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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

TheCourier-'s Avatar


TheCourier-
09.04.2013 , 02:12 PM | #171
Quote: Originally Posted by Evolixe View Post
You just confirmed my post. I mean really, camo already gives you a full *********** reset on a 45 second cooldown.. why do you need another on a 1 minute cooldown? That's ridiculous.

And as I said before, I can die during a Shroud. You cannot die during UR. The two are completely different abilities that cannot possebly be compared to one another.

The fact that you have 2 full resets just amplifies how OP the class really is. You never have to fall back, stop doing damage for the sake of survival. Not untill you are out of cooldowns. That's ludicrous.
Jedi shadow has blackout (25% damage taken reduction) for 24 seconds in a row at the start of a battle. Spinning strike, force potency, shadow strike, force breach, blackout, keep attacking, cloak out, attack, blackout after 4 attacks. Jedi shadows are not squishy. Jedi shadow also has deflection and resilience, and infiltration is a stealth offense spec.

Smash is fine as is.

Evolixe's Avatar


Evolixe
09.04.2013 , 02:15 PM | #172
What is the point you're trying to get across?

Because mine is that a marauder doesn't have to stop and fall back untill he's out of cooldowns. EVER.

I do. Even with a decent level of damage reduction abilities.. they are all counterable.

You can't counter Camo and you can't counter UR.
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DarthNethus's Avatar


DarthNethus
09.04.2013 , 02:26 PM | #173
Quote: Originally Posted by Evolixe View Post

You can't counter Camo
Okay, fair enough. Can you counter Force Cloak/stealth?

Quote: Originally Posted by Evolixe View Post
and you can't counter UR.
It's called CC

And regarding your earlier argument that They don't ever have to pull back or stop attacking, I'm pretty sure they can't keep attacking during Camo.

Just my 2 cents... I play Jugg, not a marauder and I agree that they are pretty nasty. The amount of defensive CD's they have (more than Jugg/Guard) plus the fact that they can put out even more damage than we can in LOLSMERSH spec does seem a bit off... But I don't have any harder of a time with them on my jug than I do with equally skilled/geard sins/shadows or snipers/slingers.

Just sayin...

Cheers!
"So I threw the Senate at him...The whole Senate! HAHAHA! True story!"
"What the hell is an Aluminum Falcon???"
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Evolixe's Avatar


Evolixe
09.04.2013 , 02:56 PM | #174
Quote: Originally Posted by DarthNethus View Post
Okay, fair enough. Can you counter Force Cloak/stealth?
Yes. With damage. For the record, if you didn't know, Force Cloak breaks instantly on any damage taken. Camo doesn't.

Quote: Originally Posted by DarthNethus View Post
It's called CC

And regarding your earlier argument that They don't ever have to pull back or stop attacking, I'm pretty sure they can't keep attacking during Camo.
But they don't have to walk back and hide. All they have to do is sit that 4 second stealth out and get healed back up again. I can't stick around, even if i use force cloak. Ill just be taken out by aoe or dots.

And CC is not a counter. That marauder is still not going to die. No matter if there is CC or not. That undying WILL do it's job and that Marauder WILL NOT die. Under ANY circumstance.

Just sayin...

Cheers!
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DarthNethus
09.04.2013 , 03:07 PM | #175
Quote: Originally Posted by Evolixe View Post
Yes. With damage. For the record, if you didn't know, Force Cloak breaks instantly on any damage taken. Camo doesn't.



But they don't have to walk back and hide. All they have to do is sit that 4 second stealth out and get healed back up again. I can't stick around, even if i use force cloak. Ill just be taken out by aoe or dots.

And CC is not a counter. That marauder is still not going to die. No matter if there is CC or not. That undying WILL do it's job and that Marauder WILL NOT die. Under ANY circumstance.

Just sayin...

Cheers!
How is CC not a counter? He has a few seconds of god mode. Freakin CC him through his god mode and negate its usefulness. Yes, he might get some heals in the meantime... And if your team is competent, so will you.

What the problem is?
"So I threw the Senate at him...The whole Senate! HAHAHA! True story!"
"What the hell is an Aluminum Falcon???"
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Evolixe's Avatar


Evolixe
09.04.2013 , 03:10 PM | #176
Undying Rage's ONLY purpose is to make you survive. That purpose cannot be countered.

So your argument is void.
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DarthNethus's Avatar


DarthNethus
09.04.2013 , 03:18 PM | #177
Quote: Originally Posted by Evolixe View Post
Undying Rage's ONLY purpose is to make you survive. That purpose cannot be countered.

So your argument is void.
Per your earlier statements, your main "beef" was that it allowed them to continue doing damage and get healed while being unable to be damaged themselves.
So CC them and they stop doing damage... They can get healed. So can you.
My argument (if you can even call it that... More of a point than an argument, really) is most certainly not void.

On a personal note, I have read most of this thread and I think you need to calm down a little bit. The vehemence and blatant hatred you seem to throw at anyone who even remotely disagrees with you on here would be much better suited to the WoW forums.

Have a nice day.
"So I threw the Senate at him...The whole Senate! HAHAHA! True story!"
"What the hell is an Aluminum Falcon???"
Nethus - Sith Warrior - Juggernaut - Dark Gods - The Bastion - PVP - US - K:87%,A:47%,E:47%,S:20%

mfourcustom's Avatar


mfourcustom
09.04.2013 , 03:21 PM | #178
smash has been king since launch BUT you know how it can be fixed without a nerf?? *don't get me wrong I think it should be nerfed* BUT if the other two mara dps tress are brought up to speed than every mara might not run smash.

DarthNethus's Avatar


DarthNethus
09.04.2013 , 03:24 PM | #179
Quote: Originally Posted by mfourcustom View Post
smash has been king since launch BUT you know how it can be fixed without a nerf?? *don't get me wrong I think it should be nerfed* BUT if the other two mara dps tress are brought up to speed than ever mara might not run smash.
Honestly, in the light of how strong healing is in PVP currently, I think all DPS AC's (aside from smash) need some love to make at least one of their trees comparable to smash and able to do significant burst DPS.

TL ; DR - Every DPS AC/class should have a viable burst DPS tree/option.
"So I threw the Senate at him...The whole Senate! HAHAHA! True story!"
"What the hell is an Aluminum Falcon???"
Nethus - Sith Warrior - Juggernaut - Dark Gods - The Bastion - PVP - US - K:87%,A:47%,E:47%,S:20%

Evolixe's Avatar


Evolixe
09.04.2013 , 03:25 PM | #180
Quote: Originally Posted by DarthNethus View Post
Per your earlier statements, your main "beef" was that it allowed them to continue doing damage and get healed while being unable to be damaged themselves.
So CC them and they stop doing damage... They can get healed. So can you.
My argument (if you can even call it that... More of a point than an argument, really) is most certainly not void.

On a personal note, I have read most of this thread and I think you need to calm down a little bit. The vehemence and blatant hatred you seem to throw at anyone who even remotely disagrees with you on here would be much better suited to the WoW forums.

Have a nice day.
My initial point was that marauder have stupid survivability. With 2 full resets on at or less than a minute cooldown
each. That is dumb. And by that definition UR cannot be countered.

Also, with keeping up the pressure/damage I don't necessarily mean at that point in time, I'm just saying they don't have to fall back. Like go back to your healer behind the LoS object and recover. They don't have to do that because they have guaranteed survival for 4 seconds twice in a row.
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