maras will go Rage for UDR, if Smash is nerfed and other specs buffed? What are you smoking and can I have some?


NO TANKIE; UNLESS SPECCIE. Maras have plenty of options for offense. Tankie defense should be in the shared tree...
For your knowledge read these:
"Your Offense is your Defense".

Then read all the lightsaber forms and try to apply those principles to this game.
ahah serious its obvious you are a sentinel smasher, and accusing others of smocking weed is even more hilarious and you dont know what you are saying just by that sugestion, so focus is already op as hell in dps results and great survival and you are asking to be even more op? really? no one until now even considered such no sense until now but you had to remember on that, you already have a 2 leap and allow jump in cover, force exhaustion and you want add guarded by the force as another skill? ok serious just pfff have a good day mate. cheers

By the way if kist fisto would have exhaustion then cc with stasis and finally smashed sidious first soon as he attacked maybe he wouldnt get stabed

L-RANDLE's Avatar


L-RANDLE
10.03.2013 , 08:46 PM | #189
Quote: Originally Posted by Zez-Kai-Ell View Post
ahah serious its obvious you are a sentinel smasher, and accusing others of smocking weed is even more hilarious and you dont know what you are saying just by that sugestion, so focus is already op as hell in dps results and great survival and you are asking to be even more op? really? no one until now even considered such no sense until now but you had to remember on that, you already have a 2 leap and allow jump in cover, force exhaustion and you want add guarded by the force as another skill? ok serious just pfff have a good day mate. cheers

By the way if kist fisto would have exhaustion then cc with stasis and finally smashed sidious first soon as he attacked maybe he wouldnt get stabed
I'm Carnage and haven't been Shii Cho since I had enough points to go Carnage.
Plus, UDR is already there!!!!!! You need to just let it go. You are too fixated on the scoreboard numbers, when in fact, Rage single target and sustained damage is lackluster. There is no way that Juyo or Ataru should have a tank talent. Period.

Arent you the same one who said there are no attacks "within a mile of Smash" on the other specs? Do you know that Carnage Scream crits hit just as hard as Smash crits on a single target? This is really the ONLY problem with Rage. It shouldnt hit for over 4k, but it does...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Raansu's Avatar


Raansu
10.03.2013 , 09:29 PM | #190
You all really should stop replying to L-RANDLE. Based on every single post I've read from him in the past few days he has ZERO understanding of swtor's meta game and has ZERO understanding of balance. Case in point, he's a crappy player.