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World PvP is entirely up to you

STAR WARS: The Old Republic > English > General Discussion
World PvP is entirely up to you

Eutoxis's Avatar


Eutoxis
08.13.2013 , 11:07 AM | #21
Quote: Originally Posted by justandulas View Post
or, you could actually challenge yourself and better yourself as a gamer and beat them. just a thought.
Translation: "You're not ALLOWED not to PVP. You're inferior if you don't. You have to play my way, and I have the right to force you to. I'm being a better person if I do."

Thanks for proving me right.

Kilora's Avatar


Kilora
08.13.2013 , 11:07 AM | #22
Quote: Originally Posted by TUXs View Post
It wasn't an observation - it was a comment borne of complete ignorance. Did you actually read my initial reply?

If Bioware were to add in a "Kill 10 Imp/Pubs on random planets" quest that rewarded WZ comms or gear drops - you can bet your bottom we'd have PvP springing up all over the place. Return/reward for time invested is a huge part of what drives activities.

edit: to be more clear...sure...PvP "can" happen anywhere...but PvPers are not that much different than PvEers in wanting to be rewarded for their time and efforts.
The most recent Gree Event proved this completely. On my PvE server -- I saw a lot of "organic" PvP happening in the PvP area, mainly because of the achievements being added. Even something as "minimal" as achievements adds in some sort of incentive that isn't crazy. Hell -- in WoW, raids on major cities happened often *because* of the achievements associated with killing the "boss" in each opposing city.


Quote: Originally Posted by Eutoxis View Post
Dead wrong.
Doing Gree events was interesting in areas that WEREN'T PVP areas, due to yellow (flagged opposing faction) players who loved to hide in or run into combats, hoping they could absorb a bit of AoE, turn green players red, and gank them.

On a PVE server, it is not unreasonable to expect to do quests that are NOT marked [PVP] and NOT in open pvp areas that flag you without being involuntarily flagged and ganked by lurking PVPtards.

On a PVE server, I would rather expect to have the option in preferences to check a box marked "NEVER flag me for PVP," so that such things didn't happen.
That isn't PvP. That is griefing. Both BW and a large portion of the community have agreed on that. They've made some changes to make it less likely and less easy for people to grief in such a way -- but yes, there is always room for improvement.
Quote: Originally Posted by Darth_Moonshadow View Post
The Force clearly states that the sanctity of romance should be between two consenting HUMANOIDS. Maker created Adam and Eve and Steve and Thralk and Shenshu'vernia, not Adam and Muk-Muk!

Kilora's Avatar


Kilora
08.13.2013 , 11:10 AM | #23
Quote: Originally Posted by justandulas View Post
or, you could actually challenge yourself and better yourself as a gamer and beat them. just a thought.
That is a rather ignorant viewpoint.

People should be able to play this game the way they want (within BWs confines, obviously). Being free of griefing is important for the community as a whole -- and the situation he describes is absolutely griefing.

PvP area? Yeah, expect PvP and don't whine about being attacked. PvE area and being forcibly flagged? You absolutely have a right to complain. That isn't the playstyle you signed up for on a PvE server. You have no warning. Whether or not he COULD beat the other person doesn't matter.
Quote: Originally Posted by Darth_Moonshadow View Post
The Force clearly states that the sanctity of romance should be between two consenting HUMANOIDS. Maker created Adam and Eve and Steve and Thralk and Shenshu'vernia, not Adam and Muk-Muk!

MisterBlackJack's Avatar


MisterBlackJack
08.13.2013 , 11:14 AM | #24
Quote: Originally Posted by TUXs View Post
It wasn't an observation - it was a comment borne of complete ignorance. Did you actually read my initial reply?

If Bioware were to add in a "Kill 10 Imp/Pubs on random planets" quest that rewarded WZ comms or gear drops - you can bet your bottom we'd have PvP springing up all over the place. Return/reward for time invested is a huge part of what drives activities.

edit: to be more clear...sure...PvP "can" happen anywhere...but PvPers are not that much different than PvEers in wanting to be rewarded for their time and efforts.
The only issue I have with this is rewards. Problem is with rewards pvpers are just going to find the fastest way to get the rewards and not actually pvp. That's exactly what happen in Ilum. If bioware added gear rewards for "kill 10 imp/republic players" people will just stand around and trade of kills with each other just to get the reward and then leave.

Having Good OWPvP falls on the shoulders of the players just as much if not more than the devs
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

theUndead's Avatar


theUndead
08.13.2013 , 11:17 AM | #25
Quote: Originally Posted by TUXs View Post
Who is asking for that exactly? WHO??? PvPers rolled on PvP servers. What I see, which is different than what you claim, is PvEers whining because they can't complete PvP quests without the risk/fear/horror of PvP present. YOU are the one trying to force people to not play the way they want. YOU are the one asking for special treatment.
I agree with you. As a seasoned PvPer myself and a raider I see it from both perspectives. Yet what happens is when BW tries to combine both elements it upsets one group or the other. Take the Taun Taun quest for example. On Hoth there were times when flagged players would attack the nest and full out skirmishes would ensue to protect them. This to me was fun but people still complained because it interfered with getting the quest. Now I understand that it may be a inconvenience but in reality I feel that strict PvPers should not be afraid of the thought of PvP it can actually be fun. But at the same time don't force PvPers to obey when it's not their play style and vide versa.
The Hellion Legacy (Harbinger) The Duma Legacy (Shadowlands)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

Ddoandora's Avatar


Ddoandora
08.13.2013 , 11:19 AM | #26
Quote: Originally Posted by justandulas View Post
or, you could actually challenge yourself and better yourself as a gamer and beat them. just a thought.
Not every player is a teen or young adult. In my guild we have those who have severe nerve damage, brain trauma, and other health issues. We band with each other and are on a PVE server for a very good reason. Short of having a bot the brain is willing but the flesh is not. We do not join raids or PVP. We do flashpoints and quest with each other.

What makes you think you have the right to demand who can and can not play this or any game? Why would anyone who has even a drop on integrity play on a PVE server and try and force a play style. Stay off Hoth? Stay off Tat? Stay off just about most of the planets? Do not go past level 20? Why? Again, our money spends the same as yours.

Jerks are jerks PVE or PVP. Do not defend PVP players who do underhanded jerk moves and maybe PVE players would not have such vocal hate for PVP players.

MisterBlackJack's Avatar


MisterBlackJack
08.13.2013 , 11:20 AM | #27
Quote: Originally Posted by TUXs View Post
Who is asking for that exactly? WHO??? PvPers rolled on PvP servers. What I see, which is different than what you claim, is PvEers whining because they can't complete PvP quests without the risk/fear/horror of PvP present. YOU are the one trying to force people to not play the way they want. YOU are the one asking for special treatment.
BTW as a side note I just read a datamining article on reddit that talks about what can be expecting in patch 2.4 that they found. Looks like there is a 4th arena warzone coming with the three known ones (the 4th one is on correllia), along with season 1 ranked, A new huttball map is in the works, 2 new regular warzones (1 of which is a pvp pve hybrid) and possibly a new OWPvP area (this is probably farther off than the others). Try to message you the link but couldn't.
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

Icebergy's Avatar


Icebergy
08.13.2013 , 11:53 AM | #28
This really comes down to what I have been saying all along. If people enjoyed open world PvP as much as they say they do, they wouldn't need an incentive to go do it.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

CaptainBlackjack's Avatar


CaptainBlackjack
08.13.2013 , 12:03 PM | #30
Quote: Originally Posted by Andryah View Post
I agree with you.

It used to be in MMOs.. opposing faction guilds would take the initiative to do this. Heck, it used to be players just did it ad hoc inside an MMO (Tarren Mill, in early vanilla WoW anyone?)

I guess in the era of "for profit" arenas and warzones.. the player have lost the ability or willingness to do something for nothing other then the pleasure of the event itself. Players want it done by the developer so that they can expect to earn rewards.

Yeah, this MMOs open PvP areas are a bit less common.. but not such that they prevent the players on a server from creating defacto open world PvP 7/24. And the engine would not limit most encounters (since most adhoc PvP is a few dozen players at at time anyway)... just spread out some.
10/10 for a real solution and well delivered post
/Big round of applause
“I find your lack of faith disturbing."