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Archaeology Nodes - 75% is borked

STAR WARS: The Old Republic > English > Crew Skills
Archaeology Nodes - 75% is borked

TaishoD's Avatar


TaishoD
12.23.2011 , 05:34 AM | #11
Hmm ... have not really had any problems in harvesting archaeology or scavenging nodes in Coruscant. Nodes that are visible to me but are unusable, I write off as nodes that have been consumed / used by other players. When and if I do come back to that portion of the map at a later time, I can harvest the nodes that come up.

SanSamurai's Avatar


SanSamurai
12.23.2011 , 05:38 AM | #12
I wouldn't say 75%. I wouldn't even say majority. But I do admit to seeing my fair share of these unworkable nodes. Some times they are still unworkable after an hour or two, so it does affect the rate at which we can raise our skill without paying for the missions of course.

Only have archaelogy so far though, so I can't say anything about scavenging.

Kinda frustrating, would be nice to know when this will be looked into/fixed...

Darzil's Avatar


Darzil
12.23.2011 , 05:40 AM | #13
Quote: Originally Posted by SanSamurai View Post
Kinda frustrating, would be nice to know when this will be looked into/fixed...
Check the patch notes for the patch on the test server, in the dev tracker, this is mentioned.