Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Can we get a developer dialogue going on why class stories are not in the cards?

STAR WARS: The Old Republic > English > General Discussion
Can we get a developer dialogue going on why class stories are not in the cards?

ZionHalcyon's Avatar


ZionHalcyon
08.28.2013 , 07:57 AM | #31
Quote: Originally Posted by ERenfield View Post
The man-power isn't shorter by necessity, just by choice. It's well documented that the move to F2P increased, rather than decreased, their profit margin. They're making a lot of money: the issue is where (and on what) they invest it.


This is why I think the OP has an excellent point with this thread. If we can discuss things like the content of cartel packs with the developers, we can discuss what we want from the game itself, and what they're willing to give us.

(And what we're willing to give them back in return. The cold calculus of profit.)
Correct. And if we can show them (in a non-confrontational manner) that there is still enough of a demand for class stories in some form, then perhaps that will change their thinking on how they approach it (and for what its worth, I've seen a lot of people on the forums wanting class quests back, but I think the volume remains an unknown quantity until you see a number of different voices in a singular thread all pulling the rope in the same direction on a topic, aka class stories in this case.

Jedi_Boba's Avatar


Jedi_Boba
08.28.2013 , 08:33 AM | #32
I'm on board. The reason I just unsubbed was because of it.
He's more machine now than man, twisted and evil

MisterBlackJack's Avatar


MisterBlackJack
08.28.2013 , 08:40 AM | #33
Quote: Originally Posted by ZionHalcyon View Post
The Emperor's VOICE is dead. He is searching for a replacement, which is why he is out of commission at the moment and using his hands to communicate his will with the Wrath. That was what were in the emails.

The VOICE is what was killed at the end of the Jedi Knight Storyline, NOT the emperor himself as the Knight was led to believe.
Actually it was confirmed by Hall Hood, the lead writer of the game and the lead writer of the JK story, that the Knight does infact destroy the Emperor's body. It was in an interview with Mos Eisley Radio before Makeb was released
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

ZionHalcyon's Avatar


ZionHalcyon
08.28.2013 , 09:24 AM | #34
Quote: Originally Posted by MisterBlackJack View Post
Actually it was confirmed by Hall Hood, the lead writer of the game and the lead writer of the JK story, that the Knight does infact destroy the Emperor's body. It was in an interview with Mos Eisley Radio before Makeb was released
Link?

Bojangle's Avatar


Bojangle
08.28.2013 , 09:24 AM | #35
Quote: Originally Posted by ERenfield View Post
The man-power isn't shorter by necessity, just by choice. It's well documented that the move to F2P increased, rather than decreased, their profit margin. They're making a lot of money: the issue is where (and on what) they invest it.


This is why I think the OP has an excellent point with this thread. If we can discuss things like the content of cartel packs with the developers, we can discuss what we want from the game itself, and what they're willing to give us.

(And what we're willing to give them back in return. The cold calculus of profit.)
It is actually shorter by necessity because of money. They can't afford to keep extra devs AND add a whole new team for the CM. The whole reason going f2p was because they needed more money and subs weren't enough due to cancellations. You don't have to spend that extra money for CM developers then you have that extra money to add in-game developers. Adding extra developers allows you to do a lot more things like maybe keep up with class stories. You already have to keep up with content in general via Operations, events, pvp stuff, balancing classes, etc. Simply not tons of time left for other things which requires man power.
(•)≡ǁ/////ǁ(₪)ǁǁ[██████████████████████████████)

ZionHalcyon's Avatar


ZionHalcyon
08.28.2013 , 09:26 AM | #36
Quote: Originally Posted by Bojangle View Post
It is actually shorter by necessity because of money. They can't afford to keep extra devs AND add a whole new team for the CM. The whole reason going f2p was because they needed more money and subs weren't enough due to cancellations. You don't have to spend that extra money for CM developers then you have that extra money to add in-game developers. Adding extra developers allows you to do a lot more things like maybe keep up with class stories. You already have to keep up with content in general via Operations, events, pvp stuff, balancing classes, etc. Simply not tons of time left for other things which requires man power.
Then let the devs tell us that. For the longest time, people swore stories weren't being continued because of Voice Over cost. Cue SWTOR devs, who said, no, thats not the case.

So while what you said does make some sense, that may not reflect the development reality that is in the Bioware walls, which is why I cautioned you not to speak for them.

Mercurial_Harpy's Avatar


Mercurial_Harpy
08.28.2013 , 10:19 AM | #37
Quote: Originally Posted by ZionHalcyon View Post
Then let the devs tell us that. For the longest time, people swore stories weren't being continued because of Voice Over cost. Cue SWTOR devs, who said, no, thats not the case.

So while what you said does make some sense, that may not reflect the development reality that is in the Bioware walls, which is why I cautioned you not to speak for them.
This. ^^

You know, I'm not sure why (a vocal few) people are surprised SO many players are unhappy with EA/Bioware's decision to discontinue releasing class story. EA/Bioware are the ones that set the bar as high as they did to draw customers. Now, coming up on the 2 year mark, when players were reasonably expecting enough time had passed for their "saga" to be continued, EA/Bioware basically says "Nah...yeah all those things were promised at launch regarding story? Well you're not getting them. But here's some neat new dye-able armor! Thank's for subbing..."

O_o

Requesting a little clarity from the Developers on this matter is not unreasonable. "Your" personal story was one of the lynchpins of the game. Never mind the fact that many of the class stories have loose ends yet to be tied up. So yeah, people are upset that what we are left with is more Makebs and the Cartel Market.
* * *
~The Argost Legacy~

~Jedi Covenant~

dipstik's Avatar


dipstik
08.28.2013 , 10:45 AM | #38
i remember when i realized they were not going to continue class stories. in an interview with a producer, teh producer said "we are concentrating on group stories," which meant no class stories. then at the meet and greet i asked about class stories and they said "many of the class stories have already been closed"

they will continue to viel their inability to generate the kind of meaningful RPG story branches, bioware became popular for, by saying they are concentrating on group/galactic storylines of epic proportion. they will say that the war is the story and they are bringing everyone into the fold by doing it this way... but its just a cop out as far as im concerned

Arkerus's Avatar


Arkerus
08.28.2013 , 10:50 AM | #39
Quote: Originally Posted by ZionHalcyon View Post
Then let the devs tell us that. For the longest time, people swore stories weren't being continued because of Voice Over cost. Cue SWTOR devs, who said, no, thats not the case.

So while what you said does make some sense, that may not reflect the development reality that is in the Bioware walls, which is why I cautioned you not to speak for them.
They never said that. EVER. They never said VO won't continue because of VO cost. STOP MAKING THINGS UP.



The reason we don't see them is all the OTHER work that goes into that. Very expensive work like mapping, environments, details, choices, paths, etc.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

ZionHalcyon's Avatar


ZionHalcyon
08.28.2013 , 11:05 AM | #40
Quote: Originally Posted by Arkerus View Post
They never said that. EVER. They never said VO won't continue because of VO cost. STOP MAKING THINGS UP.



The reason we don't see them is all the OTHER work that goes into that. Very expensive work like mapping, environments, details, choices, paths, etc.
Reading is a skill Arkerus.

I said players were saying there won't be more class stories because of voiceover costs, and then said the devs came in and corrected the players and told them voice over cost wasn't the prohibitive thing preventing that, and that voiceovers are already factored into the budget going forward.

Did I really need to reiterate that? I don't need to stop making things up, you need to learn to read, dude.