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Why The Death of Ranked is a Good Thing

STAR WARS: The Old Republic > English > PvP
Why The Death of Ranked is a Good Thing

Arunas's Avatar


Arunas
08.18.2013 , 10:54 AM | #141
Quote: Originally Posted by Daystarr View Post
Shinarika, I'm really disappointed in your point of view regarding ranked warzones as I have been an avid fan of your previous work and I would have thought you'd have been for all types of pvp in the game. I know that you have been an advocate of hybrid specs for your Shadow and Sin and would have thought that you'd have been for diversity in the overall state of the game.

Regardless, I'm voting this thread a 1 as terrible because in my opinion the death of ranked is NOT a good thing and would only alienate the staggeringly small pvp community that we already have. I love this game and want to see it succeed.

I'd like to divert players who share my sentimentality towards Bioware's Reality Check and also for all the Marauders in the community to voice their opinions on post #137 in the marauder class rep question/discussion thread.
Your position is understandable But in reality its not the ranked you want, but the ability to face other pvp guild teams in 8v8 warzone maps. The ranked portion of ranked warzones is a flop with limited participation even on PvP servers anyway so it does not matter. This is exactly why most people do not care about this since rwzs was not something they could do anyway. Reality is that guilds doing rwzs regularly are hardcore and its not a bad thing just it is so niche. This is why there are so little viewers on rwz streams since most people do not watch what does not pertain to them. Its not your fault, rwzs were screwed since beginning by launching with no cross-server so the limited populations of separate servers could not sustain entry-level teams like pugs or casual guilds leaving only hardcore guilds doing rwz regularly.

For majority of playerbase the only pvp left then is normal warzones which are very bad experience and alienated a lot of people from pvp with no matchmaking and no role balancing leading to a lot of one-sided or boring games. A lot of people that still do them now quit at the first sign of losing or when their perceive their team to be bad. Since the cross-server seems to be off the table lower scale pvp is the only way to get matchmaking with limited server populations.

I personally I am sad that 8v8 queuing is going away. Did not had chance to do much ranked myself, it was exciting even in the old pyro PT FOTM days. Seems like Bioware reworked the queuing system and decided the drop support for ops queing for pvp. I don't remember but I think there is an option to queue as an ops group for operations so the capability still remains in the game in some way so not sure how hard it would be to leave this queing option from technical perspective but I think Bioware wants the rwz community to do the new arenas instead of splitting between them and rwzs. Also from these froums I get the impression that only TOFN guilds feel strongly about rwz removal, and Bioware never cared about EU as much as US so far.

Sammennn's Avatar


Sammennn
08.18.2013 , 10:56 AM | #142
Quote: Originally Posted by Gren-Aluren View Post
No **** since you can only do operations once a week.
Implying all guilds who do nightmare mode every week clears it till the end.

Also ever heard of progression? When content comes out, you don't simply clear everything in one week bro.

Sorry but you're a joke to this community.

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 10:59 AM | #143
Quote: Originally Posted by Sammennn View Post
Implying all guilds who does nightmare mode every week clears it till the end.

Also ever heard of progression? When content comes out, you don't simply clear everything in one week bro.

Sorry but you're a joke to this community.
You aren't making any sense. You said they have played more ranked teams then people have done NiM. Since a majorirty of people can only attempt Operations once or twice a week and that guild could have possibly played ranked many times a day per week, I don't see how you can even make the comparison.

Comparing the removal of 8v8 ranked to the removal of an operation is just plain illogical and stupid.

Daystarr's Avatar


Daystarr
08.18.2013 , 11:01 AM | #144
Quote: Originally Posted by Gren-Aluren View Post
No **** since you can only do operations once a week.



Yes. It would be different if 2 teams of 8 can challenge each other directly.
I don't think you're grasping the concept of our argument, but by using your logic then surely ranked warzones are better for the community as a whole for the pure and simple fact that there are no lockouts for ranked as opposed to its end game pve counterpart????? Derp, what a silly arguement.

The fact that ranked is by far more popular than NiM operations, require less work (less development and testing time) should be enough for the developers of the game to go "well it's less work, we get more subscribers in the long run and we keep the community happy by not removing featured content that's been in the game for over a year."
Coral -
- Aseko - Marauder // Akeso - Assassin -
- Akkyvineus - Shadow // Aseka - Sentinel -
Stream // Hybrid Sin - Dat Push! - Carnage Op - Failbang

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 11:03 AM | #145
Quote: Originally Posted by Daystarr View Post
I don't think you're grasping the concept of our argument, but by using your logic then surely ranked warzones are better for the community as a whole for the pure and simple fact that there are no lockouts for ranked as opposed to its end game pve counterpart????? Derp, what a silly arguement.

The fact that ranked is by far more popular than NiM operations, require less work (less development and testing time) should be enough for the developers of the game to go "well it's less work, we get more subscribers in the long run and we keep the community happy by not removing featured content that's been in the game for over a year."
No. They need you to queue for 4v4 or leave the game.

Daystarr's Avatar


Daystarr
08.18.2013 , 11:07 AM | #146
Quote: Originally Posted by Arunas View Post
Your position is understandable But in reality its not the ranked you want, but the ability to face other pvp guild teams in 8v8 warzone maps. The ranked portion of ranked warzones is a flop with limited participation even on PvP servers anyway so it does not matter. This is exactly why most people do not care about this since rwzs was not something they could do anyway. Reality is that guilds doing rwzs regularly are hardcore and its not a bad thing just it is so niche. This is why there are so little viewers on rwz streams since most people do not watch what does not pertain to them. Its not your fault, rwzs were screwed since beginning by launching with no cross-server so the limited populations of separate servers could not sustain entry-level teams like pugs or casual guilds leaving only hardcore guilds doing rwz regularly.

For majority of playerbase the only pvp left then is normal warzones which are very bad experience and alienated a lot of people from pvp with no matchmaking and no role balancing leading to a lot of one-sided or boring games. A lot of people that still do them now quit at the first sign of losing or when their perceive their team to be bad. Since the cross-server seems to be off the table lower scale pvp is the only way to get matchmaking with limited server populations.

I personally I am sad that 8v8 queuing is going away. Did not had chance to do much ranked myself, it was exciting even in the old pyro PT FOTM days. Seems like Bioware reworked the queuing system and decided the drop support for ops queing for pvp. I don't remember but I think there is an option to queue as an ops group for operations so the capability still remains in the game in some way so not sure how hard it would be to leave this queing option from technical perspective but I think Bioware wants the rwz community to do the new arenas instead of splitting between them and rwzs. Also from these froums I get the impression that only TOFN guilds feel strongly about rwz removal, and Bioware never cared about EU as much as US so far.
Nice observation but do you know WHY it is only my server so far voicing their immediate concern now? It's because all the ranked pvp guilds from the other servers transferred to ToFN, WHICH WAS A CHARGEABLE SERVICE, to participate in a larger pvp community.

Luckily I wasn't one of the players who had to do this to be a part of a community which cares deeply about the state of the game but I feel sorry for those who spent their cold hard cash to have access to a ranked warzone community and only to have it removed less than 7 weeks after the initial transfer service went live.
Coral -
- Aseko - Marauder // Akeso - Assassin -
- Akkyvineus - Shadow // Aseka - Sentinel -
Stream // Hybrid Sin - Dat Push! - Carnage Op - Failbang

Sammennn's Avatar


Sammennn
08.18.2013 , 11:08 AM | #147
Quote: Originally Posted by Gren-Aluren View Post
You said they have played more ranked teams then people have done NiM. Since a majorirty of people can only attempt Operations once or twice a week and that guild could have possibly play ranked many times a day per week.
Comparing the removal of 8v8 ranked to the removal of an operation is just plain illogical and stupid.
I'm just gonna quote this guy for proving everyone's point.

Also he's refering to Hard Modes since 2.0, imagine the nightmare mode sheet. Yep very despicable.

Quote:
Since 2.0 my Republic guild, Coral, on Tomb of Freedon Nadd, has faced 34 different guilds. That's just ONE Guild alone on ONE server. According to this thread only 20 guilds across a multitude of servers have attempted end game pve progression since 2.0 (linky spreadsheet).

So why remove a feature of the game that is used much more often by the community when it seems to be the biggest return in terms of subscribers?
A real PVE guild does operations 3 to 5 days a week. And I know this from PVEing in WoW for 8 years which is almost identical.

So much ignorance in your post

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 11:11 AM | #148
Quote: Originally Posted by Sammennn View Post
I'm just gonna quote this guy for proving everyone's point.

Also he's refering to Hard Modes since 2.0, imagine the nightmare mode sheet. Yep very despicable.



A real PVE guild does operations 3 to 5 days a week. And I know this from PVEing in WoW for 8 years which is almost identical.

So much ignorance in your post
Oh you don't even have real statistics on how many people have done or attempted those operations? Not everyone goes and posts in the server forums.

Sarano's Avatar


Sarano
08.18.2013 , 11:15 AM | #149
It's quite simple, removing rwzs after charging people for server transfers is just unacceptable, and a complete slap in the face to the people who transferred for the RWZs. And unless they get some sort of compensation in terms of either imo, a refund or keep the rwzs - I personally will most likely not stick around anymore. I am sick and tired of the poor treatment of the player base, especially the PvP one. We were promised RWZ's in what was it.. 1.2? A LOONG time ago, and yet they weren't released until a month+ afterwards, which imo is another point as to of why removing them is a COMPLETE and UTTER slap in the face. You give us something that is LATE and then decide to take it away after charging people to try and bring more life to this LATE implementation.

That's all I have to say, I think that the developers do their best to try and keep the game going but removing rwzs is a colossal mistake, and I've already had confirmed that atleast the 8 player base of 2 guilds will be quitting as 2.4 hits if RWZs are removed.

Sammennn's Avatar


Sammennn
08.18.2013 , 11:18 AM | #150
Quote: Originally Posted by Gren-Aluren View Post
Oh you don't even have real statistics on how many people have done or attempted those operations? Not everyone goes and posts in the server forums.
And our PVP statistics started at June. Imagine how many more teams we could have added since the start of 2.0.

While that thread has been updated since 2.0.

Your arguement is still lacking.