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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

ishbindeinvater's Avatar


ishbindeinvater
09.02.2013 , 09:56 AM | #51
Quote: Originally Posted by stuffystuffs View Post
Force camo increases movement speed by 30% for all mara specs.

Annihilation has a talent high up in it's tree that boosts it further.
i knew its not in the rage tree. dont forget its +30 while stealthed!! still slow
ICH BIN DEIN VAAAATEERRRRR !!!!!!!!!!!

maverickmatt's Avatar


maverickmatt
09.02.2013 , 10:06 AM | #52
Quote: Originally Posted by Xanas View Post
I can do that but first you need to tell me how am i supposed to beat a sniper as a guardian.
Snipers are relatively easy to kill. If we are picking easy kill targets, it's Sorc>Assassin>Sniper>Op DPS>Jugg Smash> Merc.

However... Sniper-killing requires that you have at least a couple DCDs available (preferrably Reflect)



LOL @ whoever said Maras were balanced because they have no 4 second stun.


Here's the problem with Maras (and operatives and snipers)

They are meant to be the easiest class for a casual player to pick up and be relatively competitive in regs.

This means they are balanced around casual play ability, where Maras NEED those DCDs to stay alive, and Operatives NEED those heals and that self heal BS.. and snipers NEED however many seconds of immunity.

The issue with balancing around the lowest common denominator is that the players who are anything more than casual will pick up this class and suddenly it's OP.

Balancing should always have been done around Ranked WZs.

Don't get me wrong, there are some difficult classes/specs to play, but in the grand scheme they should never have been the exception. Rather, they should be the rule.

anwg's Avatar


anwg
09.02.2013 , 10:22 AM | #53
Quote: Originally Posted by cashogy_reborn View Post
Why Smash/Sweep wont be nerfed: Because Bioware likes it.
More like because they are clueless.

ishbindeinvater's Avatar


ishbindeinvater
09.02.2013 , 10:46 AM | #54
Quote: Originally Posted by maverickmatt View Post
Snipers are relatively easy to kill. If we are picking easy kill targets, it's Sorc>Assassin>Sniper>Op DPS>Jugg Smash> Merc.

However... Sniper-killing requires that you have at least a couple DCDs available (preferrably Reflect)



LOL @ whoever said Maras were balanced because they have no 4 second stun.


Here's the problem with Maras (and operatives and snipers)

They are meant to be the easiest class for a casual player to pick up and be relatively competitive in regs.

This means they are balanced around casual play ability, where Maras NEED those DCDs to stay alive, and Operatives NEED those heals and that self heal BS.. and snipers NEED however many seconds of immunity.

The issue with balancing around the lowest common denominator is that the players who are anything more than casual will pick up this class and suddenly it's OP.

Balancing should always have been done around Ranked WZs.

Don't get me wrong, there are some difficult classes/specs to play, but in the grand scheme they should never have been the exception. Rather, they should be the rule.
i wouldnt say marauder is an easy class, particulary annihilation and carnage. in fact its very stressfull to play and watch thousand things. ok there might be pvp gods which are deadly with all specs and all classes, but i never feel that unbeatable with my mara. but i am only playing pugs, thats maybe why.

but a game should never be balanced around elite players, but the mass of players, because without the mass the game dies
ICH BIN DEIN VAAAATEERRRRR !!!!!!!!!!!

Evolixe's Avatar


Evolixe
09.02.2013 , 12:06 PM | #55
Healing from everything but scoundrels does need to be improved. Even scoundrels can hardly keep up in arenas. Every healer should be capable of keeping their partners alive just as well as they do now.
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AlrikFassbauer's Avatar


AlrikFassbauer
09.02.2013 , 12:46 PM | #56
Quote: Originally Posted by Yeochins View Post
If anything I want it to be nerfed so the baddies who think they're good at using the class will show. If smash ever takes a nerf you'll instantly find out 80% of the Warrior population are useless - and the other 20% will really shine.
And this 20 % are telling from the height of their Ivory Tower which has already lost earth contact ("Hello, Major Tom?") to the 80 % "you suck" and/or "L2P" ?

Quote: Originally Posted by maverickmatt View Post
The issue with balancing around the lowest common denominator is that the players who are anything more than casual will pick up this class and suddenly it's OP.
I can agree to this. However, I can not agree to this :

Quote:
Balancing should always have been done around Ranked WZs.
This is to me as if pretty normal streets and motorhighways should be built for Formular 1 racing cars.
Complex minds
Cope with
Complex problems.

Aetideus's Avatar


Aetideus
09.02.2013 , 12:50 PM | #57
Quote: Originally Posted by iheartnyc View Post
I will destroy your arguments 1 by 1:

1) OMG the AOE!!!

Dear friend, the AOE will not be an issue in Arenas unless you play against a really bad team, there really is no reason why your smash should be hitting more than one person at any given time

2) OMG those defensive CDs!!!

Dear friend, by definition, a Smash is a melee class, who typically receives the second most damage in the team next to the Healer, it needs these defensive CDs or it will die more often than a Sorcerer/Sage. The potential damage output of a smash is balanced by the risk that it takes by "face tanking" - tab targetting favors the target that is right in front of you, e.g., the Smash

3) OMG but other classes are melee too!!!

Dear friend, those other classes have long-term stealth abilities, that fecking roll ability, among other awesome utility skills NONE of which the Smash has, ability to respec into a super strong heal or tank class.

4) OMG but what about your surge and power rating???

Dear friend, other classes are putting out 12k + single target hits. Smash will do this only against a PVE geared player. Other classes also have that 30% AOE mitigation ability which results in pitiful 3k smashes.

5) OMG but I just suck at the game and I want to be better!!!!

Dear friend, this is the crux of the "nerf x" threads. You nerf Smash, well that will put either Jugg Smash or Powertech/Vanguard hybrid the next OP class. Still, nobody will play scoundrel DPS, shadow DPS or sage DPS in Arenas.

6) OMG then we should nerf healing, and buff non-Smash DPS classes/builds!

Dear friend, YES! Buff those DOT builds. Buff Sage/Sorc. Also, healing needs to be looked at. Healing was and never should be intended to keep a player up indefinitely - it should just be a measure to prolong your life. Arenas should never go to the acid gas stage. The problem is, the DPS in this game is so weak that it is very hard to burn down a healer with a good tank.
And that was deconstruction of an argument and successful counter-argument.
You forgot, you heal to full. And make us pay.
I have a Smasher and the damage output is 1.5...n bigger than other specs. The D p S and burst is not comparable.
A moderate nerf, adjustment, of the base damage of Smash wouldn't hurt the game.

L-RANDLE's Avatar


L-RANDLE
09.02.2013 , 01:21 PM | #58
Quote: Originally Posted by JackNader View Post
People need to die in PvP in order to advance objectives and they need to die at a decent pace. That's the reality of it.
QFT. And a other reason why smash is fine and actually forces healers to not be EZMODE. While this is LOL, it serves a very useful purpose in the current build.

Buff other DPS, nerf healing and Smash...
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Tired of being broke? Stop being Felica and read this.
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cs_zoltan's Avatar


cs_zoltan
09.02.2013 , 01:28 PM | #59
Quote: Originally Posted by iheartnyc View Post
Dear friend,

Please don't play loose-goosie with your numbers. You forgot to factor in 30% AOE reduction. Also you need to have 3 stacks of singularity. Also, you need to find a target that is not bubbled and not kiting you. Also, you need to be able to reach a target that has slowed/rooted you while running around dancing to kumbaya, while you're healer is screaming for you to come back to peel for him.

Thank you.
Not sure if trolling or clueless. Only marauders, AP PTs and MM Snipers have aoe reduction talent/skill. Also you have 2 charge, one of them can be used while immobilized. Get your facts straight before posting, k thx bai

Helig's Avatar


Helig
09.02.2013 , 01:31 PM | #60
Quote: Originally Posted by cs_zoltan View Post
Not sure if trolling or clueless. Only marauders, AP PTs and MM Snipers have aoe reduction talent/skill. Also you have 2 charge, one of them can be used while immobilized. Get your facts straight before posting, k thx bai
You forgot Infil Shadows/Deception Sins.
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