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Biochem needs a "Restore 'x amount' of force" medical unit item!!

STAR WARS: The Old Republic > English > Crew Skills
Biochem needs a "Restore 'x amount' of force" medical unit item!!

JediEwokFluff's Avatar


JediEwokFluff
12.23.2011 , 12:48 AM | #1
Might have to make advanced class-specific ones, but whatever, it's needed.
I did it for the mouse droid.
"The bounties of space, of infinite outwardness, were three: empty heroics, low comedy, and pointless death." - Kurt Vonnegut on Star Wars: The Old Republic's PvE, story, and PvP features.

Drethun's Avatar


Drethun
12.23.2011 , 01:07 AM | #2
No, for game play it would be unbalanced. take it as truth.

Fryster's Avatar


Fryster
12.23.2011 , 01:12 AM | #3
Nuh-uh, it's not needed.
You need to learn to manage your force, it's the Force, not some mana that can be restored by gulping down a bottle of blue milk.
Maybe it's logical to introduce an item - e.g. an implant that will increase force regen by +1 every other second, for example, but that must be the only thing it does - no other bonuses.

Anyway, there will be no force pots. Deal with it.
>>--knee-->

Dasri's Avatar


Dasri
12.23.2011 , 01:14 AM | #4
Quote: Originally Posted by Drethun View Post
No, for game play it would be unbalanced. take it as truth.
It would either be unbalanced or they would balance everything around every class using them in which case it would end up exactly where we are now without them. Except you now have another thing to buy and keep in your inventory.

Osierys's Avatar


Osierys
12.23.2011 , 01:30 AM | #5
Don't pay attention to these nay-sayers. I have a solution for you!

You can indirectly restore force points quicker by purchasing Adrenals that increase Alacrity for x seconds. This will reduce your global cooldown and you can use your force gaining abilities, such as right-click, in quick succession!

This would be a poor use of this Adrenal imho, but it will get the job done.

NYALAANA's Avatar


NYALAANA
12.23.2011 , 01:33 AM | #6
you really suggest gulpung down adrenals? And the char would not proffit more from just taking a potion of his main stat?
Or have you been joking?

Fryster's Avatar


Fryster
12.23.2011 , 01:43 AM | #7
He just suggested a solution that does not require a game-breaking stuff introduction. GCD reduction will help to squeeze a force-recharging ability in the rotation.

Srsly, other classes do not have their class energy restorers, only skills. If you implement force pots, you'll have to implement heatsinks/coolants/etc for every other class in the game, which is stupid and useless - things are working fine as they are.
As a healer I have no trouble with managing my force, if you're dps - maybe it's better to think about using different rotation?
>>--knee-->