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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

mfourcustom's Avatar


mfourcustom
09.02.2013 , 01:36 PM | #61
The OP'S next thread should be "Why all other melee dps classes other than smashers should be deleted from the game and Why All other range dps classes other than snipers should be deleted from the game."

At least that would be somewhat funny.

Zoom_VI's Avatar


Zoom_VI
09.02.2013 , 01:37 PM | #62
Quote: Originally Posted by iheartnyc View Post
I will destroy your arguments 1 by 1:

1) OMG the AOE!!!

Dear friend, the AOE will not be an issue in Arenas unless you play against a really bad team, there really is no reason why your smash should be hitting more than one person at any given time
Right, because one class should have instant guaranteed AoE burst that exceeds what most ST dps classes can do with their RNG crit burst

Quote: Originally Posted by iheartnyc View Post
2) OMG those defensive CDs!!!

Dear friend, by definition, a Smash is a melee class, who typically receives the second most damage in the team next to the Healer, it needs these defensive CDs or it will die more often than a Sorcerer/Sage. The potential damage output of a smash is balanced by the risk that it takes by "face tanking" - tab targetting favors the target that is right in front of you, e.g., the Smash
Then where are the dps scoundrel's dcd's? or the Powertech's DcD's? or Infiltration DcD's? There aren't many for them, maurader and too a lesser extent juggernaut are the only melee classes that can take focus fire without experiencing a drop in dps, and not only that they are the only class capable of holding up under focus fire.
Quote: Originally Posted by iheartnyc View Post
3) OMG but other classes are melee too!!!

Dear friend, those other classes have long-term stealth abilities, that fecking roll ability, among other awesome utility skills NONE of which the Smash has, ability to respec into a super strong heal or tank class.
Because Juggs totally can't spec into the strongest tank spec in the game. Also please tell me how much dps you can do while stealthed.
Utility skills? Because Bloodthirst, Predation, and AoE mezz totally aren't utility skills

Quote: Originally Posted by iheartnyc View Post
4) OMG but what about your surge and power rating???

Dear friend, other classes are putting out 12k + single target hits. Smash will do this only against a PVE geared player. Other classes also have that 30% AOE mitigation ability which results in pitiful 3k smashes.
12k hits on what? A un-guarded, un-bubbled Sorc with a armor debuff on him? Oh wait smash would hit said sorc just as hard. 30% AoE reduction? Only a handful of classes have that, Also minus 30% off of a 9k hit is still a 6k hit

Quote: Originally Posted by iheartnyc View Post
5) OMG but I just suck at the game and I want to be better!!!!

Dear friend, this is the crux of the "nerf x" threads. You nerf Smash, well that will put either Jugg Smash or Powertech/Vanguard hybrid the next OP class. Still, nobody will play scoundrel DPS, shadow DPS or sage DPS in Arenas.
but without smash DPS scoudnrels, DPS shadows, etc will be less underpowered since they no longer have to be measured against smash

Quote: Originally Posted by iheartnyc View Post
6) OMG then we should nerf healing, and buff non-Smash DPS classes/builds!

Dear friend, YES! Buff those DOT builds. Buff Sage/Sorc. Also, healing needs to be looked at. Healing was and never should be intended to keep a player up indefinitely - it should just be a measure to prolong your life. Arenas should never go to the acid gas stage. The problem is, the DPS in this game is so weak that it is very hard to burn down a healer with a good tank.
This is hardly an argument for keeping smash, unless your trying to say smash is fine because of operatives? Which btw was the same argument for why old pyro was fine (healer killer) or why sniper's aren't OP (melee killer)
Also buffing all dps specs to smash level screws over non-operative healers, Vanguard and Sin tanks, etc
Crinn

Sanity is for the weak minded.

Evolixe's Avatar


Evolixe
09.02.2013 , 01:37 PM | #63
Quote: Originally Posted by Helig View Post
You forgot Infil Shadows/Deception Sins.
Oh I just love it when I blackout an obviously incoming smash and then have the marauder /sadface me after seeing that 2k crit

Or even better, force shrouding it. Although I rarely do that unless it's going to be major.. FS has better uses
Evolixe | Exilove
Darth Malgus
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Helig's Avatar


Helig
09.02.2013 , 01:50 PM | #64
Quote: Originally Posted by Evolixe View Post
Oh I just love it when I blackout an obviously incoming smash and then have the marauder /sadface me after seeing that 2k crit

Or even better, force shrouding it. Although I rarely do that unless it's going to be major.. FS has better uses
I do share the sentiment when I'm running my own Shadow.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

cs_zoltan's Avatar


cs_zoltan
09.02.2013 , 02:15 PM | #65
Quote: Originally Posted by Helig View Post
You forgot Infil Shadows/Deception Sins.
It seems I'm clueless as well, but still only 6 spec out of 24

Helig's Avatar


Helig
09.02.2013 , 02:33 PM | #66
Quote: Originally Posted by cs_zoltan View Post
It seems I'm clueless as well, but still only 6 spec out of 24
And yet all of the archetypes, and exactly half of the ACs have access to such mechanics.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

ShatteredVision's Avatar


ShatteredVision
09.02.2013 , 03:04 PM | #67
I really couldn't care less if smash is nerfed or not. I don't find it particularly OP to begin with. I switched to vengeance many moons ago on my jug and guard. Smash is incredibly easy to neutralize if you know what you're doing. I don't think good players really have a problem with it. Sorry.
I'll rain
Blood
Down

On this city

NathanielStarr's Avatar


NathanielStarr
09.02.2013 , 04:30 PM | #68
Quote: Originally Posted by ShatteredVision View Post
I really couldn't care less if smash is nerfed or not. I don't find it particularly OP to begin with. I switched to vengeance many moons ago on my jug and guard. Smash is incredibly easy to neutralize if you know what you're doing. I don't think good players really have a problem with it. Sorry.
mathematically you are proven incorrect. 99% defense 100% crit. overpowered doesn't mean it cannot ever be beaten ever. Overpowered means the chance to beat it are extraordinarily low when compared to other classes with players similar skilled. There is no achillies heel to smash. There just isn't. There should be hence the threads. You would do better on a smasher I am sure. Why is there the highest dps class with the highest defense? Doesn't really make sense.

Helig's Avatar


Helig
09.02.2013 , 04:49 PM | #69
Quote: Originally Posted by NathanielStarr View Post
mathematically you are proven incorrect. 99% defense 100% crit. overpowered doesn't mean it cannot ever be beaten ever. Overpowered means the chance to beat it are extraordinarily low when compared to other classes with players similar skilled. There is no achillies heel to smash. There just isn't. There should be hence the threads. You would do better on a smasher I am sure. Why is there the highest dps class with the highest defense? Doesn't really make sense.
"Mathematically proven"? Based on what? One cooldown and one mechanic? "Extraordinary low" chance to beat? "No achilles's heel"? "Highest defense"? Did KBN do detailed math on Smash longevity vs DPS? I want to see this math.

You're making it sound like that Undying Rage is Smash spec-exclusive, and has 50% uptime, has no hard counter in Snipers, like other classes don't have mechanics to counter theirs. Undying Rage lasts 4 seconds and all Marauders have access to it. Juggs don't. Snipers who know what they're doing obliterate Smash any day of the week. Several classes have mechanics that are directly counter Smasher mechanics, like Resilience, AoE resistance, Electronet, bubbles on the team, roots (they can bypass 1 every 15 seconds, if their target is within 10 meters), stuns (everyone is susceptible, but Smash is the most exposed because it has to be in the thick of the fight, and all stuns are 4-10 meters).

Stop whining and finish that knight (or whatever you were using for Smash). Play Smash at 55. I assure you the grass isn't as green as it seems. It's always, ALWAYS easier to whine and spew bile. You have a boo-boo, we get it. It takes a baby to cry, when it falls over and hurts itself. It takes a man to rise after a heavy blow. Stop whining, and play Smash at 55. Without a pocket healer/tank. Trying to perform the amazing feats that you describe.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Evolixe's Avatar


Evolixe
09.02.2013 , 05:00 PM | #70
Undying is a problem for the entire class. A class that has plentyful survivability without it.

So yeah, it should be removed.
Evolixe | Exilove
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