Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Group finder lockout when dropping for being undergeared

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Group finder lockout when dropping for being undergeared

Synavix's Avatar


Synavix
08.30.2013 , 08:51 AM | #11
Having recently healed both the new Czerka hardmodes on a fresh 55 (both my tanks and DPS were already overgeared for them, so it's hard to tell from that point of view), the only real thing that makes these any harder than the previous HMFPs is that there are built-in enrage mechanics on the regular bosses, and not just the bonus bosses. When I solo queue, I'm about 50% likely to get a group that HAS to skip the Asteroid Beast because they don't know how to push more than one button and can't beat the enrage. Similarly, I usually get groups that run out of tanks on the Sandstorm boss or hit the enrage on the water puddle boss. I've even hit the enrage on the weapons guy (I really need to learn their names...). Thankfully all the enrages are pretty forgiving, at least for a short while. None are instant wipes like the Asteroid Beast.

All you really need to successfully complete these is a group of people who is willing to listen and learn the fights, and maybe one or two people who are "decently" geared. A tank who already knows the fights is a pretty big plus, at least for the Sandstorm one.

Prototypemind's Avatar


Prototypemind
08.30.2013 , 10:55 PM | #12
I really feel that as long as you have the mechanics down these are the same as, if not easier than, the old 55HMs in terms of difficulty on the boss fights. There are some mobs that can actually cause you more trouble, and the red vs blue can be a pain depending on how the group deals with them, but that's it in terms of increased difficulty. Rasmus is very simple. The weapon's specialist isn't hard in terms of the fight, it's simply that he can blast the dps/heals to death almost instantly and there's nothing to do about it. As mentioned earlier, the circles do seem a slight bit off on him. The Duneclaw is a pain if you have a tank that can't burst/overcome movement impairing effects, but actually killing it is easy.

That said I still think Mando, Athis, and Hammer are more difficult runs, but they're all straight forward if you know your rotation. If you're lower geared then you need to be a little more precise in terms of what your strategy is.

DarthSpekulatius's Avatar


DarthSpekulatius
09.02.2013 , 02:40 AM | #13
Quote: Originally Posted by AAAAzrael View Post
I think the bosses are a bit uneven and there is quite a bit of RNG involved as well. Boss with electrified floor can tax a healer if other people are not overgeared, especially the tank. Desert storm boss is quite easy on a shadow (force speed), but guardians have quite tight situational awareness check and if they fail it it's basically a wipe (if not very overgeared).
never had any problem on my Guardian.
30% speed boost for the full Duration of the Sandstorm is great.
better then the +30% for 6sec Hold the line Vanguards have and equal to Shadows +150% for 2sec Force Speed.
and I never even tried to friendly jump, never had to.
though I don't have a 55 Vanguard so i don't know if they are as bad off as they look it's easy for Shadows and Guardians, if they are awake and have read their Skill tree (many don't).

Amaterasustee's Avatar


Amaterasustee
09.02.2013 , 03:33 AM | #14
@ OP, all I read was "I'm a baddie and always get kicked, get rid of the lockout timer so I can troll some more".

The HM aren't harder it just requires you to understand the game. I love the new Fps it really shows who is a baddie and who isn't.

Both can be MERC healed with 58s so don't give me **** about it being hard.

Another thread were the op is just telling us he's bad. Quit the game, you're ruining everyone elses game.
St - Gunslinger
Sarjantson Legacy
Tomb of Fredon Nadd

metalfenix's Avatar


metalfenix
09.03.2013 , 12:59 PM | #15
Quote: Originally Posted by Amaterasustee View Post
Both can be MERC healed with 58s so don't give me **** about it being hard.
lol Wut, I healed them with my 66 Trooper and I sweated cold, specially with bosses like the security chief on labs, damn red circles at the end make my heals useless since I had to stand still while casting my heals.
Koltowolf'Raf Commando Healer / Raf'HiredHealer Mercenary Healer
Rafa-el Scoundrel Healer
Server: The Harbinger

wainot-keel's Avatar


wainot-keel
09.03.2013 , 10:08 PM | #16
Quote: Originally Posted by metalfenix View Post
lol Wut, I healed them with my 66 Trooper and I sweated cold, specially with bosses like the security chief on labs, damn red circles at the end make my heals useless since I had to stand still while casting my heals.
pfft... dont worry about kiddies and their trash-talk. lol

Nkya's Avatar


Nkya
09.04.2013 , 09:31 AM | #17
In my experience the asteroid belt boss in hammer station is more forgiving to lesser gear. I ran it once on my tank with 2 DPS geared for the content. Other groups would have given up, but we advised each other and managed to defeat it, after the engage (tank saved theircooldown, adding a dozen of second of DPS)

Czerka is more gear dependent on some bosses. The Chief Zolkar hit my sage for 28k (equiped in 72), that'll be one shot kill for any lesser geared sage or sorcerer. The other classes don't behave much better. And it's not avoidable, it hits even after she ran a dozen of meter away from the circle. On the other hand, with good geared and skilled DPS, this russian roulette phase is dramatically shortened, avoiding wipes.

ScarletBlaze's Avatar


ScarletBlaze
09.04.2013 , 10:21 AM | #18
Op try running with a friend or a guild mate before you que up. It makes the run a lot less stressful. I know that is what my friend does and she is a healer.
A southern girl is a girl who knows full well that she can open a door for herself but prefers for the gentleman to do it because it demonstrates a sense of respect. Current Guild Roleplay: Redemption: The battle of Xa Fel https://groups.google.com/forum/?hl=...ps/r-1rAjOuo30

wainot-keel's Avatar


wainot-keel
09.04.2013 , 10:29 AM | #19
Quote: Originally Posted by Nkya View Post
In my experience the asteroid belt boss in hammer station is more forgiving to lesser gear. I ran it once on my tank with 2 DPS geared for the content. Other groups would have given up, but we advised each other and managed to defeat it, after the engage (tank saved theircooldown, adding a dozen of second of DPS)
.
That boss is usually hard when healers make it hard. If they position themselves so they avoid the stuns, healing is pretty much trivial. Unfortunately, most of the time they just eat the stun every chance they have.