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Why The Death of Ranked is a Good Thing

STAR WARS: The Old Republic > English > PvP
Why The Death of Ranked is a Good Thing

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 10:09 AM | #131
Well, you admit it is a small community? You are not Bioware's target audience for PvP.

This game hit many failures after release and they lack the resources to support a serious competitive PvP environment so they are going for the next best thing. It should be obvious that they are making PvP more accessible to casual players and PvE'ers who like to optionally PvP every now and again. Also the ranked scene has caused their own demise from their rampant exploiting and macro abuse. Bioware doesn't have the resources to fix objective based maps, macro abuse or balance classes around 8v8 (Especially when they allow more then one class or spec to fill a slot on a team.) They most certainly don't have the resources to implement cross server warzones.

Raazmir's Avatar


Raazmir
08.18.2013 , 10:17 AM | #132
Nightmare mode operations are a tiny audience too, yet they continue to be released and supported.
Mk'dermott 55 Sniper
Makkant 55 powertech

Daystarr's Avatar


Daystarr
08.18.2013 , 10:18 AM | #133
Quote: Originally Posted by Gren-Aluren View Post
Well, you admit it is a small community? You are not Bioware's target audience for PvP.
Of course it is, but it is not as small as the end game pve progression community which is arguably 30% smaller than the end game pvp community

So why keep end game pve when it's not as profitable as end game pvp? I will copy a paragraph from my original post on the marauder class discussion/question thread which further validates my point and question:

Quote:
Since 2.0 my Republic guild, Coral, on Tomb of Freedon Nadd, has faced 34 different guilds. That's just ONE Guild alone on ONE server. According to this thread only 20 guilds across a multitude of servers have attempted end game pve progression since 2.0 (linky spreadsheet).

So why remove a feature of the game that is used much more often by the community when it seems to be the biggest return in terms of subscribers?
Again, let me reiterate directly from that passage, Coral have faced 34 DIFFERENT guilds in ranked pvp... that's just ONE guild alone on ONE server.

So again, why exactly remove a feature that is being used much more according to statistics and numbers? Why can't they remove end game pve and redirect resources to a target audience that is more popular than it's pve counterpart?
Coral -
- Aseko - Marauder // Akeso - Assassin -
- Akkyvineus - Shadow // Aseka - Sentinel -
Stream // Hybrid Sin - Dat Push! - Carnage Op - Failbang

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 10:23 AM | #134
Most of the people playing end-game PvP are not the people who are complaining about ranked 8v8 being removed. Rank was destroyed by cheaters and poor warzone map design as well as Bioware's ignorance to allow more then one class spec per team slot into a warzone. The ranked community destroyed itself because Bioware lacked the resources to stop you from abusing their ****** PvP implementation.

Casual PvPers will be solo queuing. Since it has a role matchmaker it will avoid a lot of issues 8v8 has.

SEANeD's Avatar


SEANeD
08.18.2013 , 10:27 AM | #135
It's been said by most pvpers already that leaving ranked battlegrounds with arenas is better than just arenas. Why does bioware need to go out of there way to go against what most people want. Also respecing in warzones will be taken away so it won't be turtle the node hardcore anymore, but as far as peels go teams should be peeling anyway. If you get the node you've earned the right to play defensively. To all the teams complaining about that please explain to me how you lost the node and gave them the opportunity to be able to turtle objectives in the first place. Thats whats fun about ranked. There are arena like moments with actual plays thrown in. How is leaving as is more difficult than taking it out and explaining to everyone why it's not working with pathetic reasons for why it wasn't workin. For every reason bioware said it wasn't working the community solved their problems for them, (cross server queues, ladder system) but they were disregarded.
Seaney 55 Sorc Pot5
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Sammennn's Avatar


Sammennn
08.18.2013 , 10:31 AM | #136
Quote: Originally Posted by Raazmir View Post
Nightmare mode operations are a tiny audience too, yet they continue to be released and supported.
/thread

SEANeD's Avatar


SEANeD
08.18.2013 , 10:32 AM | #137
Quote: Originally Posted by Raazmir View Post
Nightmare mode operations are a tiny audience too, yet they continue to be released and supported.
Biowares goal should be to add new content and make old content better for pvp. Every weekly maintenance is fixing a one and a million bug on a fp that no one plays. This is why all pve and rp servers are heavy population, because we'll add so much pve content no one can keep up and we'll make people stop playing so we can fix a flashpoint instead of fixing pvp problems and listening to the community
Seaney 55 Sorc Pot5
HAKUNA MATATA

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Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 10:38 AM | #138
Quote: Originally Posted by Sammennn View Post
/thread
That's a stupid argument, PvE only affects the group who is doing the content and not a mass audience that expects a queue to pop in a reasonable amount of time. There is a reason they don't add 16-mans or nightmare modes to the group finder queue which is the same reason they removed ranked 8v8. They cannot afford to split up their population into dozens of queues. This is also why they are allowing F2P access to non-ranked warzones.

Sammennn's Avatar


Sammennn
08.18.2013 , 10:49 AM | #139
Quote: Originally Posted by Gren-Aluren View Post
That's a stupid argument, PvE only affects the group who is doing the content and not a mass audience that expects a queue to pop in a reasonable amount of time. There is a reason they don't add 16-mans or nightmare modes to the group finder queue which is the same reason they removed ranked 8v8. They cannot afford to split up their population into dozens of queues. This is also why they are allowing F2P access to non-ranked warzones.
So many invalid reasons.

First of all, what is the difference of having 16 players doing an operation and two 8 man teams in PVP facing each other?

You're implying that because we have a AUTOMATED SIGN UP SYSTEM therefore it makes it less unique than nightmare modes. Oh sorry I forgot the community nowadays code the game. Are you even reading what you're saying?

You still can't ignore that a lone guild has faced more teams in ranked than what guild has done nightmare mode.

So sure, argue about removing ranked warzones. But don't argue that enough players aren't playing it because that is complete utter stupidity and hypocrisy removing X content due to Y but not removing Z content due to the same reason as X.

In before Bioware removes ranked content and then apologizes in their blog in a few months that it was a stupid mistake.

Feels like deja vu.

Gren-Aluren's Avatar


Gren-Aluren
08.18.2013 , 10:53 AM | #140
Quote: Originally Posted by Sammennn View Post
You still can't ignore that a lone guild has faced more teams in ranked than what guild has done nightmare mode.

No **** since you can only do operations once a week.

Quote:
You're implying that because we have a AUTOMATED SIGN UP SYSTEM therefore it makes it less unique than nightmare modes. Oh sorry I forgot the community nowadays code the game. Are you even reading what you're saying?
Yes. It would be different if 2 teams of 8 can challenge each other directly.