Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

Savej's Avatar


Savej
09.05.2013 , 06:15 AM | #241
Quote: Originally Posted by Evolixe View Post
I don't need a buff hell I don't even want one. You need a nerf.

I was saying that I can fullfill my job without being horrendously OP.

I like it when my class requires the utmost from a player to be considered a good choice, was the same for rogues for a very long time. Teaches you to play on the edges of insanity.
Wow rogues were the definition of OP for the first 2-3 years of that game's release. Watch World of RogueCraft I, II and III on youtube - those spell it out far better than anyone has tried to do for smashers here.

Vaerah's Avatar


Vaerah
09.05.2013 , 06:17 AM | #242
Quote: Originally Posted by iheartnyc View Post
Sorry there are so many arguments by so many people floating around that I lost track of what people were saying. To be fair, I've played sorcerer longer than I've played my smasher so I used to be on the receiving end of smash and I know how it feels.

Your right, in Arenas, Assasin/Shadow DPS needs to be looked at and should be buffed. Same with operative/scoundrel DPS. But I'm pretty sure I've been saying that they need a buff since the start. In 8v8s they were in a good place with the respec and node guarding ability. I don't know if that means they need better survivability, an overall DPS boost to all abilities or simply an increase in its burst. Assasin/Operative sure is deadly in 1v1s and 2v2s and can be effective in Arenas but the skill-cap is too high I think.
No, deception / inf shadows / sins are fine, THEY are balanced. They don't need to be buffed to compete with smashers and op healers, the latter needs to be brought down to sanity instead.

Also, I'd HATE if they lowered shadow/sin skill cap.

Only thing that does not work is that the tank spec is so massively better in every circumstance (and still so sub par that nobody will take a shadow tank for real PVP tanking) than any other spec pales in comparison and is not taken.
Vaerah Shadow | Aykis Sentinel | Vaerah Vahrokha Sage | Arayah Vanguard | Kainessa Gunslinger | TRE server.
Vaerahn Sorceress | Vaerahm | Anthotyl Marauders | TRE server.

Vaerah's Avatar


Vaerah
09.05.2013 , 06:18 AM | #243
Quote: Originally Posted by Evolixe View Post
I don't need a buff hell I don't even want one. You need a nerf.

I was saying that I can fullfill my job without being horrendously OP.

I like it when my class requires the utmost from a player to be considered a good choice, was the same for rogues for a very long time. Teaches you to play on the edges of insanity.
:Highfives:
Vaerah Shadow | Aykis Sentinel | Vaerah Vahrokha Sage | Arayah Vanguard | Kainessa Gunslinger | TRE server.
Vaerahn Sorceress | Vaerahm | Anthotyl Marauders | TRE server.

Evolixe's Avatar


Evolixe
09.05.2013 , 06:55 AM | #244
Quote: Originally Posted by Savej View Post
Wow rogues were the definition of OP for the first 2-3 years of that game's release. Watch World of RogueCraft I, II and III on youtube - those spell it out far better than anyone has tried to do for smashers here.
Hence I wasn't talking about that period in the game. I didn't name an actual timeframe if you didn't notice.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Evolixe's Avatar


Evolixe
09.05.2013 , 06:59 AM | #245
Quote: Originally Posted by AlrikFassbauer View Post
This is an interesting psychological point.

The perceived "god-mode" makes players play especially aggressive ?
Of course it does.

They don't have to worry about dying AT ALL. So you can overextend like a rambo and get away with it because of the defensive capability the class has.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Helig's Avatar


Helig
09.05.2013 , 07:19 AM | #246
Quote: Originally Posted by Evolixe View Post
Of course it does.

They don't have to worry about dying AT ALL. So you can overextend like a rambo and get away with it because of the defensive capability the class has.
From personal experience, stealth also does have significant effect on my gaming psychology, whenever I'm on my Shadow or Operative.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Evolixe's Avatar


Evolixe
09.05.2013 , 09:58 AM | #247
Quote: Originally Posted by Helig View Post
From personal experience, stealth also does have significant effect on my gaming psychology, whenever I'm on my Shadow or Operative.
Sure, but once combat has been engaged it doesn't anymore.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Helig's Avatar


Helig
09.05.2013 , 10:10 AM | #248
Quote: Originally Posted by Evolixe View Post
Sure, but once combat has been engaged it doesn't anymore.
Same can be said once the UR has been burnt, no?
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Evolixe's Avatar


Evolixe
09.05.2013 , 10:12 AM | #249
Quote: Originally Posted by Helig View Post
Same can be said once the UR has been burnt, no?
No, after camo and ur have been burned. Which are both on really short cooldowns.

Hence it's stupid OP.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Helig's Avatar


Helig
09.05.2013 , 10:21 AM | #250
Quote: Originally Posted by Evolixe View Post
No, after camo and ur have been burned. Which are both on really short cooldowns.

Hence it's stupid OP.
Blargh, I'd just have UR reduce both, incoming damage *and* incoming healing by 99% and be done with it.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie