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Condemned 5/5 Eternity Vault


Jurugar's Avatar


Jurugar
12.23.2011 , 02:59 AM | #21
Quote: Originally Posted by Kibaken View Post
Just curious, of what dropped is there any indication that the mod system (as in hilts/armoring/barrels of raid-equivalent rating) are obtainable to allow for custom gear being viable at end-game or do all signs point to CloneCraft for raid groups?
The gear that drops has enhancements and mods that are as of yet unattainable through other means (crafting, commendations, etc).

Artacks's Avatar


Artacks
12.23.2011 , 04:03 AM | #22
Quote: Originally Posted by Jurugar View Post
The gear that drops has enhancements and mods that are as of yet unattainable through other means (crafting, commendations, etc).
You obviously haven't done much crafting slacker

Kibaken's Avatar


Kibaken
12.23.2011 , 04:11 AM | #23
Quote: Originally Posted by Jurugar View Post
The gear that drops has enhancements and mods that are as of yet unattainable through other means (crafting, commendations, etc).
I was talking more about if the loot tables/other raid-commendation vendors have hilts/barrels/armoring (the things that are now un-extractable from artifacts) for sale to bring custom gear up to par. I have a feeling this isn't the case.
The Aurion Legacy

Nylos Aevir Salrik Lyrax | Malkros Uhriel Flamel Kemarov
Prophecy of the Five

Jurugar's Avatar


Jurugar
12.23.2011 , 10:27 AM | #24
Quote: Originally Posted by Artacks View Post
You obviously haven't done much crafting slacker
The highest you can craft is a level 22 mod/enhancement/etc. Illum dailies can give you level 23s, and hard mode raids/champion pvp gear gives you 24s.

Raids may also drop more advanced schematics, we'll let you guys know.

Xothos's Avatar


Xothos
12.23.2011 , 11:37 AM | #25
Any idea if there is a "guildox" style website that tracks raid progression on a per server basis yet?

Artacks's Avatar


Artacks
12.23.2011 , 02:39 PM | #26
Quote: Originally Posted by Jurugar View Post

Raids may also drop more advanced schematics, we'll let you guys know.
Somehow it doesn't surprise me your guild considers 5/5 normal impressive.

engrey's Avatar


engrey
12.23.2011 , 03:48 PM | #27
Quote: Originally Posted by Artacks View Post
Somehow it doesn't surprise me your guild considers 5/5 normal impressive.
Well when your server gets the nightmare mode only bug, any progression is better than no progression.
GM of<Proxy Jawas>A raiding progression guild

Artacks's Avatar


Artacks
12.23.2011 , 03:54 PM | #28
Quote: Originally Posted by engrey View Post
Well when your server gets the nightmare mode only bug, any progression is better than no progression.
Ouch. What you guys doing about it?

Jurugar's Avatar


Jurugar
12.23.2011 , 04:27 PM | #29
Quote: Originally Posted by Artacks View Post
Somehow it doesn't surprise me your guild considers 5/5 normal impressive.
It was only difficult in the sense that it was new and fresh and unknown, and we were undergeared when we did it because we jumped right into raids.

By the time most guild get around to the raids it'll already have become much easier, partly because the mechanics will have been laid out (especially for Soa, who was surprisingly complex to learn compared to the rest of the instance) and partially because people will have been doing heroics for a while and gearing up in preparation, seeing as heroic 4 mans drop the same exact gear as normal 8s.

As for hard/nightmare, as far as we can tell the mechanics are the same, though it's a much larger gearcheck - the first boss alone had about 50% more HP than he did before, did between 25-50% more damage, and had the same enrage timer. Again, only difficult because we're doing it so early - with more gear, it becomes a matter of just knowing the mechanics, which are relatively straightforward.

Artacks's Avatar


Artacks
12.23.2011 , 05:09 PM | #30
Quote: Originally Posted by Jurugar View Post
It was only difficult in the sense that it was new and fresh and unknown, and we were undergeared when we did it because we jumped right into raids.

By the time most guild get around to the raids it'll already have become much easier, partly because the mechanics will have been laid out (especially for Soa, who was surprisingly complex to learn compared to the rest of the instance) and partially because people will have been doing heroics for a while and gearing up in preparation, seeing as heroic 4 mans drop the same exact gear as normal 8s.

As for hard/nightmare, as far as we can tell the mechanics are the same, though it's a much larger gearcheck - the first boss alone had about 50% more HP than he did before, did between 25-50% more damage, and had the same enrage timer. Again, only difficult because we're doing it so early - with more gear, it becomes a matter of just knowing the mechanics, which are relatively straightforward.
If you are looking for my approval, this is not the droid you are looking for. Brb dancing with bugged malgus.

The comment was simply stating that most guilds who haven't ever done content get overly excited and don't stop to think about how normals are supposed to be easy.