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Keybinds vs clicking

STAR WARS: The Old Republic > English > PvP
Keybinds vs clicking

cub-lover's Avatar


cub-lover
09.03.2013 , 01:49 PM | #1
ok ok we all know the score but does it REALLY matter in the end how another player chooses to play, i mean some one who clicks instead of key binds, isn't affecting how you play is it?, or if some one is using WASD instead of mouse turning, once again it does not affect how you play, so why is their raging against it or people making snide comments about it?

yes we all know the advantages of key binds and mouse turning, but why belittle some one else for playing how they feel comfortable?

I use a mixture of key binds and clicks, and i rarely ever mouse turn in PVP simply because i'm more comfortable with how i play than how some one wants me to play.

For example i play a scoundrel DPS i know its unthinkable to see a scoundrel NOT healing in PVP, and guess what? I ENJOY being a scoundrel DPS in PVP even if i get face rolled , or lolsmashed what ever i am more comfortable in the Dirty Fighting skill tree than i am in sawbones, just because EVERYONE else say to me please don't sign up for PVP unless your sawbones spec. I just laugh and kindly tell them i play my characters how i want to play them, so don't try to tell me other wise, its not harming your character in any way.

My point is if someone prefers clicking and back peddling let them it's their play style don't try to force your own on them.

FYI: this is NOT a troll thread before anyone starts with the 1/10 crap

Evolixe's Avatar


Evolixe
09.03.2013 , 01:53 PM | #2
It's bad because it's less effecient than fully keybinding and never backpeddling.

/thread
Evolixe | Exilove
Darth Malgus
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So-low's Avatar


So-low
09.03.2013 , 01:58 PM | #3
Because having a clicking keyboard turning bad on my team brings my whole team down, and just makes it so I have even more weight to carry.

What gives you the right to be the dead weight on the team? Do you really feel entitled to have the better players carry you while you derp around and make your team lose?

Hope I answered your question.

maverickmatt's Avatar


maverickmatt
09.03.2013 , 02:02 PM | #4
Quote: Originally Posted by Evolixe View Post
It's bad because it's less effecient than fully keybinding and never backpeddling.

/thread
Do not listen to this poster concerning this topic.

SWTOR has a 1.5 second GCD. You can effectively play this game and NEVER experience a problem clicking.

If your preferred playstyle is engaging 1v1, then yeah.. keybinding is the only way to go.

If youre a tank.. not needed at all
healer? not needed at all
range DPS.. not needed at all
melee dps? maybe a little, but not NEARLY as much as everyone would have you believe.

Keybinding in SWTOR does not make for faster attacks.. or more fluid rotations (reference the 1.5 second GCD).

It serves 1 function..

Freeing your mouse to move your character, making 180s and such (which can be accomplished by nimble-fingered key turners using AWE or QWD + jump)

Anywho.. keybinding simplifies movement.. that is all.

Evolixe's Avatar


Evolixe
09.03.2013 , 02:04 PM | #5
It's still less effecient. Takes away time that you spend looking at your cursor that could've been spend inspecting the situation/surroundings (aka more awareness).

There is absolutely NO valid argument that justifies clicking over keybinding.

Seriously, make the switch. Bind everything. I assure you, that you will NEVER go back to clicking.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

So-low's Avatar


So-low
09.03.2013 , 02:10 PM | #6
Quote: Originally Posted by maverickmatt View Post
Do not listen to this poster concerning this topic.

SWTOR has a 1.5 second GCD. You can effectively play this game and NEVER experience a problem clicking.

If your preferred playstyle is engaging 1v1, then yeah.. keybinding is the only way to go.

If youre a tank.. not needed at all
healer? not needed at all
range DPS.. not needed at all
melee dps? maybe a little, but not NEARLY as much as everyone would have you believe.

Keybinding in SWTOR does not make for faster attacks.. or more fluid rotations (reference the 1.5 second GCD).

It serves 1 function..

Freeing your mouse to move your character, making 180s and such (which can be accomplished by nimble-fingered key turners using AWE or QWD + jump)

Anywho.. keybinding simplifies movement.. that is all.
When I am on my carnage marauder and I see a keyboard turner I berkerk > leap to the back of the sorc > ravage. Since their AOE knockback is a cone they have to turn their toon around quickly to not eat ravage ticks. And since they are rooted they cannot jump and turn. A keyboard turner will not be able to knock me back in time and likely die while a mouse turner would stop me with ease.

So how is it not needed at all again?

Technohic's Avatar


Technohic
09.03.2013 , 02:18 PM | #7
Quote: Originally Posted by So-low View Post
When I am on my carnage marauder and I see a keyboard turner I berkerk > leap to the back of the sorc > ravage. Since their AOE knockback is a cone they have to turn their toon around quickly to not eat ravage ticks. And since they are rooted they cannot jump and turn. A keyboard turner will not be able to knock me back in time and likely die while a mouse turner would stop me with ease.

So how is it not needed at all again?
LOL Yeah; when I leveled my scrapper I could tell if someone was a keyboard turner and it might as well have been a bloody carcass in shark infested waters. Especially in lowbies when a lot of players are bad anyway and you could kill some of these players without even getting hit back.

ErikGW's Avatar


ErikGW
09.03.2013 , 02:18 PM | #8
I think it's funny that the tards who buy a 20-button mouse think they are better than people who click.

Some things can't be clicked and targeting without delay: such as death from above, death field, suppressive fire, kolto missile.

The most important bind is: THROW THE HUTTBALL

If you play knight/warrior or smuggler/agent and only click you might never miss a tick.

And for the record, i use a trackball because it's faster and more accurate than a mouse with no wrist movement. I can also play entirely with keybinds or entirely with clicking (a lot more effort) which is great for lighting a cigarette mid-battle.
Jung ma: Nyshka, Nyshkal, Nyshkai, Nyshkar, Nyskali, Nyshkan, Nyshkae of Gold Nugget Gang
There are other names i can't exactly remember. True altaholic.

cub-lover's Avatar


cub-lover
09.03.2013 , 02:19 PM | #9
Quote: Originally Posted by So-low View Post
When I am on my carnage marauder and I see a keyboard turner I berkerk > leap to the back of the sorc > ravage. Since their AOE knockback is a cone they have to turn their toon around quickly to not eat ravage ticks. And since they are rooted they cannot jump and turn. A keyboard turner will not be able to knock me back in time and likely die while a mouse turner would stop me with ease.

So how is it not needed at all again?
i never said it wasn't needed, all i said was don't try to force people into playing how you want them to play, yeah its not as efficient but in all honesty, does it REALLY matter when SWTOR is just another game like COD or mario kart so a win or a loss makes no difference. Yes people prefer to win over loosing but big deal it IS JUST a game.

Joesixxpack's Avatar


Joesixxpack
09.03.2013 , 02:20 PM | #10
Up to you of course OP to do what's fun and comfortable for you.

I don't particularly enjoy fighting keyboard turners. The difference frankly is sad to see, particularly with my scrapper, op, and sin. It's like beating down a new player to the game.