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4v4: problems with acid pit and turtle comp

STAR WARS: The Old Republic > English > PvP
4v4: problems with acid pit and turtle comp
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Megatfx's Avatar


Megatfx
08.15.2013 , 10:10 AM | #1
I feel like pve is going to take a new shape with 4v4.

I foresee double or triple healer with tanks taking over. Why? Bc of the implementation of acid.

Double/triple healer teams will be able to more effortlessly heal through a standard teams dps (tank 2 dps healer), long enough to turtle until acid dot begins ticking. Then stunlock enemy healer with your one tank while you have 2-3 healers keeping you and everyone alive until the standard team succumbs to acid pressure.

The meta will eventually evolve to this, simply have a ten minute timer on each match which awards winner to the team with the most damage if a stalemate. This will encourage at least two dps setups and trying to go for kills.

In fact why is this best of several matches? Why are you recreating the wheel. Wow already has an amazing and refined system in place. COPY IT...

Going's Avatar


Going
08.15.2013 , 10:14 AM | #2
You honestly haven't read anything Alex said..lmao

Laforet's Avatar


Laforet
08.15.2013 , 10:15 AM | #3
As far as i understood you will queue arena with roles and you wont be able to respec after queues.

I think the objective is to have always double deeps healer tank comps.

Were not sure how that will work live tho.

The danger of a turtle troll comp that surives acid is annoying.

IMO this acid crap is a joke, they should just make the tiebraker based on DMG DONE.

Why? While far from perfect (the fact you did more damage didnt mean you played better), this kind of tiebreaker will, AT LEAST, favor more offensive minded comps IMO.
Believer - Seer - Fatman - RETIRED

Jkelectronet Poledancer new healstar inc.

AlexModny's Avatar


AlexModny
08.15.2013 , 10:20 AM | #4 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Laforet View Post
The danger of a turtle troll comp that surives acid is annoying.

No comp will be able to survive the Sudden Death effect. Please see my post about this from yesterday for more information.
Alex Modny | Assistant Designer
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Megatfx's Avatar


Megatfx
08.15.2013 , 10:25 AM | #5
Quote: Originally Posted by Going View Post
You honestly haven't read anything Alex said..lmao
Maybe you havent read anything he said. I suggest you reread it. For solo qs this wont be the case but premade 4 man qs it will.

Quote:
Sudden Death will consist of a toxic gas cloud at the boundaries of the Arena area that will slowly close in until the entire Arena is covered and have a few different effects on anyone unlucky enough to get caught in it. The toxic cloud will take the user out of stealth, place him in combat and deal apply a Damage-over-Time effect. Once this effect is on the character it can be dispelled only by leaving the gas cloud. Last Team Standing rules still apply during this Sudden Death and the team that remains standing longest wins!

Xanas's Avatar


Xanas
08.15.2013 , 10:29 AM | #6
How about make the acid to prevent healing after you get "splashed" by it? Then we are left with a % damage so if you have 100 hp or 10000 hp its the same thing.

Pearlie's Avatar


Pearlie
08.15.2013 , 10:30 AM | #7
Quote: Originally Posted by Megatfx View Post
Maybe you havent read anything he said. I suggest you reread it. For solo qs this wont be the case but premade 4 man qs it will.
"We have tried this and the HP amount and knockbacks didn't give them a significant advantage over other tools that other classes have. Since the gas deals damage based off of health percentage and goes through defenses having more HP doesn't directly mean you can last longer in the gas."

cycao's Avatar


cycao
08.15.2013 , 10:30 AM | #8
Quote: Originally Posted by AlexModny View Post

No comp will be able to survive the Sudden Death effect. Please see my post about this from yesterday for more information.
Lawyered.

Megatfx's Avatar


Megatfx
08.15.2013 , 10:31 AM | #9
Quote: Originally Posted by Xanas View Post
How about make the acid to prevent healing after you get "splashed" by it? Then we are left with a % damage so if you have 100 hp or 10000 hp its the same thing.
Because you can easily force push a player into it ending the game with minimal effort.

Yodawizard's Avatar


Yodawizard
08.15.2013 , 10:31 AM | #10
I mentioned this in the original discussion thread as well. What stop 4 op healers from just staying in stealth as long as possible sapping enemies etc, and then when the gas cloud comes out, go to the middle, place 4 orbitals, stand in them and cross heal eachother. People thinking this will be more "pvp" if these issues aren't able to be answered are wrong.