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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

iheartnyc's Avatar


iheartnyc
09.03.2013 , 07:08 AM | #121
Quote: Originally Posted by mfourcustom View Post
You'll always be able to stream arena's smashing your way through the under powered classes and comps
Lol we ran vanguard, tank, smash and scoundrel, and we only lost once to a double/triple smash team using this build.

Kelsicle's Avatar


Kelsicle
09.03.2013 , 07:22 AM | #122
Quote: Originally Posted by iheartnyc View Post
That's only if you view smash spec in a vacuum. In the bigger "class balance" discussion, which I think smash is integral to, you need to discuss the effects of nerfing or buffing one class on the overall balance of the game.

Let's say we do a simple nerf of smash. In 4v4 Arenas, would you run a Commando DPS? Or a Sage DPS? Or would you continue to use the smash, or simply bring along a Guardian DPS or another Vanguard hybrid?

Don't say, "maybe a full TK sage," or something like that, because that would only prove my point that some classes or trees are utter garbage atm and nerfing smash will NOT fix that problem.
I am hardly viewing smash spec in a vacuum, I acknowledged that healing is an issue, its just not related to the question of whether or not Smash spec needs to be nerfed. The issue isn't that healers heal... thats what healers do and whether atm they do too much healing is irrelevant to marauder survivability, they can heal all classes equally.

The issue is that marauders damage output and survivability/cooldowns are not even close to being in line with each other. No other class has the ability to put out the kind of damage a marauder does with the same survivability... As Evo said earlier, there is no stepping back, and thats an issue.

And I think I'm missing your point about what DPS class I would run? The point of a nerf to smash would be to make more DPS classes comparatively viable... So yea I would probably still stick to my shadow...

Also, I don't disagree that other classes have balance issues that need to be addressed, no reasonable posters here would disagree with that... Its just a lot easier to bring one class/spec back down to everyone else's level rather than bringing the other 8 or so DPS classes up to theirs. Not the most elegant solution i know, but i think we are well past that now.

mfourcustom's Avatar


mfourcustom
09.03.2013 , 07:37 AM | #123
Quote: Originally Posted by iheartnyc View Post
Lol we ran vanguard, tank, smash and scoundrel, and we only lost once to a double/triple smash team using this build.
From what I saw of your steam your premade played very well and some of the teams you played were high end players for sure. Not trying to take anything away from your 25-1 just saying


Uncle Austin's got your back, elite.

You'll never have your ****** smash spec or your classed nerfed ever.

I hope this helps you sleep at night...

Keep smashing.

Helig's Avatar


Helig
09.03.2013 , 07:51 AM | #124
^
Somebody sounds sore that Pyro got nerfed while it was FOTM, and Smash takes so long to be brought down. Tested AP on the PTR. It. Is. AWESOME.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Avicii's Avatar


Avicii
09.03.2013 , 07:57 AM | #125
Quote: Originally Posted by iheartnyc View Post
Lol we ran vanguard, tank, smash and scoundrel, and we only lost once to a double/triple smash team using this build.
Uh you also lost to Exilove's VG/Sent/Shadow/Commando team or are you talking about a different run here? +1 to Exilove for shadow goodness.
http://www.youtube.com/watch?v=rwSxmBzNnDU

Not to derail this don't nerf me bro thread of course.

mfourcustom's Avatar


mfourcustom
09.03.2013 , 08:00 AM | #126
Quote: Originally Posted by Helig View Post
^
Somebody sounds sore that Pyro got nerfed while it was FOTM, and Smash takes so long to be brought down. Tested AP on the PTR. It. Is. AWESOME.
Sore? Ya a little bit seeing as how the pyro spec before 2.0 was pretty well balanced if you think about ( of course i'm talking after our range nerf).

Our class was a true melee glass cannon forced in to melee range with our range nerf which was in pretty much every vanguards opinion a well deserved nerf but did we have great burst? yes good at anything else??? No.

To be honest When we got nerfed I don't think we were FOTM classes lol Our time as FOTM class had ended a while after our range was nerfed in 1.7ish i think it was?

Anyway we got nerfed because at times we could stand toe to toe with snipers/jugs/mara's so on and so forth.

These Devs play favorites and I was just trying to point out that elite's playing one of the devs favorite specs and classes so hes got nothing to worry about He can keep smashing until the end of this game which will probably be some time around ESO and wildstar launch.

iheartnyc's Avatar


iheartnyc
09.03.2013 , 08:02 AM | #127
Quote: Originally Posted by Avicii View Post
Uh you also lost to Exilove's VG/Sent/Shadow/Commando team or are you talking about a different run here? +1 to Exilove for shadow goodness.
http://www.youtube.com/watch?v=rwSxmBzNnDU

Not to derail this don't nerf me bro thread of course.
That wasn't our "team."

Ogi'bear, Bobcow, Myself and Stavros/Zimmo is the team that had a record of something like 55-2 before we got bored and we ran a bunch of experimental comps and pugs where we lost a whole bunch of games.

As you can see, we tried 3 smash and it backfired on us.

Evolixe's Avatar


Evolixe
09.03.2013 , 08:13 AM | #128
Quote: Originally Posted by AngusFTW View Post
Undying rage doesnt need removed, its easily stunned through and countered.
The smash tree talent that reduces the hp percentage needs to be thrown off a very large building tho why they buffed that i will NEVER know. Also the ridiculously low cd on rage tree with set bonus
The argument of something being fine because there is a chance that it might be countered is so stupidly flawed I don't even know where to start on telling you how dumb that post was.

The point of undying is to give you 4 more seconds to live without having to worry about getting killed. At all.
Once you lived through those 4 seconds undying has done it's job, what comes after that hasn't got anything to do with the ability.

The problem is that you can take FULL healing while being literally invincible. Those 4 seconds of you and your healer not having to worry about dying is stupidly OP.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch

Helig's Avatar


Helig
09.03.2013 , 08:15 AM | #129
Quote: Originally Posted by mfourcustom View Post
Sore? Ya a little bit seeing as how the pyro spec before 2.0 was pretty well balanced if you think about ( of course i'm talking after our range nerf).

Our class was a true melee glass cannon forced in to melee range with our range nerf which was in pretty much every vanguards opinion a well deserved nerf but did we have great burst? yes good at anything else??? No.

To be honest When we got nerfed I don't think we were FOTM classes lol Our time as FOTM class had ended a while after our range was nerfed in 1.7ish i think it was?

Anyway we got nerfed because at times we could stand toe to toe with snipers/jugs/mara's so on and so forth.

These Devs play favorites and I was just trying to point out that elite's playing one of the devs favorite specs and classes so hes got nothing to worry about He can keep smashing until the end of this game which will probably be some time around ESO and wildstar launch.
Wow, you've got some twisted tunnel-vision going on. Take a break. I'm dead serious. It's not healthy.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

mfourcustom's Avatar


mfourcustom
09.03.2013 , 08:18 AM | #130
Quote: Originally Posted by Helig View Post
Wow, you've got some twisted tunnel-vision going on. Take a break. I'm dead serious. It's not healthy.
Well I do have a perception problem

Lets just delete all melee classes that cant spec in to smash so uncle Austin has all of our backs.