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Players with a sense of entitlement

STAR WARS: The Old Republic > English > General Discussion
Players with a sense of entitlement

Cyberwoman's Avatar


Cyberwoman
08.28.2013 , 02:36 PM | #101
Quote: Originally Posted by ImpactHound View Post
Please elaborate; which elements of the Empire's Section X daily "Bioanalysis" do you find fun? Is is the killing of 10 beasts(that are either silver champions solo or pack of champion, regulars or gold bosses) or picking up 10 bones and poop? Is it the sequential stages that lead to a tent to click on a console? Is it riding into a green mission instance to tag a boss rancor with a dart and then kill it? Or is it the delivery back to base to a dropbox with no intro or outro voice acting?
Section X isn't a great example of a good dallies section in my opinion (Although not as bad as some people say in my opinion) but the Makeb weekly and especially the CZ-198 dallies were really a step in the right direction (Despite the lack of story).
"There's no point in being grown up if you can't be childish sometimes." The Fourth Doctor, Doctor Who
Chinbu, Hekit, Shieye, Hunk'a, Bi'song, Paign'ton, Ga'vin, Char-bi
Griffa, Ga'athei, Valamist , V'woolf, Equ'mar, No'lara, Vampora

Hessen's Avatar


Hessen
08.28.2013 , 03:47 PM | #102
Quote: Originally Posted by ImpactHound View Post
Please elaborate; which elements of the Empire's Section X daily "Bioanalysis" do you find fun? Is is the killing of 10 beasts(that are either silver champions solo or pack of champion, regulars or gold bosses) or picking up 10 bones and poop? Is it the sequential stages that lead to a tent to click on a console? Is it riding into a green mission instance to tag a boss rancor with a dart and then kill it? Or is it the delivery back to base to a dropbox with no intro or outro voice acting?
Zone-out, winding down, quick gameplay without needing to think or concentrate hard is the biggest gaming market out there at the moment.

So mindlessly easily killing a group of mobs then handing in for instant cash/xp is absolutely valid content.
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting

Ebazinam's Avatar


Ebazinam
08.28.2013 , 05:27 PM | #103
Quote: Originally Posted by CosmicKat View Post
I don't hate it. In small doses it's alright for an alt-aholic like myself. I also roleplay and the game really doesn't matter a whole lot for that, it's 95% down to the players.

Mostly though... I've been playing MMO's since before the term existed. They've become a time-wasting habit. I was going to bail and try another one, but all the others are either too old, WoW, WoW clones, or more F2P crap.
After reading through so many of your posts...this is my favorite. In such a short post, you have provided some insight into the driving forces of cosmickat posts.

It is clear that you would complain no matter what MMO you play. Must be a sense of entitlement . (The ASG definition, not webster's)

bionamaster's Avatar


bionamaster
08.28.2013 , 05:38 PM | #104
Quote: Originally Posted by curtkram View Post
i'll refer you to this thread as a primer:
http://www.swtor.com/community/showthread.php?t=136348

this is a thread that references 'a million players.'
http://www.swtor.com/community/showthread.php?t=260271

and since you don't know what "customer is always right" means, i would stand by my previous suggestion that you not work with customers.
Neither thread says they lost a million players, one only said they had a million players. Disproves one of my points, but not the more important one. The other is a player assessment, which I don't use as solid evidence. And I don't really understand your third point. "The customer is always right" means listen to the customer and work to make them happy, correct? If they did that, the game would be a mess.
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mmjarec's Avatar


mmjarec
08.28.2013 , 06:24 PM | #105
How is cz198 so much better? Its still click to pickup and kill x amount quests exactly like every other planet

curtkram's Avatar


curtkram
08.28.2013 , 07:05 PM | #106
Quote: Originally Posted by bionamaster View Post
Neither thread says they lost a million players, one only said they had a million players. Disproves one of my points, but not the more important one. The other is a player assessment, which I don't use as solid evidence. And I don't really understand your third point. "The customer is always right" means listen to the customer and work to make them happy, correct? If they did that, the game would be a mess.
the first is the start of thousands of posts about declining server population

the second is from some EA shareholder thing or something. further research should validate those numbers. unless you need me to spoonfeed everything to you.

i do not think this game would be a mess if bioware had happy customers. your sense of entitlement is incredible (in the forum definition, not the real definition).

SecretScientist's Avatar


SecretScientist
08.28.2013 , 10:17 PM | #107
Quote: Originally Posted by bionamaster View Post
Neither thread says they lost a million players, one only said they had a million players. Disproves one of my points, but not the more important one. The other is a player assessment, which I don't use as solid evidence. And I don't really understand your third point. "The customer is always right" means listen to the customer and work to make them happy, correct? If they did that, the game would be a mess.
The only numbers that are trustworthy are the ones released by EA themselves. Frank Gibeau, President-EA Labels, Electronic Arts, Inc., has stated their subscriber numbers several times in their earnings conference calls.


"We currently have a little over 1.7 million active subscribers."
FEBRUARY 01, 2012
EA - Q3 2012 Electronic Arts Inc. Earnings Conference Call

"...a solid base of around 1.3 million subscribers."
MAY 07, 2012
EA - Q4 2012 Electronic Arts Inc. Earnings Conference Call

"...subscriptions have been on a declining trajectory and have now slipped below 1 million."
JULY 31, 2012
EA - Q1 2013 Electronic Arts Inc. Earnings Conference Call

"And the number of subscriptions has stabilized at just under half a million."
May 7th, 2013
EA - Q4 2013 Electronic Arts Inc. Earnings Conference Call

You can find the transcripts on EA's website

I noticed you guys keep going back and forth about "the customer is always right". That's a phrase most often used by the general public. In the worlds of Sales and Marketing, the more appropriate but lesser used phrase is "the customer is king".

Personally, I prefer the more obscure but most insightful phrase: The customer is the king maker.

Hessen's Avatar


Hessen
08.29.2013 , 05:22 AM | #108
Give the customer what they want

vs

Tell the customer what they want
Twisted
EU - Tomb of Freedon Nadd
16m Raiding Guild - Recruiting

curtkram's Avatar


curtkram
08.29.2013 , 05:32 AM | #109
Quote: Originally Posted by Hessen View Post
Give the customer what they want

vs

Tell the customer what they want
vs

actively listen to the customer and treat them the way you would want to be treated.

FlyinSpaghetti's Avatar


FlyinSpaghetti
08.29.2013 , 05:34 AM | #110
I do think bioware is listening, however I don't think they are listening to the right people...
Quote: Originally Posted by BaronV View Post
Thats no moon... thats a CARTEL COIN!