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Why must the ability to heal as a DPS = underwhelming performance as a DPS?

STAR WARS: The Old Republic > English > General Discussion
Why must the ability to heal as a DPS = underwhelming performance as a DPS?

iamthehoyden's Avatar


iamthehoyden
08.27.2013 , 04:48 PM | #31
Quote: Originally Posted by Andryah View Post
Well, the only place it can really be considered in any way sub-optimal would be in OPs raids. But even then... a well played and geared Sorc/Sage can still pull their weight vs pure DPS and have some additional emergency utility. So in the end.. this smells like leet min/max mindset in an OPs environment.

Sure in a min/max raid formation.. it fails.. because that's 10% less DPS....but this game really does not work on extreme raid (OPs) like some other MMOs insist on doing.
To exclude classes from content due to design failures is unacceptable.
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SNCommand's Avatar


SNCommand
08.27.2013 , 04:52 PM | #32
Quote: Originally Posted by iamthehoyden View Post
To exclude classes from content due to design failures is unacceptable.
Pretty much this, if a DPS Sorc has nothing that would help the operations group get closer to beating the enrage timer that other DPS classes can do better then they're useless, and that means a lot of people are paying to play with a class that's useless for a part of the game
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Andryah's Avatar


Andryah
08.27.2013 , 05:28 PM | #33
Quote: Originally Posted by iamthehoyden View Post
To exclude classes from content due to design failures is unacceptable.
Exclusion is a player problem much more then a class design problem in this MMO. We're not talking about broken classes here.. we are debating over 10-15% dps differences. Hardly life changing in this games end game content.

Who in a raiding guild in this game would exclude a capable and competent Sage/Sorc for being a bit less DPS then say Mr Pew Pew? The OPs in this game are not that tough that you win/lose on this sore of min/max mindset. While learning a new OP... maybe.. if you are worried about timers. On farm status.. no way.

if you are referring to basic PUG mind set.. well.. that's always going to be a problem as the players will always perceive one class or more classes as red headed step children and other classes as FoTM.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
08.27.2013 , 05:29 PM | #34
Quote: Originally Posted by SNCommand View Post
Pretty much this, if a DPS Sorc has nothing that would help the operations group get closer to beating the enrage timer that other DPS classes can do better then they're useless, and that means a lot of people are paying to play with a class that's useless for a part of the game
Because end game content is raging hard in this game.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Grayseven's Avatar


Grayseven
08.27.2013 , 05:36 PM | #35
Quote: Originally Posted by Andryah View Post
Because end game content is raging hard in this game.
It comes down to the simple fact that players of certain classes WILL be excluded if they are performing sub-par, regardless of how little below sub-par they are. 10-15% doesn't seem like much but it's enough to make or break some OP's groups running NiM or even trying to move through HM progression.

It may not be a big problem, but it is still an issue and needs addressed.
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Nempo's Avatar


Nempo
08.27.2013 , 05:48 PM | #36
Quote: Originally Posted by Covaltage View Post
In the case of Sages and Sorcs, where both DPS and survivability are lower than other ranged DPS classes? Yes. Both.
You don't know how to play them than. My sorc hits 500k damage regularly AND 200k heals by th end of the bigger warzones.

Being able to heal others is a huge benefit (if you have heals and don't heal a ball carrier or help save someone in a rough 1 on 1 you really are laxing on utilizing ALL of your available skills) over those who can't.

Can you heal yourself and save yourself from a beatdown? No. Can you stun someone that is beating on an ally and then heal THEM? Why, yes, yes you can. Doing so will regularly save them actually.

Really it sounds like those who don't understand hybrid gameplay seriously need to rethink their chosen class. If you have access to heals, you always have them, therefore it is assumed you will actually put them to use in saving a teamate.

So many focus on the fact those heals don't help themselves all that much and then get butthurt over the tax. Guess what? They don't help you, they help your team. If you choose to not make proper use of them in tandem with other skills to rescue allies...what good are you? Sure you can cause 4k damage in timely hits or 4-6k in heals while the person you are helping does damage.

A team win is > your personal stats
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Andryah's Avatar


Andryah
08.27.2013 , 05:53 PM | #37
Quote: Originally Posted by Grayseven View Post
It comes down to the simple fact that players of certain classes WILL be excluded if they are performing sub-par, regardless of how little below sub-par they are. 10-15% doesn't seem like much but it's enough to make or break some OP's groups running NiM or even trying to move through HM progression.

It may not be a big problem, but it is still an issue and needs addressed.
I understand.. but in a guild setting (assuming a mature and thoughtful guild) it's never just about class. There is also spec, gear, player skill, group balance all to factor in. Not to mention care and attention to all guild members.

If your context is random PUG of Ops.. enough said right there IMO. It's always going to be weenie sauce festing.

Also.... I'd take a well played Sorc over a mediocre Sniper any day. And I play both.

My point is that in group play.. it's not as two dimensional as simply raw player class. So every class does not need to be an exact harmonious match with every other class.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

ekimmak's Avatar


ekimmak
08.27.2013 , 05:58 PM | #38
Quote: Originally Posted by SNCommand View Post
If Bioware made healing useless for a DPS Sorc and gave us a group buff like Marauders and Snipers have while making our DPS close to equal I would be extremely happy with that
I hope you're talking about Transcendence and not Inspiration. Inspiration was a massive QQ fest, and has been nerfed so hard that it's actually a hindrance to an op to use it, because not only is the boost negligible, but it also prevents you (and any other sentinels) from building centering to use an actually useful ability. If the devs make the change they mentioned during sentinel questions, and allow building centering during transcendence, then yeah, it'll be somewhat more potent. But not by much.
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DarkDisturbed's Avatar


DarkDisturbed
08.27.2013 , 06:01 PM | #39
Quote: Originally Posted by Andryah View Post
Because end game content is raging hard in this game.
Betcha you haven't cleared it, hard to raid when you're arguing semantics on the forums.

DarkIntelligence's Avatar


DarkIntelligence
08.27.2013 , 06:05 PM | #40
Quote: Originally Posted by iamthehoyden View Post
To exclude classes from content due to design failures is unacceptable.
My point exactly. Yes excluding people is an event that originates from the player base (as does everything for that matter...) but the reason it exists is very much a design failure pure and simple. As things are atm there is absolutely no reason why having the ability to heal as an otherwise DPS class should result in underwhelming DPS and overall survivability. Basically I just restated the point of my original post because, you know what, it is not so much a point as a FACT.
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