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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

JaingSkiratapwns's Avatar


JaingSkiratapwns
09.05.2013 , 11:16 AM | #251
Quote: Originally Posted by foxmob View Post


read very carefully what you just said. because here's what I'm getting: sniper can do the same amount of dmg that a smasher can in the same amount of time but not as fast.

I can only speak for MM, but that's bogus. sniper needs multiple gcds/setup to do what a smasher can right off the bat (enrage+leap > smash). of course, I've only smashed with my jugg, so I cannot speak for mara/sent smashing.
I meant that in the downtime between smashes, a sniper easily out damages the smasher, its just sheep clump, sheep see everyone's health take a hit, sheep complain on the forums, sheep ignore all the other big hitting attacks and focus on just one.

Mark my words, if smash gets nerfed, the next best DPS class is next to be whined about.
[INSERT WITTY COMMENT HERE]

Yestreen's Avatar


Yestreen
09.05.2013 , 11:28 AM | #252
Any smash mara/sent with any reasonable level of skill knows that their class is too strong relative to other melee dps classes.

Either the OP lives in an alternate reality or he is a bad player.
Wurdlol
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JaingSkiratapwns's Avatar


JaingSkiratapwns
09.05.2013 , 11:42 AM | #253
Quote: Originally Posted by Yestreen View Post
Any smash mara/sent with any reasonable level of skill knows that their class is too strong relative to other melee dps classes.

Either the OP lives in an alternate reality or he is a bad player.
No offense, but you're playing a operative healer and calling something OP?
[INSERT WITTY COMMENT HERE]

PloGreen's Avatar


PloGreen
09.05.2013 , 11:56 AM | #254
Quote: Originally Posted by Evolixe View Post
I don't need a buff hell I don't even want one. You need a nerf.

I was saying that I can fullfill my job without being horrendously OP.

I like it when my class requires the utmost from a player to be considered a good choice, was the same for rogues for a very long time. Teaches you to play on the edges of insanity.
Same reason I favour a sage. Most people consider it ****, but I love playing tk, hybrid, healing etc.
I have two classes that can smash both 55 geared etc. There are certain aspects of the sent class that need a tweak in regards to rage/focus. DCDs are a bit much if 4v4 is the new ranked. Would rather they nerf rage and tweak watchman. Guardians are ok imo, the trade off is they die very easily if they are rage.focus. Problem has always been class stacking with rage, but this can be countered by decent tanks/heals/peels and positioning.

Do I think its OP? As I say I think sents need some adjustments, but there are a few things in the game overall that need adjustments to make classes more viable for arenas. Some basically have it a lot easier than others.

But I don't kid myself smash is hard to play, because it really isn't, it's predictable and boring.

TonyDragonflame's Avatar


TonyDragonflame
09.05.2013 , 01:53 PM | #255
Quote: Originally Posted by Evolixe View Post
I don't need a buff hell I don't even want one. You need a nerf.

I was saying that I can fullfill my job without being horrendously OP.

I like it when my class requires the utmost from a player to be considered a good choice, was the same for rogues for a very long time. Teaches you to play on the edges of insanity.
Please, stop shaming your guild.
Assasin/shadow, who crying and whining about nerf smashers just demonstarate how terribad he is.

I ever dont need explain this simple fact. And yes, I have guardian smasher valor 9x (personally prefer playing defence tank), sentinel smasher valor 8x (prefer watchman but yes playing focus atm) and shadow valor 7x (infiltration). I eat smashers on breakfast with my shadow. One wz I have 7 or ever 9 solo kills only smashers. Hell, I eat them on lunch with my scrapper scoundrel.

Roll all classes, and only in that case you can something speaking about balance. I have all classes for pvp (commando, gunslinger and sage still something lowbies, but I love play them and leveling now).
In my opinion, balance in general is fine, every class have own niche and good in right hands.

Helig's Avatar


Helig
09.05.2013 , 01:58 PM | #256
Quote: Originally Posted by TonyDragonflame View Post
Please, stop shaming your guild.
Assasin/shadow, who crying and whining about nerf smashers just demonstarate how terribad he is.

I ever dont need explain this simple fact. And yes, I have guardian smasher valor 9x (personally prefer playing defence tank), sentinel smasher valor 8x (prefer watchman but yes playing focus atm) and shadow valor 7x (infiltration). I eat smashers on breakfast with my shadow. One wz I have 7 or ever 9 solo kills only smashers. Hell, I eat them on lunch with my scrapper scoundrel.

Roll all classes, and only in that case you can something speaking about balance. I have all classes for pvp (commando, gunslinger and sage still something lowbies, but I love play them and leveling now).
In my opinion, balance in general is fine, every class have own niche and good in right hands.
I think it's less about 1v1 and more about group performance. Healing, Guarding and shizz. Don't think any player with a good perspective on class balance would consider smashers too strong for 1v1.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Evolixe's Avatar


Evolixe
09.05.2013 , 02:02 PM | #257
Quote: Originally Posted by TonyDragonflame View Post
Please, stop shaming your guild.
My guild has nothing to do with any of what I say.

Not only that, your presumptions are hilarious seeing you clearly have no idea who I am.
Evolixe | Exilove
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TonyDragonflame's Avatar


TonyDragonflame
09.05.2013 , 02:12 PM | #258
Quote: Originally Posted by Helig View Post
I think it's less about 1v1 and more about group performance. Healing, Guarding and shizz. Don't think any player with a good perspective on class balance would consider smashers too strong for 1v1.
1 vs 1 is very very important part of pvp, its measuring of e-peen.
Main weakness of smashers is they have very poor crowd control.
Assasins have stealth, 2 ways of escape for healing to full (vanish and teleport), 6 sec mezz from stealth, hard 4 sec stun on 1 min cd, ranged 8 sec mezz on 1 min cd and 4 sec godmode mezz on 15 sec (!) cd. Summary 4 cc ability. Dont forget about force wave (sentinels dont have any knockback or push).

Smashers have no stealth, 1 aoe 6 sec mezz 1 min cd and 1 channeled 3 sec stun 45 sec/1 min cd. Thats all.

TonyDragonflame's Avatar


TonyDragonflame
09.05.2013 , 02:13 PM | #259
Quote: Originally Posted by Evolixe View Post
My guild has nothing to do with any of what I say.

Not only that, your presumptions are hilarious seeing you clearly have no idea who I am.
I know who you are. I wonder why you leave White noise and join Coral. For me, your place in White noise forever.

Evolixe's Avatar


Evolixe
09.05.2013 , 02:15 PM | #260
You forgot the camo and UR that make them factually invincible.
Evolixe | Exilove
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