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Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 03:05 PM | #171
Quote: Originally Posted by L-RANDLE View Post
What!!!!?

Now I am going to ask if YOU play Combat and what your best BS hit?

LOL.....
with normal buff or fully buffed like set efect and other stuff?

Sathid's Avatar


Sathid
10.03.2013 , 03:06 PM | #172
Quote: Originally Posted by Mikeieveli View Post
Not apparently, more like supposedly, I have not seen a link where a dev said any of this. Check the math, the math wont show that survivability is too high for sents, it may show that smash has OP damage (which I am not debating). But if you went on metrics alone, metrics would say that in OPs Smash, in fact, parses lower than Watchman or Combat.
I cant comment too much on Sent's and damage but what i do see as a scoundrel healer is that sents seem to survive very well and a well geared Mar eats through me like butter and seems to have a sticking point where no damage exists.

My sent is only 38 and until i play a class i do not like to comment too much.

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 03:09 PM | #173
Quote: Originally Posted by Mikeieveli View Post
Not apparently, more like supposedly, I have not seen a link where a dev said any of this. Check the math, the math wont show that survivability is too high for sents, it may show that smash has OP damage (which I am not debating). But if you went on metrics alone, metrics would say that in OPs Smash, in fact, parses lower than Watchman or Combat.
well focus is without doubt a pvp spec that is why hist with that numbers , players don't have 320k hp or more
So watchman and combat atm are both viable for pve, 1 is sustained damage with good damage but over time, and combat is faster burst, faster results

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
10.03.2013 , 03:13 PM | #174
Quote: Originally Posted by Sathid View Post
I cant comment too much on Sent's and damage but what i do see as a scoundrel healer is that sents seem to survive very well and a well geared Mar eats through me like butter and seems to have a sticking point where no damage exists.

My sent is only 38 and until i play a class i do not like to comment too much.
well they are supposed to be the best and a pure melee dps class, but all this debate is about his defensive skills.
i can say is hard to kill a scoundrel healer as combat but not impossible, but takes times due how they heal, ofc as a focus i will have great survival and efficient burst to kill the scoundrel on the amount of time required.
but since your sentinel is lv 38 you already have the talent which improve rebuke, may i suggest to play with and without that skill and watch the differences?

Mikeieveli's Avatar


Mikeieveli
10.03.2013 , 03:15 PM | #175
Quote: Originally Posted by L-RANDLE View Post
No he is right to a point. The defense is too high, but the offense is too low to remove it.

To balance the entire class:
1. UDR to a speccable talent, high in the Focus Tree (both ACs).
2. Significantly increase damage reflect and passive healing on Ani.
3. Slight increases in energy management, speed, and debuffs on Carn.
4. Move Smash proc to Sweeping Slash.
5. Significantly increase Retaliation and Blaster reflect on Shien.
6. Add a guard talent to increase range of guard on the Immortal Tree.

/balanced
let me get this straight, your lowering the survivability of the two least played specs making focus the primary damage spec, while increasing the utility of the other two specs? So who is your boss at BW? Just like BW seems like you want more smashers.

The Defence is not the problem, its the damage of smash that would be a problem. Sins have a vanish and 100% immunity to force/tech cd, i dont hear clamour about removing that, and they are the best 1v1 class atm.

UDR is not an issue, not an issue at all. When you see a sent use UDR, (here is a well known secret among people that PvP). CC them. Stun them. Root them. Snare them. All work. And you can even use a couple of those when they are white barred!. Knights/Wars are supposed to leap into enemies and drive them back (they are melee and hence why they have leap), in doing so, they absolutely must have dcds. No way around it. Especially when you have ranged, like Smugglers with their dodge, and seemingly infinite dcds and gap openers.

If UDR gives you problems learn to cycle your dcds, you might find it no longer gives you problems.
Durkheimedes: Fear the Purple and Gold
Hoth Ski Patrol
Pot5

Sathid's Avatar


Sathid
10.03.2013 , 03:16 PM | #176
Quote: Originally Posted by Zez-Kai-Ell View Post
well they are supposed to be the best and a pure melee dps class, but all this debate is about his defensive skills.
i can say is hard to kill a scoundrel healer as combat but not impossible, but takes times due how they heal, ofc as a focus i will have great survival and efficient burst to kill the scoundrel on the amount of time required.
but since your sentinel is lv 38 you already have the talent which improve rebuke, may i suggest to play with and without that skill and watch the differences?
Sure il give it a shot.

Mikeieveli's Avatar


Mikeieveli
10.03.2013 , 03:21 PM | #177
Quote: Originally Posted by Sathid View Post
I cant comment too much on Sent's and damage but what i do see as a scoundrel healer is that sents seem to survive very well and a well geared Mar eats through me like butter and seems to have a sticking point where no damage exists.

My sent is only 38 and until i play a class i do not like to comment too much.
See balance is when every class has counter classes. Which is why its easier to balance a game around 8v8 then it is around 4v4 btw. But im not going into that. Carnage/combat, are supposed be the counter to healers (see healing debuff). Lets not forget there are class you simply laugh at when they try to damage you, you probably dont even bother kiting them sometimes. Maybe Shien knight/war. Because you have a counter class that means there is balance. You shouldnt be calling for nerf just because you can be countered by a certain class.
Durkheimedes: Fear the Purple and Gold
Hoth Ski Patrol
Pot5

Mikeieveli's Avatar


Mikeieveli
10.03.2013 , 03:28 PM | #178
Quote: Originally Posted by Zez-Kai-Ell View Post
well focus is without doubt a pvp spec that is why hist with that numbers , players don't have 320k hp or more
So watchman and combat atm are both viable for pve, 1 is sustained damage with good damage but over time, and combat is faster burst, faster results
Careful what can you decide to open, I could apply the same attitude to anything. When commandos werent viable for any spec in ranked i could have said, "Well commandos is without a doubt a PvE class so they dont need to be buffed at all for PvP, hence their numbers." Thats not balance. The goal, ideally is to have every spec in every class be viable for PvP and PvE, in reality usually only 2 of 3 specs end up being viable in either PvE or PvP.

I brought up smash being least used in PvE because you brought up the metrics, well there you are. Survivability is not the problem, its the damage of smash. They do need to rework the focus, ill be first to admit, but they dont need to nerf the survivability of the entire AC, is my point.
Durkheimedes: Fear the Purple and Gold
Hoth Ski Patrol
Pot5

Sathid's Avatar


Sathid
10.03.2013 , 03:31 PM | #179
Quote: Originally Posted by Mikeieveli View Post
See balance is when every class has counter classes. Which is why its easier to balance a game around 8v8 then it is around 4v4 btw. But im not going into that. Carnage/combat, are supposed be the counter to healers (see healing debuff). Lets not forget there are class you simply laugh at when they try to damage you, you probably dont even bother kiting them sometimes. Maybe Shien knight/war. Because you have a counter class that means there is balance. You shouldnt be calling for nerf just because you can be countered by a certain class.
I can understand counter etc,but this is over the top.

L-RANDLE's Avatar


L-RANDLE
10.03.2013 , 03:38 PM | #180
Quote: Originally Posted by Mikeieveli View Post
let me get this straight, your lowering the survivability of the two least played specs making focus the primary damage spec, while increasing the utility of the other two specs? So who is your boss at BW? Just like BW seems like you want more smashers.

The Defence is not the problem, its the damage of smash that would be a problem. Sins have a vanish and 100% immunity to force/tech cd, i dont hear clamour about removing that, and they are the best 1v1 class atm.

UDR is not an issue, not an issue at all. When you see a sent use UDR, (here is a well known secret among people that PvP). CC them. Stun them. Root them. Snare them. All work. And you can even use a couple of those when they are white barred!. Knights/Wars are supposed to leap into enemies and drive them back (they are melee and hence why they have leap), in doing so, they absolutely must have dcds. No way around it. Especially when you have ranged, like Smugglers with their dodge, and seemingly infinite dcds and gap openers.

If UDR gives you problems learn to cycle your dcds, you might find it no longer gives you problems.
How the hell did you read that? LOL

It is DUMB that a pure DPS class has anything, even remotely considered tankie, in the baseline of the AC. Tankie stuff should come from Rage tree only.

How the hell is adding better damage reflect on Ani considered utility? Its Juyo, cloak of pain should be WAY better for Juyo. Ani has more problems, but that would be a start.

More speed, energy, and debuffs on Ataru utility? Um... No.... The more spam, the better the rng, the more better.


Trust me there would be many less Raggers if those changes were made...
PvP Gear Viability? Read this first.
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