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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

iheartnyc's Avatar


iheartnyc
09.04.2013 , 07:59 PM | #201
Quote: Originally Posted by Evolixe View Post
Given that absolutely zero healing is recieved. Which is a very unreal situation. The healer is probebly already at full resolve because that was required to get you low in the first place. And exactly that illustrates why it is OP.
I'm pretty sure this is how we burned down marauders or any other DPS class in ranked for months. You know you have interrupts and can push away the tank so as to prevent healing without filling resolve.

maverickmatt's Avatar


maverickmatt
09.04.2013 , 08:03 PM | #202
Quote: Originally Posted by iheartnyc View Post
Because we are a pure DPS class that cannot ever node guard or respec to tank. Why do you expect the two classes to have similar utility?

So you would want your class to be simultaneously on par with smasher for DPS, the top node guard in the game, top tank in the game, on top of the hordes of other utility feautres you had such as being able to stealth in huttball and wait at the line for the friendly leap?

There's a reason why you couldn't field a ranked team without a shadow.
Actually...


Slinger is the second best Node Guard, and if a Sent respecs Watchman he is right there too..

Provided he can actually play watchman.



and the entire point everyone is trying to make is that pure DPS classes SHOULD outdo everyone else.. but they should be fragile (the glass cannon effect). Currently neither Pure DPS AC is squishy in the slightest, and it creates an imbalance that needs to be rectified.

Op heals are the same.. They can put out the highest HPS.. and therefore should be frail.. but they are not. They can simply heal themselves nonstop and facetank if they so choose.

iheartnyc's Avatar


iheartnyc
09.04.2013 , 08:06 PM | #203
Quote: Originally Posted by maverickmatt View Post
Actually...


Slinger is the second best Node Guard, and if a Sent respecs Watchman he is right there too..

Provided he can actually play watchman.



and the entire point everyone is trying to make is that pure DPS classes SHOULD outdo everyone else.. but they should be fragile (the glass cannon effect). Currently neither Pure DPS AC is squishy in the slightest, and it creates an imbalance that needs to be rectified.

Op heals are the same.. They can put out the highest HPS.. and therefore should be frail.. but they are not. They can simply heal themselves nonstop and facetank if they so choose.
It sounds like you're describing sorcerer/sage. Look at how well making them fragile worked out for the class.

Evolixe's Avatar


Evolixe
09.04.2013 , 08:09 PM | #204
Quote: Originally Posted by iheartnyc View Post
And most of other DPS can respec to heals or tank, and have all sorts of other crazy utility like being able to throw down a lot more AOE, stealth out indefinitely, scamper, pull, push...
Can't even respec anymore coming patch, how much relevance does that have when changing is only statically and permanent for the entire game?

Also, the point is your survivability. Whatever other classes can or cannot do. Or do or do not have.. is not at all relevant in this case. Your survivability is OP. End of discussion.
Evolixe | Exilove
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Savej's Avatar


Savej
09.04.2013 , 08:38 PM | #205
Quote: Originally Posted by Enhancer View Post
LOL, I remember these types of posts......
Sorcs were a completely different story. There was lots of evidence that they weren't performing the way they were supposed to. You could do /who surveys and literally 1/3rd to 1/2 of the players in the game were sorcs/sages.

Smashers have had these posts since before 1.4. They stopped getting them for a month or two after 2.0 because smashers were nerfed in that. But lately there's been a ton of them, mostly because, I think, a lot of bad players have been resubbing lately. I think most of the people spamming about smashers are trying to distract forum attention away from their classes. Notice how some people present observations: "everyone's a smasher now", "smashers always get top dps by an order of magnitude", "smashers are invincible/invulnerable/etc" but there hasn't been a shred of evidence to support that - arguments countering them are just denied and dismissed or ignored.

Last time I checked on POT5 and JM @55 there are still more sorcs/sages than sent/maras (and more cons/inqs than knight/warriors) - but the numbers are much closer than they were pre 1.2. But of course actual facts don't stop these trolls from saying knights/warriors are smashing everything everywhere. And that's why they are being ignored for the most part.

Anti-smash threads/posts are just a SWTOR staple. There's no "slight" nerf that would make most of the whiners stop: smashers are always going to have defensive cooldowns, a charge ability and high aoe burst (which is the definition of OP to most of them) so... don't get your hopes up.

Enhancer's Avatar


Enhancer
09.04.2013 , 09:05 PM | #206
Quote: Originally Posted by iheartnyc View Post
It sounds like you're describing sorcerer/sage. Look at how well making them fragile worked out for the class.
If sorcs could put out the raw hard hitting useful DPS that smashers do, I think there would be fewer complaints about them. And don't bother with mentioning the left to free-cast lightning party that produces inflated and unrealistic DPS numbers in reg warzones, I'm talking about non turret, non-proc based auto-critting attacks similar to what smashers currently have. I fully understand the ramifications of a lightning sorc left to free-cast, but you and I both know that at competitive PVP levels, notable sorcs like Mudclot get sat on and shut down. I think most would agree that reducing the survivability of smashers would be a huge step in the right direction, it's the mad DPS coupled with the defensive CD's that really swing the balance.

So yes, I agree, fragile and mostly useless DPS (sorcs) is not the ticket. But if smashers had a fewer defensive options (and amazing ones at that), I think it would be a reasonable compromise to a class that certainly has lots of tools for a pure DPS class. You can't argue how hard they can be to take down if played well.

Savej's Avatar


Savej
09.04.2013 , 09:25 PM | #207
Quote: Originally Posted by Enhancer View Post
I fully understand the ramifications of a lightning sorc left to free-cast, but you and I both know that at competitive PVP levels, notable sorcs like Mudclot get sat on and shut down.
So do smashers.

Nightkin's Avatar


Nightkin
09.04.2013 , 09:42 PM | #208
Quote: Originally Posted by iheartnyc View Post
Just have to say that since we are a pure DPS class with no other function (same with gunslinger/sniper), of course we should dominate the melee DPS and the ranged DPS slots. All other classes with DPS ability can easily respec.

And yes, I'm sure other classes would love to have an autocrit high damage DPS. Just the same, I would love the ability to respec to heals or have most of my attacks be ranged, or the ability to scamper roll or have permanate stealth ability.
I dont agree one tiny bit with you, nothing you say holds in comparison to other classes ability to pvp at a high lvl in pvp. In 2.4 people will not be able to respec in wz or while in que so thats your argument right down the drain.
If class A specs for dps and class B spec for dps before a WZ then both should have similar chances to top the lists. But in reality that will not happen, only smashers (good smashers) top the lists.

Your first screenshot showed you and your entire team as scrubs and you got owned. No big deal, it happens to everyone. But to use that screenshot as any kind of proof is silly.
How about this one then?
http://i.imgur.com/KgozyuK.jpg

or maybe
http://i.imgur.com/boxAYAI.jpg

And thats not even the record on TOFN, record is something around 2600 dps from a marauder ofc.
10k+ AoE auto crits + best cooldowns in the game.
Pop cloak of pain and you reach tank like base mitigation
Pop Undying Rage and its = one extra life if you have a decent healer
Pop Force Cloak and its yet another extra life, if you have a decent healer.

Other classes just has to bury themselfs bum up so the next smasher has someplace to park his bike.

The entire community, except you it seems, are agreed that smashers are OP, that mara/sent are OP while in rage spec. Jugs can be handled, they dont have two extra lifes on a 45 second cooldown.

Im sure you will have some witty remark about how wrong i was about some cooldown timer or whatever but you cannot in a million years convince me that this class+ spec isnt grossly overpowered.
I have a 55 sentinel myself in smash spec so i know exactly what im talking about here.
Melee in this game rules supreme. The days of force lightning spamming sorcs are long gone.
And you my friend, are wrong wrong wrong WRONG! WRONG!
Whaaaaambulance at your service

TheCourier-'s Avatar


TheCourier-
09.04.2013 , 09:53 PM | #209
Smash does not reliably hit for over 10000 damage. Smash usually hits for around 8-9000.

Enhancer's Avatar


Enhancer
09.04.2013 , 09:53 PM | #210
Quote: Originally Posted by Savej View Post
So do smashers.
Certainly.

But since a large part of shutting down a caster is simply interrupting him, a sorc is much easier to render useless than classes with instant DPS based rotations. And the big hits only come with the right procs for sorcs, so you need an uninterrupted casted talent to be fired off along with the proc to be able to chain a respectable amount of burst. Not so the case with smash spec.

In 8v8's, it's doable since there is some objective based angle other than just killing one another. But in arenas, it will be a much different situation.