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Why The Death of Ranked is a Good Thing

STAR WARS: The Old Republic > English > PvP
Why The Death of Ranked is a Good Thing

Groncho's Avatar


Groncho
08.14.2013 , 07:26 PM | #41
Quote: Originally Posted by Xsorus View Post
I've actually reactivated to try arena's when they come out, plus new huttball...I love bloody huttball
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Raazmir's Avatar


Raazmir
08.14.2013 , 07:26 PM | #42
Quote: Originally Posted by funkiestj View Post
You can always foil their plans by solo queuing for rated arenas. Sick burn on them, eh?
No i mean im looking forward to saying that when people complain about it.
Mk'dermott 55 Sniper
Makkant 55 powertech

FrogSkin's Avatar


FrogSkin
08.14.2013 , 07:33 PM | #43
Id say they removed Ranked 8v8 was because it would disrupt the queuing system.

They would have had to written a reasonable amount of logic into the match making and queuing to also cater for 8v8.

Thats my guess as why it just wasn't left in the game.

The numerous issues that 8v8 had mean it would have been a waste of development resources to build the logic in the new matchmaking system to also cater for 8v8 and therefore why update the queuing system to incorporate a feature that you know is broken and you dont have a fix for it.
Imaging a whole bunch of character names and levels here...,

Raazmir's Avatar


Raazmir
08.14.2013 , 07:35 PM | #44
So i'm reading that these arenas are just in the normal WZ rotation? Don't even get to opt out of tardmode TDM? Fail bioware....fail.
Mk'dermott 55 Sniper
Makkant 55 powertech

foxmob's Avatar


foxmob
08.14.2013 , 07:37 PM | #45
some of the maps are garbage, but the fact that we'll now have NO OBJECTIVE-BASED MAPS FOR RATED? that's garbage. CW w/o the speeders is fine. HB is great. maybe tweak it like WSG so that there's no issue about autoclick capping or whatnot. objective based maps add variety. the fact that some of them are poorly designed is not a reason to make EVERYTHING TDM.

:2cents:
Krack

jillun's Avatar


jillun
08.14.2013 , 07:40 PM | #46
Quote: Originally Posted by foxmob View Post
some of the maps are garbage, but the fact that we'll now have NO OBJECTIVE-BASED MAPS FOR RATED? that's garbage. CW w/o the speeders is fine. HB is great. maybe tweak it like WSG so that there's no issue about autoclick capping or whatnot. objective based maps add variety. the fact that some of them are poorly designed is not a reason to make EVERYTHING TDM.

:2cents:
Wait, arenas are going to be team deathmatch? IMPOSSIBLE! /sarcasm

UncleOst's Avatar


UncleOst
08.14.2013 , 07:44 PM | #47
Quote: Originally Posted by Groncho View Post
if they can leave 8v8 regs as they are, they can leave 8v8 rankeds as they are. I can't see the " resources" point here....resources my butt, tbh
Maybe is a "team" ranking dilema .
The 8v8 ranked option should not be removed. The community per se can kill it by just NOT using it (and i agree the % of the pvp popuilation doing rankeds is tiny). Let it be, and if it dies it will be due to boredom.

The contradiction in BW move is amazing, We should all as customers, be happy for the new content, but no.....we are all unhappy...because they are removing something we have.

Sometimes things died per se ....that would have been the case of 8v8 rankeds and even 8v8 regs for a long time.....

Supporting the removal of PVP content is something i can't agree with.

The read was good, the conclusion lame
Nobody's disagreeing with you, I'm not at least. I've stated in other threads already how the 4man options they have in store should only compliment what we have now.. It's obvious.

JollyRen's Avatar


JollyRen
08.14.2013 , 07:45 PM | #48
nice OP. I was just explaining that in our ranked kickball night to several guilds in mumble. I'm stoked. I'm stoked not because "ranked is dying" but because of the direction that they're taking it. They are making it more available to EVERYONE not just guilds that are organized enough to get 8 people in a reasonable comp and skill level (yes, there are various skill levels, which I will get back to).

They admitted that they didn't support it enough, and that the way they thought ranked would go (rank people with similar rating in a match) they couldn't do because of the low population of participants coupled with the dominant teams crushing other teams a bit more casual.

This makes it feasible. The matches will be great for metaworks. Attempting new strategies, etc. It improves the matchmaking system and efficiency. It takes broken ranked maps out of the picture. It's not good the way it is. Glitchy, laggy maps in a ranked system is laughable, because it can't be taken seriously. The Hero engine is bleh, but they are doing the best they can. the best improvement I can see with this game is removing the hero engine and building a new game in this one's image. The best way to do that is to do it behind the scenes (they've been working on this for months and months, this arena system). But if that is JUST TO FULFILL CROSS-SERVER? No point. Waste of money and time, and people would be pissed.

All that said - people have been most positive to this change compared to other changes, especially PvP changes. This makes it more like WPvP which is true PvP. THere's no objective except crushing your opposition, and usually in WPvP you see groups of 4 vs other groups of 4 in a similar area (such as during the tauntaun event on hoth. That was so fun to go around and kill people you see in WZs. I was amazed how easy it was in comparison, when I didn't have to worry about a retarded objective.) I for one, cannot wait to see what happens. I think PvP will get a little closer to even footing as PvE. When it gets more popular, the tweaks will be more balanced and more often, to help eliminate FotM problems, or at least mitigate the drastic disparity of it. Sqweaky wheel gets the oil. The more popular PvP is, the more will be done for it.
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Raazmir's Avatar


Raazmir
08.14.2013 , 07:54 PM | #49
The fewer people in a WZ the more aggravated the balance problems between classes is going to seem.
Mk'dermott 55 Sniper
Makkant 55 powertech

ZooMzy's Avatar


ZooMzy
08.14.2013 , 08:03 PM | #50
Before I get off on the wrong foot here, let me just say that I like the implementation of the 4v4 ranked scene, and I like the concept of giving every single player on the server the potential to fight for ratings. However, I strongly disagree with removing 8v8 ranked as it is capable of function to what it's truly designed for alongside of the 4v4s, since the new ranked can definitely prove to be a legitamite stepping stone to the other.

Here are my retorts to the OP's post:
Quote: Originally Posted by Xinika View Post
Exclusiveness
This is arguably the biggest issue why ranked was doomed to fail. The state of this game's health is realistically not the best. When 1.2's ranked setback was announced, a great deal of subs dropped. Then those of us that stayed waited it out only for a not so healthy number to actually queue up. So what's the problem here? For one, setting up 8v8 is hardcore. You need to have dedicated players willing to do so as often as possible. That automatically ices out the casual player from getting a shot at competing with the big leagues, save for the kickball or pug group they get into only to be stomped by organized teams which discourages said player(s) from participating any further.

Let's be realistic. Even if this game had 400k subs, 40k per server and you have roughly 30 teams q'ing on a 'ranked-healthy' server, that number isn't even making it to 1% of the player population. Ranked is so exclusive to those who can afford it that it eventually tires out the same people who are constantly going at it. Again, stagnation even in its design.
100% agreement. That is why I support the new 4v4 ranked queue, even if there will only be one game mode.

However, does the exclusiveness of the ranked 8v8 matches give grounds for complete deletion? This is competition, PvP has always been about escalation. With the implementation of 4v4s, you give the PvP server new incentive to play for ranked comms, rated gear, and to gain an overall sense of the competition that rating introduces to teams (wins and losses actually mattering now to casual players, since they will want rated gear if they enter the ranked queue at all).

4v4s are the perfect stepping stone in this scenario, as no matter what the developers promise, there is nothing a deathmatch arena can produce that will be more intense than a ranked game of two coordinated teams in Huttball, or any actual objective based game mode. The problem of 8v8s is that it's too much of a jump to go from regs to ranked, forming a team being a problem in itself next to forming one that can actually compete. This stepping stone would have been perfect for people to get a taste of ranked competition, where the devs could've added in more rewards to playing the 8v8 ranked matches to give people more incentive to play them. Even then, the 8v8 ranked matches on my server would receive the same level of activity, if not a better one, if they keep 8v8 with 4v4s added in.

So even if the 8v8s are by design, stagnation as you put it, that in itself is not the problem. The problem in the health of PvP was that there was nothing in between the normal que and the top tier level PvP that is 8v8 ranked. With arenas where people can que solo to play in a single game mode with only 4 others AND keeping the top level ranked of 8v8, you create a system where you now have a middle ground, and can satisfy both the casual players and the competitive ones.

Quote: Originally Posted by Xinika View Post
Tiresome Concept
There is nothing special about 3 operative healers being unkillable. There's nothing unique about scoring a ball or setting up CC in mid. There's nothing impressive about using your little autoclicker to outclick the enemy team. It's absolutely boring sitting at a node waiting for action to come. Do you see where this is going? The objectives themselves are just... not fun. It is possible for successful siege PvP to exist in games but I do not agree with it for this one.

What's so awesome about defending a door for 7 minutes? Nothing. The only thing *fun* about ranked is that it's the closest thing we have to organized PvP and getting in there with an organized team is indeed fun. Setting up certain calls can be rewarding. However, that concept stays the same. It never really changes. Even if you push the envelope to try something different - what difference are you really achieving? The state of ranked is so tediously same-old, boring and frankly unskilled that I sometimes wonder if I'm doing old PvE content.
This argument could be made in the same light as "what's so special about 2 mill DPS?" or even "what's so skillful about killing other players?". Level of skill varies based on situation, and in some cases, people performing amazing acts in PvP can't always be stapled down to "skillful players always do <blank>"

For example, it may not be amazing to defend a door for 7 minutes while no one is attacking. But it is pretty amazing when the other team is slaughtering you on the door, yet they can't get a plant off because the team defending is capable of positioning, stalling, and surviving for the perfect time periods. It's also considered that hitting high DPS isn't amazing, yet it can be seen as such if you manage to hit 1 mill with over 10 deaths since you can hit numbers even though you're spending so much time in the rez zone.

So, in short, skill is subjective to each player, and if you believe there is no skill in the objective play of competitive ranked, that's your own opinion. But if you plan to argue that 4v4 deathmatches, where only 4 players rather than 8 are accounted for in the planning process and only one possible game mode you can play, will produce more competitive battles than the 8v8s, then you'll be in for a little surprise


Quote: Originally Posted by Xinika View Post
Bugs, Exploits and Disconnects
Another major factor adding to the demise of this mode is none other than the stability of the game's performance, coupled with players abusing the system for their team's benefit. I hate to say it, but this is one of the reasons that I cannot help but giggle at ranked being promoted as a 'true' form of PvP. Have you tried ranked huttball lately? Better turn on your autoclickers and hope for the best. Or if you're in the goal line, better hop on that 'glitched' pole so that you won't be pulled. Let's add to that - let's use lagbots to avoid people actually seeing us from capping until we're about 90% complete. 'Where did that guy come from? Didn't see him capping the door!'

What's that? You stepped into a certain spot and now you're suddenly in an invisible box and can't get out? Ouch. Let's not forget the random disconnects or heck, sometimes it even goes up to 2 disconnects per game. Just stuff like this. Especially when one person can alter and change an entire team's strategy, offensive or defensive output. I mean, what are you going to do if your jugg tank dcs? Or your node guarder's gone? Or both your healers are no longer in game?
I don't see how this is relative to support 8v8 ranked being completely removed. Exploits are common throughout every WZ not just ranked; do you really think deathmatches are going to be perfectly designed as well? This is Bioware we are talking about here, and if there is a way to cheat in a WZ, the mode of 8v8 or 4v4 isn't going to change anything because the new maps will have some sort of exploit undoubtedly (I haven't seen many in the current WZs, but I remember some of them like corner capping in Novare).

As for DCs, again, this is the same case. Just because you have a bigger pool of people doesn't mean it's a faulty game mode, as 4v4s can have the same exact situation. Oh, you lost your healer in deathmatches and now you're playing 3v4 against a tank/healer/2 DPS combo while you don't have any means of healing yourselves? Same impact, different queue.

Quote: Originally Posted by Xinika View Post
[
Lack of Actual PvP

I can't explain how many times I've cringed inside when I heard the following statements

'Just peel, all we have to do is delay and we win.'
'Spec tanks / heals, hold em' here.'
'Throw grenades, stall them, delay them. That's all we have to do.'


I mean what exactly is ranked? A stallfest? Where's the actual PvP? Yeah you can have your focus targets, but let's just be real here. Once you cap that node in Novare or once you score the ball, what do the high end teams do? They just... stall. Are we really playing PvP here? Or is this just some bland stallfest?
It's called playing the objective. PvP is not simply designed for just killing each other, based on the way the devs created every single WZ with an objective focus until this recent announcement.

Circling back to my statement earlier, if you feel 4v4 deathmatches are going to produce a level of competition better than 8v8, that's your opinion. But coordinated teams of 8 battling over an objective that could be entirely set away from even killing will always be more of a challenge than straight deathmatches of 4 imo.


Quote: Originally Posted by Xinika View Post
[Drama
Although if one were to make a conscious effort to block out drama, it can be avoided easily. Such is not the case for the majority. This is another aspect that few take the time to look over. 8 players mean most likely, it is going to be sponsored by a guild. Guilds sometimes tend to talk trash to each other under the nonsensical banner that this promotes 'friendly competition' which is highly untrue in a dying game.

Frankly it does the opposite. It discourages others from participating in a deteriorating community. The fact that arenas will allow solo queue is one of the best things BW has ever done for PvP on a whole. You are finally allowing people with no-ties, no-commitments to enter without being harassed by association. Now Arena might not solve drama issues, I'm sure there may still be trash talk here and there - but it will be far less scaled down than guild v guild idiocy which has more of a punch to the community than little 4 man teams.
You do realize we are talking about PvP here, don't you? Where people would cuss each other out for losses that gave them rewards without any negative game return to them?

If anything, the fact that there are no ties and no commitments to each other will encourage more harassment than "friendly competition" when these regular players enter the ranked queue. It's much easier to cuss out strangers than people you know, where people you hate are usually at the same level as people you don't know for most on the Internet.

Now that they are implementing a queue where your rating is DIRECTLY affected by losses and teams will be based at random role matching, you think people are going to be nicer and more mature to each other in the face of losing? It was easy in regular 8v8 PvP, as people did not cause drama because losing didn't really have any negative effects besides the ego wounds. Now, with a rating that goes down per loss, people are going to cuss out other randoms and bads in the 4v4 queue more than ever before, so the theory that the 4v4s create less drama is a silly optimistic's vision at best.

Quote: Originally Posted by Xinika View Post
[
Closing

Although I am smiling ear to ear writing this, knowing the fact that Ranked will be removed - I cannot say it is the wisest idea to lessen your options of playability in the game. I'm sure there are some who may enjoy this atrocity, and that's fine, no matter how small the number is. I strongly believe more options are better, but it is also understandable if this mode cannot be supported due to resource management or similar. Overall, even if Ranked WZs are removed in favor of Arena, the game will be looking forward to a much healthier state.
If the whole removal of 8v8 is because of resource management, then 4v4 would be the better alternative to this kind of play based on how I see it turning out. But to say whether or not they are heading in the right direction is speculative, as they are removing a very influential portion of the game for another that could potentially result in even more problems and drama than before. Keeping both would've created a fantastic state of PvP in this game, yet again, Bioware fails to truly step forward and undo the negative criticism it receives for their very limited capabilities at effectively running an MMO.