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Players with a sense of entitlement

STAR WARS: The Old Republic > English > General Discussion
Players with a sense of entitlement

TUXs's Avatar


TUXs
08.29.2013 , 02:17 PM | #141
Quote: Originally Posted by AGSThomas View Post
There is a serious disconnect from what the devs are hearing and what we, the customers are saying.
I tend to agree, but I'm not going to blame the Community people here...I feel Eric and Courtney do a fantastic job interpreting our feedback. I think it gets lost between them and the Devs though. My assumption is that "Metrics" means more than feedback to some of them...and that's where I think the problem occurs. Numbers don't tell you everything.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Andryah's Avatar


Andryah
08.29.2013 , 02:26 PM | #142
Quote: Originally Posted by TUXs View Post
I tend to agree, but I'm not going to blame the Community people here...I feel Eric and Courtney do a fantastic job interpreting our feedback.
/Agree with that. The Community folks that work with us on the forum now days are awesome.

Quote: Originally Posted by TUXs View Post
I think it gets lost between them and the Devs though. My assumption is that "Metrics" means more than feedback to some of them...and that's where I think the problem occurs. Numbers don't tell you everything.
Honestly.. I don't think there is much of any loss of fidelity between the players here, through the Community Team, and the devs. Last year... yeah.. there was a noticeable amount I think. but not with this community team nor the current state of the dev team.

I think the challenge is the producers and the dev team do not 100% agree with players on the game and decisions about the game. For the most part, I do not fault players (they want what they want) nor devs (who are charged with the long term and broad based care of the game). I've never seen an MMO where the players and the devs saw eye to eye on more then about 60% of the state of the game. And of the remaining 40%... most of the time.. the players and devs come to a common understanding to agree to disagree on about all but 10%. The 10% is where the conflict is and likely always will be. Some players conflate the 10% as though it's 90%.... and I'm sure some of the devs marginalize the 10% in the context of importance to address. But again.. it's normal for MMOs.. give or take 5% IMO. I really do not see much deviation from this on SWTOR. MMOs are complex organisms.. both socially and mechanically. I don't think some players fully appreciate the complexity, but I'm pretty sure Bioware does.

There are however notable numbers of players that are playing in their minds a different game then is being produced.. and for them.. I encourage you to adjust to the game or find the one you love that actually meets your minds needs. There is nothing wrong with playing the right MMO for you.. and if it is this one.. awesome.. if not.. awesome if you can find one that is.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

DOHboy's Avatar


DOHboy
08.29.2013 , 02:40 PM | #143
Quote: Originally Posted by Andryah View Post
/Agree with that. The Community folks that work with us on the forum now days are awesome.



Honestly.. I don't think there is much of any loss of fidelity between the players here, through the Community Team, and the devs. Last year... yeah.. there was a noticeable amount I think. but not with this community team nor the current state of the dev team.

I think the challenge is the producers and the dev team do not 100% agree with players on the game and decisions about the game. For the most part, I do not fault players (they want what they want) nor devs (who are charged with the long term and broad based care of the game). I've never seen an MMO where the players and the devs saw eye to eye on more then about 60% of the state of the game. And of the remaining 40%... most of the time.. the players and devs come to a common understanding to agree to disagree on about all but 10%. The 10% is where the conflict is and likely always will be. Some players conflate the 10% as though it's 90%.... and I'm sure some of the devs marginalize the 10% in the context of importance to address. But again.. it's normal for MMOs.. give or take 5% IMO. I really do not see much deviation from this on SWTOR. MMOs are complex organisms.. both socially and mechanically. I don't think some players fully appreciate the complexity, but I'm pretty sure Bioware does.

There are however notable numbers of players that are playing in their minds a different game then is being produced.. and for them.. I encourage you to adjust to the game or find the one you love that actually meets your minds needs. There is nothing wrong with playing the right MMO for you.. and if it is this one.. awesome.. if not.. awesome if you can find one that is.
I may burn for this but...
/thread

mmjarec's Avatar


mmjarec
08.29.2013 , 02:40 PM | #144
Quote: Originally Posted by AGSThomas View Post
The customer service representative is supposed to approach the devs with what the community wants (in a perfect world) The devs make too much money to sit there and listen to the community, so they hire these guys. The first one got fired (I forget his name Stephen something?) just before the game went F2P.. I wonder why.

There is a serious disconnect from what the devs are hearing and what we, the customers are saying.
My point is iternally they should have someone with enough creative vision to work on future game design. If you rely on players 99% of them will skew what the say to benefit themselves

bsbrad's Avatar


bsbrad
08.29.2013 , 02:46 PM | #145
^^ Remember 43.68% of all statistics are made up

While I agree with you that the devs and general populace do not always see eye to eye on content, a little more feedback from the development team would be great.

I remember when the Guild Wars combat team when making balancing decisions would along with the patchnotes issue their reasoning for every buff/debuff and while some decisions were not liked, the feedback was appreciated.
Also the combat team used to take the opinions of the main PVPers (in their mind), similar to the class discussions however this was usually done offline.

I am sure it wouldn't be too difficult for the developers/community team to get in touch with the more active players from both a PVE/PVP perspective and maybe create a brainstorming session over Skype or something to get active feedback, I know the Cantina tour is trying to resolve this but the experienced players asking pertinent questions can be lost in the crowd. The metrics can be skewed as while they give a statistical trend they do not show disparities in players skill nor in {sic} perception.

As far as the entitlement question that is posed, MMO players tend to have a closed mind when it comes to what they deserve/earn. For instance, a FOTM player will never ask for his/her class to be nerfed, just like the person who wins the lottery on the CM will never ask for the item to be more widely available as their sense of uniqueness or just one upping the fellow player always gets in the way.
N'abi
Harbinger
The answer is easy the question is not....oh who am I kidding!!!.

Spatology's Avatar


Spatology
08.29.2013 , 02:56 PM | #146
Quote: Originally Posted by Andryah View Post
/Agree with that. The Community folks that work with us on the forum now days are awesome.



Honestly.. I don't think there is much of any loss of fidelity between the players here, through the Community Team, and the devs. Last year... yeah.. there was a noticeable amount I think. but not with this community team nor the current state of the dev team.

I think the challenge is the producers and the dev team do not 100% agree with players on the game and decisions about the game. For the most part, I do not fault players (they want what they want) nor devs (who are charged with the long term and broad based care of the game). I've never seen an MMO where the players and the devs saw eye to eye on more then about 60% of the state of the game. And of the remaining 40%... most of the time.. the players and devs come to a common understanding to agree to disagree on about all but 10%. The 10% is where the conflict is and likely always will be. Some players conflate the 10% as though it's 90%.... and I'm sure some of the devs marginalize the 10% in the context of importance to address. But again.. it's normal for MMOs.. give or take 5% IMO. I really do not see much deviation from this on SWTOR. MMOs are complex organisms.. both socially and mechanically. I don't think some players fully appreciate the complexity, but I'm pretty sure Bioware does.

There are however notable numbers of players that are playing in their minds a different game then is being produced.. and for them.. I encourage you to adjust to the game or find the one you love that actually meets your minds needs. There is nothing wrong with playing the right MMO for you.. and if it is this one.. awesome.. if not.. awesome if you can find one that is.
Yes, there will always be a conflict of interest. Players want more content at a cheaper or same price. EA will always want more money for less initial capital and overhead.

More importantly, I think EA/Bioware is the wrongfully entitled party in this relationship.

Some customers are willing to settle for less at the end of the day because most of their enjoyment while playing comes from the MMO enviorment and not the actual content or its quality.

TUXs's Avatar


TUXs
08.29.2013 , 03:03 PM | #147
Quote: Originally Posted by Andryah View Post
I think the challenge is the producers and the dev team do not 100% agree with players on the game and decisions about the game. For the most part, I do not fault players (they want what they want) nor devs (who are charged with the long term and broad based care of the game). I've never seen an MMO where the players and the devs saw eye to eye on more then about 60% of the state of the game. And of the remaining 40%... most of the time.. the players and devs come to a common understanding to agree to disagree on about all but 10%. The 10% is where the conflict is and likely always will be. Some players conflate the 10% as though it's 90%.... and I'm sure some of the devs marginalize the 10% in the context of importance to address. But again.. it's normal for MMOs.. give or take 5% IMO. I really do not see much deviation from this on SWTOR. MMOs are complex organisms.. both socially and mechanically. I don't think some players fully appreciate the complexity, but I'm pretty sure Bioware does.
I would agree. I was trying to imply that the metrics don't always support the players perception, nor do they confirm what the Devs/Producers seem to think they may. There's a lot of grey areas I think...well...maybe not "a lot"...I think your numbers (%) are actually quite similar to what I would venture to guess them at as well.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Hessen's Avatar


Hessen
08.29.2013 , 03:03 PM | #148
Quote: Originally Posted by Spatology View Post
Some customers are willing to settle for less at the end of the day because most of their enjoyment while playing comes from the MMO enviorment and not the actual content or its quality.
If only there was a way to be in a generic MMO environment for free and not pay for access to the content if you don't think it's good quality.
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting

MSchuyler's Avatar


MSchuyler
08.29.2013 , 03:35 PM | #149
Quote: Originally Posted by TUXs View Post
I tend to agree, but I'm not going to blame the Community people here...I feel Eric and Courtney do a fantastic job interpreting our feedback. I think it gets lost between them and the Devs though. My assumption is that "Metrics" means more than feedback to some of them...and that's where I think the problem occurs. Numbers don't tell you everything.
Nor does feedback. The problem here is that we don't have access to the metrics--only the feedback, so for us that's all there is. For example, they dropped 8x8 arenas (hope I said that correctly), to an immediate chorus of "Oh, noes! That's not the way to go!" But their metrics told them no one was playing them, so the cost benefit was not there. It was a drag on resources. They also said they realized 1) they were not supporting it well enough and 2) it was a "very very very difficult decision" to make.

I wish we DID have access to the metrics, or even a subset, because we have to make decisions on what stance to take based on feedback alone. We simply do not have the total picture. So when you read these forums it would appear it's all about the color of crystals, size of mounts, and class balance. I don't know what the real deal is here, but I'm convinced if anything is skewed awry, it's members' feedback.

Andryah's Avatar


Andryah
08.29.2013 , 03:53 PM | #150
Quote: Originally Posted by MSchuyler View Post
I wish we DID have access to the metrics, or even a subset, because we have to make decisions on what stance to take based on feedback alone. We simply do not have the total picture.
I agree.

Then again.. the average forum member is quite capable of misusing data for their own means or just in random acts of virtual silliness. So while people experienced with data and data analysis could gleen some valuable insight from the telemetry they have in Austin... in many cases.. it would be equivalent of giving primates loaded guns and leaving them in their encounter and coming back and wondering why there were dead primates laying all over the place and upon forensic analysis finding that 50% were self-inflicted shots to the primates noodle box. 40% were drive-bys, and the other 10% died crapping themselves in fear. Exaggeration to make a point? ... yes indeed. More true then people want to admit? yes indeed.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.