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World PvP is entirely up to you

STAR WARS: The Old Republic > English > General Discussion
World PvP is entirely up to you

Lium's Avatar


Lium
08.13.2013 , 01:31 PM | #41
Quote: Originally Posted by TUXs View Post
There is NO JOY for an ungeared player...that's why OWPvP sucks (that and the engine). My mindset is based on fact - geezus man, just the other night a guildie of mine took on 8 Imps on Hoth who were all without gear...he had his on. Do you honestly think those 8 players had any "joy" in getting their butts handed to them by ONE mediocre player? There's so little OWPvP because the gear gap is MONSTROUS! 2.0 reset everyone to ZERO as well...most players are still trying to recoup from that.
Perhaps they shouldn't play on PvP servers?

MisterBlackJack's Avatar


MisterBlackJack
08.13.2013 , 01:37 PM | #42
Quote: Originally Posted by TUXs View Post
I'll check it out! Many thanks for this heads up...very interesting!!!

edit: reddit! WOW! Sounds...interesting! Kinda gives a mini-preview of what the arenas may be too. Thank you for the info!
No problem. I'll keep you inform if they update anything coming with 2.4


Update: Those of you who are interested in PvP especially at what maybe coming with 2.4 you should check this article on Reddit
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

TUXs's Avatar


TUXs
08.13.2013 , 01:40 PM | #43
Quote: Originally Posted by Lium View Post
Perhaps they shouldn't play on PvP servers?
Why is that? Are you assume that PvE servers don't have the same gear gap and that OWPvP on a PvE server is somehow more fun? Gearing up takes time, even on a PvE server...there's no bypassing it. Alts take time to gear up, even on PvE servers.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Lium's Avatar


Lium
08.13.2013 , 01:48 PM | #44
Quote: Originally Posted by TUXs View Post
Why is that? Are you assume that PvE servers don't have the same gear gap and that OWPvP on a PvE server is somehow more fun? Gearing up takes time, even on a PvE server...there's no bypassing it. Alts take time to gear up, even on PvE servers.
No, I was addressing what you said about your friend that killed like eight other players because they didn't have gear. Didn't you say it was on Hoth? PvP happens on a PvP server. If they don't like getting killed by higher level players, or players with way better gear on, then perhaps they should play on PvE servers. That's my point.

Again, and I'm not trying to be snarky here, but your mentality is precisely what I was addressing in my OP. To guys like you, world PvP can't happen because there is no incentive to engage in it. Which is the very antithesis of what world PvP is.

If you want gear or incentives, you do warzones. That's what they are there for. World PvP is not fair.

Joesixxpack's Avatar


Joesixxpack
08.13.2013 , 02:10 PM | #45
Quote: Originally Posted by Lium View Post
If you want gear or incentives, you do warzones. That's what they are there for. World PvP is not fair.
It need not be strictly one way or the other. "Variety is the spice of life", and so forth.

ceelaniri's Avatar


ceelaniri
08.13.2013 , 02:15 PM | #46
Quote: Originally Posted by Mirmirmi View Post
I've noticed that town ganking/camping is pretty discouraged by Bioware, even on PvP servers. If you can even physically get to an enemy town in the first place, it takes a full group just to tank the guards. Seems a tad excessive.

But on the other hand, these new events (such as the tauntaun mount) have led to some wonderful organic world PvP on my server. So those are nice...but I do wish they allowed faction's paths to cross more during questing. I rarely see an enemy player when questing.
There are also achievements that require destroying/killing X bases' turrets/defenders or X players.

I think the main limitation to OPVP is the engine, I m pretty sure a lot of people would be very happy roaming on various planets looking for skirmishes (like in WAR's pvp lakes or SWG's planets). Rewards would be the icing on the cake for them but the engine simply cannot handle loads of players cue the old Ilum or the new CZ-198.
Masamoto Pentesilhea

TUXs's Avatar


TUXs
08.13.2013 , 02:19 PM | #47
Quote: Originally Posted by Lium View Post
No, I was addressing what you said about your friend that killed like eight other players because they didn't have gear. Didn't you say it was on Hoth? PvP happens on a PvP server. If they don't like getting killed by higher level players, or players with way better gear on, then perhaps they should play on PvE servers. That's my point.

Again, and I'm not trying to be snarky here, but your mentality is precisely what I was addressing in my OP. To guys like you, world PvP can't happen because there is no incentive to engage in it. Which is the very antithesis of what world PvP is.

If you want gear or incentives, you do warzones. That's what they are there for. World PvP is not fair.
I didn't say they didn't like it, I have no idea how they felt, but I assumed there was no "joy" in their beating.

Please explain what you mean by "my mentality"? I'm presenting FACTS, not my opinions. Your statement that OWPvP is up to us, is misleading. It's not...it largely depends upon gear....without the gear, there's NO POINT in pretending you'll be OK in OWPvP...you won't be...you'll be destroyed. The gear gap PREVENTS more OWPvP from happening.

Those who have the gear, generally DO look for encounters where they can (SecX, BH, new zone)...but it takes incentive to get other players in those areas (daily missions), otherwise the chance of stumbling upon another player is remote. The "candy" (rewards, missions) fills the playground and gives us the chance we need for more organic PvP to happen.

Your mentality is what disturbs me..."OWPvP isn't fair"...are you even on a PvP server or is that just your personal philosophy? Why do you say that? What is it about World PvP that isn't fair in your mind?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Lium's Avatar


Lium
08.13.2013 , 02:21 PM | #48
Quote: Originally Posted by Joesixxpack View Post
It need not be strictly one way or the other. "Variety is the spice of life", and so forth.
I understand what you're saying, but they tried this in WoW when TBC launched. Outdoor PvP objectives, like capping towers for zone-wide buffs and such. It didn't work. When players wanted gear and other rewards, they played battlegrounds or did arenas. That's where the incentives are. World PvP is by nature spontaneous. It's not on a timer, it does not rely on capturing nodes.

You see someone form the other faction, you attack them. Maybe that person calls in guildies or friends. You do the same. It's on like Donkey Kong. That's world PvP. It's not about progression or what you can gain. It's about the act of doing it. Again, think back to the way MMOs were before instanced battlegrounds. PvP happened organically. Not because there were incentives.

The incentive was simply killing players from the other faction.

TUXs's Avatar


TUXs
08.13.2013 , 02:28 PM | #49
Quote: Originally Posted by Lium View Post
You see someone form the other faction, you attack them. Maybe that person calls in guildies or friends. You do the same. It's on like Donkey Kong. That's world PvP. It's not about progression or what you can gain. It's about the act of doing it. Again, think back to the way MMOs were before instanced battlegrounds. PvP happened organically. Not because there were incentives.

The incentive was simply killing players from the other faction.
I understand what you're saying and I LOVE situations that happen like that! I WISH SWTOR had more of that...but it's apples and oranges...those games didn't have "Expertise"...this game does...and Expertise is such a dominating stat that it hampers PvP outside of WZ's.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Lium's Avatar


Lium
08.13.2013 , 02:30 PM | #50
Quote: Originally Posted by TUXs View Post
I didn't say they didn't like it, I have no idea how they felt, but I assumed there was no "joy" in their beating.

Please explain what you mean by "my mentality"? I'm presenting FACTS, not my opinions. Your statement that OWPvP is up to us, is misleading. It's not...it largely depends upon gear....without the gear, there's NO POINT in pretending you'll be OK in OWPvP...you won't be...you'll be destroyed. The gear gap PREVENTS more OWPvP from happening.

Those who have the gear, generally DO look for encounters where they can (SecX, BH, new zone)...but it takes incentive to get other players in those areas (daily missions), otherwise the chance of stumbling upon another player is remote. The "candy" (rewards, missions) fills the playground and gives us the chance we need for more organic PvP to happen.

Your mentality is what disturbs me..."OWPvP isn't fair"...are you even on a PvP server or is that just your personal philosophy? Why do you say that? What is it about World PvP that isn't fair in your mind?
I play on Prophecy of the Five. My gear is garbage. I have been killed - sometimes one-shot - more times than I can count by imps with way better gear than me. Does it suck? Sure. But if I want better gear to compete with them, then I need to spend some time in a warzone where I can get that gear to compete.

I am finally starting to see your point, but I just don't agree with it largely because of what I just said above. Yes, there is a gear gap. There's no disputing that. But if players don't want to venture into areas where PvP could happen because of said gear gap, there's already a built in solution for that. It's called warzones. It's not that the "candy" doesn't exit. It's that you want it out of the candy store and into the playground.

But the playground is not designed to be fair. It's designed to be organic. If you want fair PvP, you go into an instance.