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Why must the ability to heal as a DPS = underwhelming performance as a DPS?

STAR WARS: The Old Republic > English > General Discussion
Why must the ability to heal as a DPS = underwhelming performance as a DPS?

Eitetsu's Avatar


Eitetsu
08.28.2013 , 01:04 AM | #51
The "survivability" and corresponding "DPS output\totals" of Sorcs is strictly a PVP discussion. All of you mentioning their performance in raids seem to have missed this.

Sorcs are fine in PVE content as they are, whether as healer or DPS. If you, as a sorc, are finding that you are dieing a lot or your numbers are low in raid content, I'm sorry to say that means either you are screwing up mechanics, don't have mastery of your rotation, your guild is lackluster, or any number of these things combined.

PVP is a different story. You're playing against human beings, not AI. If someone decides to mow you down, it's going to happen. Tanks can't pull them off you, and your healer(s) might be occupied with someone\something else. Other classes have a "one-click" ability or two that increases their resilience for a short time while allowing them to continue throwing out the DPS. Sorcs on the other hand, according to the dev response, are supposed to barrier (which prevents them from DPS'ing) or self-heal (which prevents DPS'ing) or bubble (which breaks quickly for the amount of resources it expends).

^That is the discussion.

mmjarec's Avatar


mmjarec
08.28.2013 , 02:14 AM | #52
Quote: Originally Posted by Eitetsu View Post
The "survivability" and corresponding "DPS output\totals" of Sorcs is strictly a PVP discussion. All of you mentioning their performance in raids seem to have missed this.

Sorcs are fine in PVE content as they are, whether as healer or DPS. If you, as a sorc, are finding that you are dieing a lot or your numbers are low in raid content, I'm sorry to say that means either you are screwing up mechanics, don't have mastery of your rotation, your guild is lackluster, or any number of these things combined.

PVP is a different story. You're playing against human beings, not AI. If someone decides to mow you down, it's going to happen. Tanks can't pull them off you, and your healer(s) might be occupied with someone\something else. Other classes have a "one-click" ability or two that increases their resilience for a short time while allowing them to continue throwing out the DPS. Sorcs on the other hand, according to the dev response, are supposed to barrier (which prevents them from DPS'ing) or self-heal (which prevents DPS'ing) or bubble (which breaks quickly for the amount of resources it expends).

^That is the discussion.
So you want to be able to heal or mitigate dmg while dpsing non stop? First off tanks *CAN* pull them off you and dramitically decrease their dmg output you seem to want the benefit of all classes with no drawbacks.

You say dps classes can activate mitigation and continue dpsing which they can. And so you can you. It costs one Gcd You also seem to forget They cant heal themselves whenever they want Id gladly give up a few seconds of dps to be able to heal. You also seem to forget that you have range to keep people off you. If you let them stay on you its your fault. Your mentaility of constant dps is to blame. You also forget they have to be in melee range and cannot blast away without putting themselves in danger like you can

Sorcs should not and will not get these changes because a few sorcs dont know how to pvp their class. You have survivability you jist have to be smart enough to use it correctly

Its insanely stupid to think you should be able to face tank and mitigate and continue to blast away. If you dont like it pick another class because sorc is obviously beyond your strategy level

Slicksteezin's Avatar


Slicksteezin
08.28.2013 , 02:25 AM | #53
OP sorry i have to say it, but most of what you are saying is just talking out of your ***. The ability to heal does not hinder the classes DPS potential in any way shape or form. Saying self healing DPS classes can't come within a 5-10% DPS margin output of strictly DPS classes is silly. Merc can do every bit as much DMG as a sniper, certainly more burst - probably a little less sustained. And i've seen operatives that can wreck a marauder in DPS parses. This an unnecessary thread.
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Eitetsu's Avatar


Eitetsu
08.28.2013 , 02:36 AM | #54
Quote: Originally Posted by mmjarec View Post
So you want to be able to heal or mitigate dmg while dpsing non stop? First off tanks *CAN* pull them off you and dramitically decrease their dmg output you seem to want the benefit of all classes with no drawbacks.

You say dps classes can activate mitigation and continue dpsing which they can. And so you can you. It costs one Gcd You also seem to forget They cant heal themselves whenever they want Id gladly give up a few seconds of dps to be able to heal. You also seem to forget that you have range to keep people off you. If you let them stay on you its your fault. Your mentaility of constant dps is to blame. You also forget they have to be in melee range and cannot blast away without putting themselves in danger like you can

Sorcs should not and will not get these changes because a few sorcs dont know how to pvp their class. You have survivability you jist have to be smart enough to use it correctly

Its insanely stupid to think you should be able to face tank and mitigate and continue to blast away. If you dont like it pick another class because sorc is obviously beyond your strategy level
Guy, I was not arguing in favor of any of this. I don't even play a Sorc (yet--she is only lvl 35). I was merely pointing what the argument actually IS. People keep bringing up performance in PvE, which is NOT what people are talking about when it comes to Sorcs. It is STRICTLY a PvP discussion. And I don't PvP much at all, let alone competitively, so I cannot comment specifically on Sorc effectiveness in PvP.

As a matter of fact, I DO NOT support ANY changes to Sorcs at this time, as I believe they are fine. I hate it when (claimed) issues in PvP end up forcing changes that affect PvE, especially when that issue does not also exist in PvE.

Nowhere did I mention any personal observations or experiences, and you assumed I'm a whiny Sorc who wants to be OP. You know what happens when you ASSume things, eh?

Ratajack's Avatar


Ratajack
08.28.2013 , 04:05 AM | #55
Quote: Originally Posted by DarkIntelligence View Post
I don't know how you could have possible gotten than from my OP, unless you simply didn't read it. What I clearly stated was that DPS classes with the ability to heal are unjustifiably punished with a lower overall DPS and survivability simply because they have healing abilities. Those abilities, however, not only fail to justify those loses but also are for all intents and purposes entirely obsolete when it comes to both PvE and PvP group content, and not even close to "top-notch" as you seem to imply (or you simply don't know what you are talking about).

I will put it in even simpler terms for you: The developers decided that purely DPS advanced classes that happen to have the ability to heal left over from picking that class (i.e. inquisitor --> sorcerer) should not be able to DPS nor have defensive abilities and cooldowns on par with other DPS classes that do not have the ability to heal, because apparently they perceive those latent healing abilities as giving said classes some kind of an advantage when in reality they are all but useless. Those are simply the facts about the state of the game at this time.

If you can't grasp that then I can't help you.
There are NO purely DPS classes that have the ability to heal. Having the ability to heal, by it's very nature, makes that class a hybrid.

You may spec into DPS, but as long as you have the ability to heal, you are NOT purely DPS and so should not have top notch DPS, or even within 5%.

Grayseven's Avatar


Grayseven
08.28.2013 , 06:03 AM | #56
Quote: Originally Posted by Ratajack View Post
There are NO purely DPS classes that have the ability to heal. Having the ability to heal, by it's very nature, makes that class a hybrid.

You may spec into DPS, but as long as you have the ability to heal, you are NOT purely DPS and so should not have top notch DPS, or even within 5%.
Wrong. A damage spec means you are a pure DPS. Heal specs can still do damage and that doesn't make them hybrids.

DPS specs with heals have lousy heals. Lousy. They take way too long to use or do too little healing with a long cooldown. Their availability does not make that AC a hybrid.

DPS specs with available heals should not have their DPS gimped just because those heals are available, but neither should those heals be worth more than any other "oh crap" ability that the DPS spec may have.
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hadoken's Avatar


hadoken
08.28.2013 , 06:52 AM | #57
Quote: Originally Posted by Eitetsu View Post
The "survivability" and corresponding "DPS output\totals" of Sorcs is strictly a PVP discussion. All of you mentioning their performance in raids seem to have missed this.
The context of the Q&A actually was for both PVE and PVP. Perhaps you missed that.

hadoken's Avatar


hadoken
08.28.2013 , 06:55 AM | #58
Quote: Originally Posted by Grayseven View Post
Wrong. A damage spec means you are a pure DPS. Heal specs can still do damage and that doesn't make them hybrids.

DPS specs with heals have lousy heals. Lousy. They take way too long to use or do too little healing with a long cooldown. Their availability does not make that AC a hybrid.

DPS specs with available heals should not have their DPS gimped just because those heals are available, but neither should those heals be worth more than any other "oh crap" ability that the DPS spec may have.
While I and it would appear most of the sorc players that have given feedback agree, it seems that BioWare is changing their stance on class roles. At least their answer implies that DPS specced classes are expected to use heals as defensive cooldowns now. It's a pretty disappointing answer and position. Really changes the game from how it was advertised/designed up until now.

AlrikFassbauer's Avatar


AlrikFassbauer
08.28.2013 , 07:01 AM | #59
Quote: Originally Posted by mmjarec View Post
Sorcs should not and will not get these changes because a few sorcs dont know how to pvp their class.
Few ? In Radom PUG PvP ? Which has of course an considerably MUCH HIGHER number of players than Ranked (which is about 1 % of the complete player base) ?
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DarkIntelligence's Avatar


DarkIntelligence
08.28.2013 , 10:08 AM | #60
Quote: Originally Posted by mmjarec View Post
Are you kidding you arent punished with lower survivability your heals are your survivability. Why do you think a ranged class that can heal should even have above aberage dps. You habe more dls than a melee class that cant heal

I just played with my 55 sorc and sin and you can snooze while playing a sorc its already ezmode. The only thing tjat is detrimental to your survivability is your playstyle and attitude you arent rambo. You have max distance for a reason and its not face tanking
I don't know what is it you just played with your sorc, but I can tell you it wasn't end game PvE or PvP your heals in that environment are, as I already stated, all but useless and certainly cannot ensure your survivability in anything other than solo content. No body is talking about "face tanking" or a "rambo playstyle" no idea why you are even bringing this up, unless, again, you are simply talking about solo content and leveling which coincidentally appears to be the extend of your experience with sorcs.
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