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maverickmatt's Avatar


maverickmatt
10.01.2013 , 05:52 PM | #1
Quote: Originally Posted by EricMusco View Post
we went too far to ensure that guilds would bring Marauders/Sentinels and Snipers/Gunslingers into operations. We did this because, while the other classes have an opportunity to fulfill one of two different roles in an operation, Marauders/Sentinels and Snipers/Gunslingers can only fulfill the damage dealing role in operations. So we made sure they dealt plenty of damage, and then we gave them utility to boot – probably too much damage, and probably too much utility,

*SNIP*
With that said, some classes have utilities that are just too strong and/or cooldown durations that are quite possibly too short – the Marauder/Sentinel is a good example of a class like this. So while some classes may pine to be given cooldowns that will make them as strong as Sentinels/Marauders, we would rather reduce the effectiveness of Marauder/Sentinel cooldowns to make them more like the other classes when it comes to survivability.
So, the Combat Team finally admits to screwing the pooch and has "plans" to rectify this.


Edit:

Since no one apparently reads the DevTracker, HERE YOU GO

Seengularity's Avatar


Seengularity
10.01.2013 , 05:59 PM | #2
Wow. Care to link?

Vikassi's Avatar


Vikassi
10.01.2013 , 06:00 PM | #3
Quote: Originally Posted by maverickmatt View Post
So, the Combat Team finally admits to screwing the pooch and has "plans" to rectify this.
If you haven't played MMO's in past, this is status quo. You buff certain classes for a time, then nerf them and buff another class to uber status .. eveyones time comes at one point or another ..

TheFXedits's Avatar


TheFXedits
10.01.2013 , 06:03 PM | #4
Quote: Originally Posted by Seengularity View Post
Wow. Care to link?
dev tracker

Seengularity's Avatar


Seengularity
10.01.2013 , 06:05 PM | #5
Quote: Originally Posted by TheFXedits View Post
dev tracker
Thanks!

EzioMessi's Avatar


EzioMessi
10.01.2013 , 07:05 PM | #6
So they're nerfing Sentinels? They had better not nerf us through the ground and out the other side life they did some other classes.
The Harbinger - The Raider Legacy
Attair - Level 70 Sentinel
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maverickmatt's Avatar


maverickmatt
10.01.2013 , 07:28 PM | #7
They have too much survivability, and the combat team just admitted as much. It's not the damage, it's the carelessness with which the class can be played that is the problem.

EzioMessi's Avatar


EzioMessi
10.01.2013 , 07:33 PM | #8
Quote: Originally Posted by maverickmatt View Post
They have too much survivability, and the combat team just admitted as much. It's not the damage, it's the carelessness with which the class can be played that is the problem.
True enough. If I have a healer with me, i Never. Ever. Have to worry about jumping in. I can waste my gap closer, DCDs, and the moment I hit 10% health, I use GBTF > Force Camp and Heal2full (yes. I just used the old joke. Sue me )

If they give a healing reduction on GBTF, Sentinel DCDs should be somewhat balanced.
The Harbinger - The Raider Legacy
Attair - Level 70 Sentinel
If you like my comment, please click my referral link for free goodies for both you and
me: http://www.swtor.com/r/3XbB9h

Avicii's Avatar


Avicii
10.01.2013 , 07:50 PM | #9
Wow it only took these 2 classes as being the optimal DPS in RWZs and massive qq for their metrics to catch something that was blatantly obvious. Then knowing this they launch arena anyway where more then likely the top teams will run with at least 1 Mara in a DPS slot and likely 2 after the success teams had in the PTS with that combo. Eureka!!

What will their metrics tell them next? Dun dun dun.,.

JediMasterSLC's Avatar


JediMasterSLC
10.01.2013 , 08:10 PM | #10
I just hope they remember to only nerf smash. No one who knows what they're talking about thinks combat is too strong, and I'm not even sure it's possible to nerf watchman more.