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Not so advanced PVP


SnowmanSD's Avatar


SnowmanSD
08.18.2013 , 03:35 PM | #91
uhh... why are we fighting again?
*throws party bomb*
Mallo
COMMANDER OF THE INFAMOUS B TEAM

CKHelseth's Avatar


CKHelseth
08.18.2013 , 06:53 PM | #92
Quote: Originally Posted by SnowmanSD View Post
uhh... why are we fighting again?
*throws party bomb*
It is just the usual Forum PvP. Pointless, raging egos, no good loot and always the same, just like... PvP in game...

I just depressed myself
Guild Leader - Solatium (Imp)/Pandalorians(Pub)
Maren - Sniper Krysar - Juggernaut Catface - Starfighter

bsbrad's Avatar


bsbrad
08.18.2013 , 07:12 PM | #93
Cant we all just get along....

quickly runs out of LOS and starts healing myself
N'abi
Harbinger
The answer is easy the question is not....oh who am I kidding!!!.

SnowmanSD's Avatar


SnowmanSD
08.19.2013 , 02:07 AM | #94
Quote: Originally Posted by CKHelseth View Post
It is just the usual Forum PvP. Pointless, raging egos, no good loot and always the same, just like... PvP in game...

I just depressed myself
People get too easily mad in this game. I don't think PvP is pointless though. I have fun doing it so to me thats the point.
Mallo
COMMANDER OF THE INFAMOUS B TEAM

ZooMzy's Avatar


ZooMzy
08.19.2013 , 04:27 AM | #95
Quote: Originally Posted by Bellumpvp View Post
Well I play a Sage, and every single speed boost or speed reduction helps me in the long run. I use weaken mind debuff to slow them down by 20% (As well as force slow), force wave to knock them out of melee range, and I use my stuns as a last resort. Now LoS is only good if your main objective is to survive, when you run out of LoS as a healer you are most likely leaving your team and/or the objective behind.
For starters, your entire rotation above can be easily countered. Ranged DPS will still be able to target you as long as you keep within 30 meters, and melee DPS have multiple methods/CDs to easily counter your slows and stuns. Such as assassins having the 2 second god mode against Force attacks+Force Speed, Warriors/Knights with the leap roots, PTs/Vanguards with Hold The Line/Hydralic Overrides and even Operatives with the roll. So if running around using speed boosts and speed reduction is the main concern over positioning and using LoS even as a DPS, you're focusing on the details rather than the big picture.

Secondly, LoS isn't just moving behind a pillar and then coming back out into an enemy's LoS. It's all positioning, forcing the enemy to move and relocate as a ranged or even a melee.

A good healer that knows how to LoS wouldn't simply move back and forth into your LoS. They would postion themselves out of your LoS and force you to relocate to continue attacking, which makes your job harder. Yours maybe to suppress the healing, but they can just as easily make your job as hard as you make theirs with the right positioning and forcing DPS to work for damage on them.

Quote: Originally Posted by Bellumpvp View Post
You need to remember that when DPS get a on a healer their main objective is not to kill you, but to supress your healing. By running out of LoS they do just that. So id prefer the quick speed boost so I can still heal/dps my target, then to simply run out of LoS.
See above. Speed is not beneficial by itself in the long run, not even with slows, roots, and stuns considering the fact that you are playing a game of CDs against an attacker where 2 focusing on controlling you = a lost game everytime.

Quote: Originally Posted by Bellumpvp View Post
Smart DPS will not follow you around like a cat chasing a mouse, but rather wait for you to start healing targets again.
Don't see what you're getting at. Smart DPS counter the healer's heals, using interrupts and preventing them from running away. Both have different methods and strats to work with depending on class and bring melee/ranged, but each melee class has a major counter to runners. While positioning and LoS have no easy counter, making them more effective while speed boosts/reductions are a small detail.

Foambreaker's Avatar


Foambreaker
08.20.2013 , 02:42 PM | #96
Quote: Originally Posted by CKHelseth View Post
..no good loot ...
I miss UO, there is nothing like dry looting your victim for that final emotional (c)rush

Bellumpvp's Avatar


Bellumpvp
08.20.2013 , 09:37 PM | #97
Quote: Originally Posted by ZooMzy View Post
For starters, your entire rotation above can be easily countered. Ranged DPS will still be able to target you as long as you keep within 30 meters,
I honestly cant understand where you are going with this, I simply gave examples of how speed boosts/reductions help healers immensely. I use speed debuffs religiously, including any other form of movement impairing abilities to escape from dps attacking me.


You act is if a wall will magically appear in the middle of a warzone, sorry bro that LoS you want is roughly 20meters away from your current location. Goodluck getting to it without using speed boosts xD

You are quite the gem Zuhara.

Quote: Originally Posted by ZooMzy View Post
playing a game of CDs against an attacker where 2 focusing on controlling you = a lost game everytime.
If 2 dps are attacking you

One does not simply go out of LoS
----------Ramikade
--------------Infamous
"As you all know, first prize is a Cadillac El Dorado. Anybody want to see second prize?
Second prize is a set of steak knives. Third prize is your fired."

ZooMzy's Avatar


ZooMzy
08.21.2013 , 10:50 PM | #98
Quote: Originally Posted by Bellumpvp View Post
I honestly cant understand where you are going with this, I simply gave examples of how speed boosts/reductions help healers immensely. I use speed debuffs religiously, including any other form of movement impairing abilities to escape from dps attacking me.
The point I am making is simple: speed boosts are not very effective. As I have told you, in the post above, speed boosts and attempts to slow attackers are easily countered through roots, stuns, slows, and knockbacks. If you are attempting to play the little back and forth game against a DPS by using only speed, you are not playing your role in a WZ. Making it speed boosts by themselves something that wastes time for little to even no gain.

Quote: Originally Posted by Bellumpvp View Post
You act is if a wall will magically appear in the middle of a warzone, sorry bro that LoS you want is roughly 20meters away from your current location. Goodluck getting to it without using speed boosts xD
So you're telling me that you don't position yourself close to a structure you can kite someone around? You stand out in the middle of the open, or something?

I can understand maybe if you're say, IE, running from the node back to mid in Hypergate or switching sides, but in all reality, there is always something nearby to get the enemy targeting you entangled up in. My point is the using speed by itself with NOTHING else as a strategy in mind is a waste, as it can easily be countered.

Guess what usually happens to ranged DPS/healers that try to sprint to a structure for LoS? They get rooted and stunned to death 90% of the time, where running without a speed boost is nearly just as effective. So thanks for illustrating my point further, as you are showing how ineffective speed boosts are by themselves with your example above.

Quote: Originally Posted by Bellumpvp View Post
You are quite the gem Zuhara.
Indeed I am. There's a reason why I am still a factor in WZs, after all.

Speaking of factors, I haven't seen you in the queue. Did you transfer off with some of ASB and ITK?

Joritan's Avatar


Joritan
08.22.2013 , 03:06 AM | #99
Do you even play a healer? This is starting to remind me of that time you said "jugg tanks are worthless in pve" in general chat, because "they don't have a stance that generates more threat"
CORUN RUSCA

ZooMzy's Avatar


ZooMzy
08.22.2013 , 05:00 AM | #100
Quote: Originally Posted by Joritan View Post
Do you even play a healer? This is starting to remind me of that time you said "jugg tanks are worthless in pve" in general chat, because "they don't have a stance that generates more threat"
I actually do, an operative I switch between DPS and healing. It's quite amazing how your positioning can determine if you'll survive or not.

You know, if you stand in the back nearly behind a pillar, but enough to peek out and heal? That way, most pugs don't even notice you and if some of them are smart, you immediately have an object to kite people around. It's even better when you have peelers, but if you have to rely only on yourself, roots and weaving around pillars gives me time to even cast the Kolto Injection (Big heal, 1.5-2 second cast in case you didn't know) without someone being quick enough to interrupt it. That's how my survivability comes into play, and since it's all about HoTs and the spam 3k instaheal as an operative, I rarely die when I actually use her to heal.

While on the other hand, I can easily see other healers failing because of how easily they present themselves. Standing out in the middle of the open in the back, free casting until you actually put some DPS on them. Then they usually spend so much focus and time on getting away from someone that's countering their slows and roots that they let themselves drop below half health in the first few seconds, not to mention the damage their teammates are taking.

So inefficient, and in most cases, so ineffective. The good healers/ranged DPS I see usually kite melee DPS/LoS ranged DPS around objects and move around, using speed boosts as more of a small part in a rotation rather than solely relying on it to save them. The bad ones usually just try to sprint away when they get focused, often wasting their time and effort trying to play the defensive CD game against an attacker when that's exactly what the enemy DPS wants.