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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

madtycoon's Avatar


madtycoon
09.03.2013 , 12:03 PM | #141
Quote: Originally Posted by maverickmatt View Post
.....[*] Revert the insta-smash change. Previously, it was possible to move out of the way.. then smashers had a fit because someone paying attention could avoid it.
I never understood why they changed smash/sweep to not follow the animation, but most (if not all?) other abilities still respect their animation delay.

That being said, I wouldn't mess with smash marauders yet. I mean it is clearly broken in warzones, but if they are balancing for 4v4 there hasn't been enough time to really see. I had one bad session against double mara on the PTS and was really questioning even playing this game, swtiched specs to madness/lethality and so far we're farming it. I don't see that changing. Marauders can't cleanse their healer. Smash is faceroll and cleaves are easier to play. Its going to take time for people to figure out the comps that might counter them. If that makes sense.

theSCARAYone's Avatar


theSCARAYone
09.03.2013 , 12:09 PM | #142
Quote: Originally Posted by iheartnyc View Post
If you want to have a serious discussion, then try something a bit more intelligent than "L2P smash monkey is so easy!"
Has nothing to do with easy, the spec simply takes 0 skill. Force exhaustion, smash, find something that's not on cooldown until they are back up, rinse repeat. Literally a 5 year old could get top dps in a wz with smash spec.
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Evolixe's Avatar


Evolixe
09.03.2013 , 12:31 PM | #143
Quote: Originally Posted by Savej View Post
I think I see your problem: any dps with a freecasting healer nearby is going to seem like an invincible god.

Undying ragers still take damage, just not much. But yeah, you probably should switch targets when he pops it, cc him if you can, or evade him, or take a little damage...

Undying rage isn't as good as resilience - 0 damage from smashes, 0 ccs from jedi, breaks many snares, etc. - also, 0 self damage to activate. People that can pop that can -guard- their healers, too.

Also sorcs and their 10 seconds - stop swinging when you see that, hit the guy healing that invincible sorc instead.
Really?

You can't compare shroud to undying rage.

Why? Because that are 2 different abilities with 2 completely different purposes.
I will rarely pop shroud to save my life, it's more of a utility ability than it is a lifesaver.

However in undying rage, no matter what you do.. That marauder is NOT going to die in the next 4 seconds.
Buying time to get healed up, or get away. Whatever it is undying rage promotes playing super recklessly.

I can very much still die in shroud even if used at 50%+ btw. All it requires is for people to switch to white attacks.
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Heal-To-Full's Avatar


Heal-To-Full
09.03.2013 , 12:58 PM | #144
Quote: Originally Posted by Cordorian View Post
Otherwise why no nerf tanks as well, this guard and taunts are really annoying, they ruin all that beautiful damage and make healers unkillable :P
Because there's a huge difference between tactical 30% protection and 50% redirection from one player only for a total of 300k-500k protection, only 150k-200k of that prevented completely, and flat-out team-wide nullification of damage for 1-2 million per match.
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waterboytkd's Avatar


waterboytkd
09.03.2013 , 01:09 PM | #145
Quote: Originally Posted by Evolixe View Post
Really?

You can't compare shroud to undying rage.

Why? Because that are 2 different abilities with 2 completely different purposes.
I will rarely pop shroud to save my life, it's more of a utility ability than it is a lifesaver.

However in undying rage, no matter what you do.. That marauder is NOT going to die in the next 4 seconds.
Buying time to get healed up, or get away. Whatever it is undying rage promotes playing super recklessly.

I can very much still die in shroud even if used at 50%+ btw. All it requires is for people to switch to white attacks.
So if the problem with undying rage is the invincibility while losing zero offensive ability, why not just give maras/sents a 4 second stun instead? Then their AoE mez replaces their undying rage as the "i'm getting ganked by a group, need an out" move, and their new 4 second stun is their "i need an ace in the hole to win this 1v1" move. And they never have invincibility.

Does that balance maras/sents? And I don't mean smash specs, because if smash spec is a problem but annie and carnie aren't problems, then AC abilities aren't what need addressing. The only way undying rage is a problem is if the whole AC is a problem for PvP.

I'd also like to address an earlier post you made about mara/sent DCDs. Other dps classes have DCDs on par with those.

Rebuke, like Undying Rage, can be countered by simply disengaging for a short period of time (6 and 4 seconds, respectively).

And for Camo, complaining about the speed boost seems silly. Sure, it comes as part of the ability, whereas the Stealther ACs have to invest to get that, but it's only 1 stealth ability, and it only lasts 4 seconds, as opposed to the Stealther ACs which get 2 abilities to enter stealth (one while in combat, and Stealth), and their stealth lasts indefinitely. Force Camo and Stealth are very different abilities that fulfill very different purposes, and comparing them seems pointless.

Other classes can pop their DCDs all at the same time, too, to become very difficult to kill. On my Deception Assassin, popping Deflection with Dark Embrace (which you automatically get when exiting stealth) is comparable to Saber Ward and Rebuke.

I will admit, I'm a bit biased: I play Carnage Mara and Combat Sentinel as my primaries. But against other good players, I don't feel like I'm playing godmode. Nothing worse than popping Undying Rage to finish off the Assassin (who got the first strike, mind you), only to have him Force Cloak...then reappear a few seconds later, leading with a spike or low slash or electrocute, and finishing me off. There's also nothing more gratifying than doing that to a sent/mara when I'm on my Sin...
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Seengularity's Avatar


Seengularity
09.03.2013 , 01:13 PM | #146
Thanks for yours posts guys - And that's why Rage will not be changed at this time. Smash will seem OP until the day the ranged kids stop comparing their CDs to a completely different class and stop expecting/wanting to be a 30m Warrior.... and learn to exploit their own strengths... and leverage their other 7 / 3 team members... and learn to play the class they chose... and L2P.

OR, just ask the devs why sniper is so far and beyond any of the other ranged classes.

PT was the only class that, if at all, and due to its limitations, needed a little something and they have gotten it. Nerf Op healz and let the fun times roll.

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PhatMcMuffins
09.03.2013 , 03:51 PM | #147
Quote: Originally Posted by iheartnyc View Post
Exactly, which is why I said earlier, that the game seems to be balanced around melee (credit to this idea to Jeck). It's going to be a pain in the *** trying to figure out what kind of other balancing will be required if and when Smash is nerfed. It is not as simple as people seem to think, and it certainly deserves more attention. Simply blaming everything on smash is distracting and avoids the overall balance problems this game has.
I do agree with you here. It can't be some flat nerf. I think things need to be changed (singularity stacking on a single target, instead of the smasher would cause one player to take the large amount and the others to take a reasonable amount. not my idea, read it elsewhere) and that includes balancing smash, not destroying like the did pryotech. Smash isn't a problem only because of itself, it is also due to the overall balance of other specs.

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Individual's Avatar


Individual
09.03.2013 , 04:56 PM | #148
Quote: Originally Posted by iheartnyc View Post
I will destroy your arguments 1 by 1:

1) OMG the AOE!!!

Dear friend, the AOE will not be an issue in Arenas unless you play against a really bad team, there really is no reason why your smash should be hitting more than one person at any given time

2) OMG those defensive CDs!!!

Dear friend, by definition, a Smash is a melee class, who typically receives the second most damage in the team next to the Healer, it needs these defensive CDs or it will die more often than a Sorcerer/Sage. The potential damage output of a smash is balanced by the risk that it takes by "face tanking" - tab targetting favors the target that is right in front of you, e.g., the Smash

3) OMG but other classes are melee too!!!

Dear friend, those other classes have long-term stealth abilities, that fecking roll ability, among other awesome utility skills NONE of which the Smash has, ability to respec into a super strong heal or tank class.

4) OMG but what about your surge and power rating???

Dear friend, other classes are putting out 12k + single target hits. Smash will do this only against a PVE geared player. Other classes also have that 30% AOE mitigation ability which results in pitiful 3k smashes.

5) OMG but I just suck at the game and I want to be better!!!!

Dear friend, this is the crux of the "nerf x" threads. You nerf Smash, well that will put either Jugg Smash or Powertech/Vanguard hybrid the next OP class. Still, nobody will play scoundrel DPS, shadow DPS or sage DPS in Arenas.

6) OMG then we should nerf healing, and buff non-Smash DPS classes/builds!

Dear friend, YES! Buff those DOT builds. Buff Sage/Sorc. Also, healing needs to be looked at. Healing was and never should be intended to keep a player up indefinitely - it should just be a measure to prolong your life. Arenas should never go to the acid gas stage. The problem is, the DPS in this game is so weak that it is very hard to burn down a healer with a good tank.
OMG THE DEFENSIVE COOL DOWNS.... How come other melee classes can't do the same? Did you ever think you take more damage on the team because you can survive the longest? If I had a PT that could do the same as you guys, I would probably take that same amount of damage as you do. You're argument here is flawed.

OMG THE AOE... Yes it's auto crit aoe. I wish I had abilities that auto crit on my other classes like you guys do. More over, I wish I had an aoe auto crit ability on an orbital strike. The other problem with Smash, is you can't avoid it like you can most other aoe abilities in this game.

OMG I JUST SUCK.... Good, I would rather see another class on top over smashers. Easy spec. It doesn't take a lot of skill to leap into a group and smash to get numbers. Furthermore, maras and jugs have other specs that will still do good damage unlike some of the other classes like Bounty Hunters.

Ravenschild's Avatar


Ravenschild
09.03.2013 , 05:23 PM | #149
Quote: Originally Posted by Xanas View Post
I can do that but first you need to tell me how am i supposed to beat a sniper as a guardian.
Force push out of cover,enrage,jump to them,sundering assault,smash. Its what happens to me on my sniper all the time if I am caught by a jugg/guardian. Now that that is answered can I hear your response?
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Seengularity's Avatar


Seengularity
09.03.2013 , 06:34 PM | #150
Quote: Originally Posted by Individual View Post
OMG THE DEFENSIVE COOL DOWNS.... How come other melee classes can't do the same? Did you ever think you take more damage on the team because you can survive the longest? If I had a PT that could do the same as you guys, I would probably take that same amount of damage as you do. You're argument here is flawed.
Wait, what? Juggs/Mara can do it... and the only other 2 melee classes are stealth? 2 visible - 2 invisible (5 if counting PT). Did you ever think that melee takes more dmg on the team because.. melee is at the epicenter of the fight? by necessity, always; and hence the CDs? Ranged may decide to set foot into the core of a massive fight, but they most definitely don't have to (thats what the tank/melee DDs should be doing). Melee may decide to set foot outside the core of a massive fight, but they most definitely.... wait... why would melee do that? stand on the sideline and look pretty?

Quote:
OMG THE AOE... Yes it's auto crit aoe. I wish I had abilities that auto crit on my other classes like you guys do. More over, I wish I had an aoe auto crit ability on an orbital strike. The other problem with Smash, is you can't avoid it like you can most other aoe abilities in this game.
I wish I had force push. A stun. I wish my only 30m attack had 5 second cool down. Yes, smash cannot be avoided for the most part (it can in reality). The stronger/smarter players have learned to often times anticipate the unavoidable... and avoid it (I know... it's a mind-blowing concept).

Quote:
OMG I JUST SUCK.... Good, I would rather see another class on top over smashers. Easy spec. It doesn't take a lot of skill to leap into a group and smash to get numbers. Furthermore, maras and jugs have other specs that will still do good damage unlike some of the other classes like Bounty Hunters.
You probably are some butthurt BH. And let me tell you that I know of at least 5 PTs in the bastion that'll melt your face off in a jiffy son, and do just fine overall. I noticed you said BH, if not PT then, are you trying to say DD Mercs suck? that's not gonna go well around here... Wait and what's this about "Rather see another class on top"... on top of what? report card fluff-numbers? are you new?

This is a silly-fkn-thread anyway... get out of my face ***** nO'Obs...