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Can we get a developer dialogue going on why class stories are not in the cards?

STAR WARS: The Old Republic > English > General Discussion
Can we get a developer dialogue going on why class stories are not in the cards?

Marb's Avatar


Marb
09.02.2013 , 10:31 PM | #111
The question has been fired at the devs at nearly every community cantina event, and they have given us similar answers each time. Citing budget and time constraints, but also pointing to a change in their philosophy for presenting story driven content to players (more group orientated).

Considering one of the main criticisms when the game launched was that it felt like a single player game, this is in part a move towards making the game feel more like an mmo. I hope that the devs can eventually reach a middle ground between a group focused planet arc implementation and a more contextual, class driven narrative.

Those who want more class story, want resolutions and more recognition for their choices and events from the 1-50 chapters. We don't need entire new class exclusive chapters to provide that, but we do need a more class specific approach to the planet arcs for future digital expansions.
Harbinger

Sir-Coffee's Avatar


Sir-Coffee
09.03.2013 , 11:07 AM | #112
I purchased this game for the story and I am disappointed that they won't continue on with the stories.

Cernow's Avatar


Cernow
09.03.2013 , 11:16 AM | #113
Quote: Originally Posted by Marb View Post
Considering one of the main criticisms when the game launched was that it felt like a single player game, this is in part a move towards making the game feel more like an mmo.
What part of the design of Makeb achieves this then? The whole of the story arc can be (and is) solo'd by all classes. There's a few H2 and H4 missions, but these aren't essential to the story, just like on other planets. There's nothing in Makeb that makes the PVE experience any less single player and more focused on grouping. So for the devs to hide behind this as a reason for not providing any class-specific content is a total red herring.

ZionHalcyon's Avatar


ZionHalcyon
09.03.2013 , 02:00 PM | #114
Quote: Originally Posted by Marb View Post
The question has been fired at the devs at nearly every community cantina event, and they have given us similar answers each time. Citing budget and time constraints, but also pointing to a change in their philosophy for presenting story driven content to players (more group orientated).

Considering one of the main criticisms when the game launched was that it felt like a single player game, this is in part a move towards making the game feel more like an mmo. I hope that the devs can eventually reach a middle ground between a group focused planet arc implementation and a more contextual, class driven narrative.

Those who want more class story, want resolutions and more recognition for their choices and events from the 1-50 chapters. We don't need entire new class exclusive chapters to provide that, but we do need a more class specific approach to the planet arcs for future digital expansions.
Your last paragraph is the most important one. Yes, your previous paragraphs are true, but they don't address your last paragraph which is the EXACT same as my second item.

The problem is that whenever you approach the devs at the community event, no matter how you phrase it, the looks on their faces and the way they respond indicate they really aren't clearly hearing the question, and instead have auto-programmed themselves to think that whenever someone brings up class story, that person is automatically asking to continue doing the class stories as-is.

There has been no recognition that they understand the difference between extending the class story as it was done 1-50, and just continuing the class story as a part of the interwoven planetary story (as I suggested in item 2) during the few times they have dialogued on story since the staff restructuring.

My hope was to provide some clarity and to shake the development team from any sort of misperceptions of what the community as a whole seems to be asking, as I am not the only one who proposed limited class stories mingled with the planetary stories, but they all seem to get lazily lumped under the same response umbrella.

Devrius's Avatar


Devrius
09.03.2013 , 02:35 PM | #115
I really don't see how making 2-3 quest per planet be class related would make a huge difference in cost. The dialogue is already slightly different per class in Makeb, starting the planet should be a class quest and a continuation of the storyline:

SI: Talos found links to an ancient artifact in Makeb which is the real reason we agree to help Dart Marr. (2 lines of dialogue as Talos stops the SI from flat out rejecting Marr's roders)
SW: The Emperor's Hand tell us to play along with the whole "dead Emperor" bit to see who will try to take his place and stop them when the time comes. (again, a couple of lines in between the actual ones)
Agent: A long thought dead member of the Star Cabal resurfaced as a resistance fighter in Makeb. (a quick communication with the former/current SIS handler)
BH: a rival BH is after the price on the Archon's head and we need to take him out before he does.
and so on. (Mako could explain this in a single line right before leaving the ship)

It would have required a different 1st quest, a quest once we stabilized the planet to gather info and a last confrontation with a guardian/antagonist right before taking on the Archon, doesn't seem like too much to ask...

Tatile's Avatar


Tatile
09.03.2013 , 02:43 PM | #116
Quote: Originally Posted by Devrius View Post
Agent: A long thought dead member of the Star Cabal resurfaced as a resistance fighter in Makeb. (a quick communication with the former/current SIS handler)
Agent spoilers ahead:
Spoiler

Devrius's Avatar


Devrius
09.03.2013 , 02:49 PM | #117
Quote: Originally Posted by Tatile View Post
Agent spoilers ahead:
Spoiler
Makes sense, specially given the state of Imperial Intelligence.

Tatile's Avatar


Tatile
09.03.2013 , 02:53 PM | #118
Quote: Originally Posted by Devrius View Post
Makes sense, specially given the state of Imperial Intelligence.
I... have done a lot of thinking on the subject, even if I do not write Cipher Nine fanfiction myself.

ZionHalcyon's Avatar


ZionHalcyon
09.04.2013 , 02:08 PM | #119
So, I listened to the podcast of Q&A on Tor wars, and the question comes up AGAIN in part 1.

There seems to be finally a minor budge - the question was answered a little differently in that they stuck to their group mentality, but said class elements - specifically, that han solo might tackle a problem differently than luke skywalker.


The one thing that remains is that some class stories are not finished. Would love that discussed and brought up.

Tatile's Avatar


Tatile
09.04.2013 , 02:17 PM | #120
Quote: Originally Posted by ZionHalcyon View Post
The one thing that remains is that some class stories are not finished. Would love that discussed and brought up.
Trust me, if I could get someone to actually take me seriously for five seconds, I'd ask the Writing Team a lot of questions, as it is... well, I'm the crazy lady that everyone hates.