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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

mfourcustom's Avatar


mfourcustom
09.04.2013 , 03:29 PM | #181
Quote: Originally Posted by DarthNethus View Post
Honestly, in the light of how strong healing is in PVP currently, I think all DPS AC's (aside from smash) need some love to make at least one of their trees comparable to smash and able to do significant burst DPS.

TL ; DR - Every DPS AC/class should have a viable burst DPS tree/option.
I gotta agree I fell every AC should have a tree they can turn to for good burst but try telling that to the devs.

Enhancer's Avatar


Enhancer
09.04.2013 , 03:34 PM | #182
LOL, I remember these types of posts......Ahh yes, like right before sorc's had their first round of nerfs in 1.2 as well as right before the removal of bubble stun. Folks desperately trying to defend their class, rationalizing certain abilities, and even going to the lengths to write up very detailed "How To's" essentially walking the community through how to counter their class. And in this case, OP even has two posts going on at the same time, the other pitching how smash spec is justifiable and even "needed" by posting a pic of arguably two of the best DPS sorcs doing what they do.

This forum activity is all too familiar historically, BUT this time, with one notable difference. And that difference being, that even with all of the posts about rage mara's insane DPS output, superior defensive CD's and even the patterned "don't nerf me bro" disguised posts to go along with, the devs have pretty much said that things (for rage mara's that is) will stay as they are going into 2.4. For now at least. So with that said, I guess I'm just not sure why the OP feels the need to come and post all of this "evidence" to build a case as to why smash spec is fine as is, or "needed."

No disrespect to you OP, I'm just pointing out the classic trajectory of how the nerf bat usually swings and how, in this case, it's different. That's all.

mfourcustom's Avatar


mfourcustom
09.04.2013 , 03:48 PM | #183
Remember a time when more than 4 classes were viable, remember before 2.0 when the game from a pvp point of view was enjoyable

szczypaczek's Avatar


szczypaczek
09.04.2013 , 04:00 PM | #184
So why on earth do u think stun counters UR? Stunned Mara is still immortal and can be healed to full, and u can do nothing about it.
irøn-lädy / commando

Evolixe's Avatar


Evolixe
09.04.2013 , 04:03 PM | #185
Quote: Originally Posted by szczypaczek View Post
So why on earth do u think stun counters UR? Stunned Mara is still immortal and can be healed to full, and u can do nothing about it.
It's kind of funny how people say stuns counter UR, since the ability still does everything it says it will do. And it does all people EXPECT it to do. So saying a stun counters it is just a laughable argument :/
Evolixe | Exilove
Darth Malgus
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alexsamma's Avatar


alexsamma
09.04.2013 , 04:11 PM | #186
Quote: Originally Posted by mfourcustom View Post
Remember a time when more than 4 classes were viable, remember before 2.0 when the game from a pvp point of view was enjoyable
Ah yes, pre 2.0 when:

Juggs were the best mid tank
Sins ruled the off node
sorcs were required to run a hybrid cc build that made everyone hate them
Op healer was OP
and the best dps combo was two smash, two pyro... a really good sniper could take the place of one smash.

Now
Juggs are the best mid tank, PT is an okay fill in.
Sins rule the off node
Sorc is a poor man's op, but can work in 8v8
Op healer is OP
Sniper, smash, arsenal, and lightning are all strong dps

Sounds like you are looking at pre 2.0 pvp through a very distorted set of lens... then again you are a "retired FOTY assault specialist Vanguard..."

Simmerr's Avatar


Simmerr
09.04.2013 , 04:12 PM | #187
Quote: Originally Posted by NogueiraA View Post
So, making smash single target, what's the point to play Rage? Marauder damage is a type of defense because you know the class has no 4sec stun right? See the trade here, see the balance? All the other classes has a 4sec stun.. Marauder need something to fill this lack of crowd control.
Making smash single target you HAVE TO give a 4sec stun for marauders, reduce Undying Rage to 1sec. This is balance, the trade between control + damage.
The point to play Rage is the no ramp up time on demand burst, coupled with the strongest DPS cooldowns in the game.

If you want a stun that is realistically only used for offensive capabilities (4sec stun wont help when getting focused) then you should be prepared to give up one of you defensive cooldowns, and turn into the glass cannon single target burst dps that you should be.

In reality, I'd be fine with UR having a 1 sec up time. That's the kind of survivability nerf that would put them in line with most other dps's, while giving you your 4 sec offensive stun like all the other dps's, and removing the aoe burst damage that no other dps class has.

Off note: Don`t you have a 6 sec aoe mez for cc? Not exactly a lack of crowd control, I would say, especially when coupled with the roots carnage has for huttball

Also: It's nice to see a smash marauder looking to give and take when it comes to his/her class, instead of screaming "WE'RE NOT OP" at the top of their lungs
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

szczypaczek's Avatar


szczypaczek
09.04.2013 , 04:18 PM | #188
I just wait for a reply like " Mara is healed to full while immortal, kill the healer! Stun him! Try to break trough that smashing melee train to get him!"
irøn-lädy / commando

foxmob's Avatar


foxmob
09.04.2013 , 04:20 PM | #189
Quote: Originally Posted by DarthNethus View Post
Okay, fair enough. Can you counter Force Cloak/stealth?
auto attack & kite. honestly, all you have to do is survive initial burst with ~70% health, and you just killed any lone stealth's chance of killing you before help arrives. I mostly play troopers, so I'll eat the knockdown while spamming reactive shield because the next thing they do is very predictable: re-stun (filling resolve and worth breaking) or cloak. I won't go over every scenario. my point is that with some experience, dealing with lone wolf stealthies is manageable by pretty much any class. they thrive on ignorance. I'm hesitant to say they need a buff across the board, but giving sorcs 2 breaks, 30x stealth detect to snipers and allowing PTs to attack while stunned sure didn't make the rare offensive opportunity for a lone wolf more common.
Krack

Evolixe's Avatar


Evolixe
09.04.2013 , 04:22 PM | #190
Quote: Originally Posted by foxmob View Post
auto attack & kite. honestly, all you have to do is survive initial burst with ~70% health, and you just killed any lone stealth's chance of killing you before help arrives. I mostly play troopers, so I'll eat the knockdown while spamming reactive shield because the next thing they do is very predictable: re-stun (filling resolve and worth breaking) or cloak. I won't go over every scenario. my point is that with some experience, dealing with lone wolf stealthies is manageable by pretty much any class. they thrive on ignorance. I'm hesitant to say they need a buff across the board, but giving sorcs 2 breaks, 30x stealth detect to snipers and allowing PTs to attack while stunned sure didn't make the rare offensive opportunity for a lone wolf more common.
We're not talking about 1v1's specifically or nodeguarding for that reference though.
Evolixe | Exilove
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