Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No More Daily Quests! Restore SWtOR's Honor! This is not another WoW clone!

STAR WARS: The Old Republic > English > General Discussion
No More Daily Quests! Restore SWtOR's Honor! This is not another WoW clone!

pan_sObak's Avatar


pan_sObak
08.13.2013 , 12:05 AM | #61
Quote: Originally Posted by glarung View Post
So, check this out and let your voice be heard!
http://www.swtor.com/community/showthread.php?t=670725
No.

Daylies are good
Boring a bit - yes

but any content supposed to be chewed so much will be boring
even flashpoints are boring - look at those fastrunners, bossskippers and skipthedialoquers

besides there are a lot of other then dailies new content - seeker droid and microbinocular, events (Gree and Bounty contract), HK-51

the problem is all dailies are for people in 61 gear max
there is no daily content for people in 69-72
and only 4+2 HM55 flashpoints for people in 66

operations are too long and big
HM dailies and HiM operations will be what we'd like!
Tomb of Freedon Nadd, Pansobak Legacy
Merc 60, Jugg 60, Sorc 60, Sin 60, Op 60, Sage 60, Comm 60, Guns 55, Vang 60, Sent 60

Craft: Bio 500, Cyber 500, Art 500, Arm 500, Armor 500, Syth 500

pan_sObak's Avatar


pan_sObak
08.13.2013 , 12:32 AM | #62
Quote: Originally Posted by Pietrastor View Post
Dailies are indeed great for quick yet substantial cash. But do we need 5000 of them for those quick credits? Currently in the game there're dailies on/in Ilum, Belsavis, Section X, Black Hole, Makeb, Czerka along with GSI dailies on Makeb, Taooine, Hoth & Alderaan not to mention Gree event being dailies as well.
dailies om Ilum and Belsavis are dead almost
they provide 50-52 gear no one need now - more proper go to MAkeb and got 58 for planetary comms

Black Hole is popular as fast money run
Belsavis not so fast but more money

Makeb sucks - long and not enough money
but can be useful for 66 gear optimzing because of staged weekly enhancement reward

GSI - the same, too long, not enough money, just grind gor reputation

CZ-198 - one more grind now for reputation, later may be fast run for comms and pvp fun
but a heaven for scavenging tier 9 mats!

i think it's very good they are all in game
it's much better then they were not

but may be next dailies should be something else
It really can be like a whole Makeb story but repeatable

and of course they should be more hard - for players in 69 gear perhaps
Tomb of Freedon Nadd, Pansobak Legacy
Merc 60, Jugg 60, Sorc 60, Sin 60, Op 60, Sage 60, Comm 60, Guns 55, Vang 60, Sent 60

Craft: Bio 500, Cyber 500, Art 500, Arm 500, Armor 500, Syth 500

MajikMyst's Avatar


MajikMyst
08.13.2013 , 12:39 AM | #63
Quote: Originally Posted by Glumish View Post
But you never see people complaining about WoW's issues at release, because those issues were a decade ago. When that game was competing with virtually nothing. Wonder why it grew so fast? Because it was casual.
You wrote an excellent post by the way!!

I just wanted to stress this last part because I think this point can't be made enough.. In many ways I feel that we the players have some unrealistic standards when it comes to SWTOR.. Over all this game is awesome.. It is beautiful to look at, and for a first attempt at an MMO, it isn't bad.. I can only hope that Bioware keeps the content coming and continues to make this a better game.. With dailies..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

XxHazenxX's Avatar


XxHazenxX
08.13.2013 , 04:27 AM | #64
Unfortunately for a seemingly small percentage of the playerbase, me included, the way this game is built from the ground up, dailies are vital to the entire end-game life... which is one of the contributing reasons why I've barely done any end-gaming myself (ops), and I've been here since day 1 of the forums launching (registered as user #6389). This game's design and complete structure - from questing, to world design, to mob placement, to end game, went in the complete opposite direction that I was hoping for when it was announced back in '08, but I'm still here because it's Star Wars, and I can at least pull some enjoyment from class stories and the occasional PvP (although I do wish I could just play through the class stories without the side missions/world arcs). But even the lore doesn't hit me nearly as hard as the KotOR I/II lore does... almost like this game tried to cater to a younger, The Clone Wars audience.

All that aside though, what I've noticed over the years is simply that most people who have a WoW background (which I don't), either like, or are indifferent regarding dailies and accept their place in the game), and the people who don't have a WoW background and come from games like SWG, and SWG specifically, like myself, can't stand dailies their place in the game. Not to make this a SWG thread, but to make my point, SWG had NO dailies because it was a free and open world in every sense of the word. Yes, you could recreate what others considered "dailies" in other games by running solo group missions for money as much or as long as you want, but the game wasn't designed and constructed around that mindset or activity. It was also a game that didn't have raids... There were non-instanced dungeons (until the CU & NGE, but I'm talking about the version of a game that didn't try to emulate WoW's ways) like the Death Watch Bunker, Geonosian Cave, Nightsister Cave, etc., but no traditional raids. Oh, and there was also no gear grind that this game was also built upon through never-ending dailies... Thought I'd throw that in for good measure.

TL;DR: I hate dailies with a greater passion than the Grinch hates Christmas.

PS I'm 23 years old, so you can't use the "Well, the newer MMO generation prefers the 'dailies>raid>gear up' cycle, so ****" excuse.
SWG-Flurry
<DFR> Big-N-Buff | Burn'ing Chaos | Big-N-Tough <DFR>
July 10, 2004 - December 15, 2011

Suromir's Avatar


Suromir
08.13.2013 , 04:28 AM | #65
Quote: Originally Posted by Glumish View Post
There were no Worgen, Goblins, Blood Elves, Draenei, or Pandaren when WoW came out. There were 3 starting zones on each side when it was released. Not only that, but their quests were boring quest logs like they are today. Poorly put together stories. You know a game has a bad story when it has characters such as Thrall, Garrosh, Varian, and if you're even more interested in characters like this, look up Med'an. Worst character writing. Ever.

3 starting zones per faction. You're arrogant and clearly new to WoW. Now, about your 'WoW had more content at release' part:

PvE: When the game was released, there were two raids. Classes were so horribly balanced and only Alliance could have Paladins and Horde had Shamans. Paladins had 5 minute buffs that weren't party or raid wide, so they had to cast it on each person. They spent their entire time buffing, to say the least. There was no raid finder until Cataclysm either, and no transmog (which existed in other MMOs years before its time) or reforging before Cata.

Oh, and by the way, WoW didn't have Tanks or Healers at release. They were called Warrior and Priest, and if you were not one of those, you had better be dpsing. That was WoW's balance.

PvP: Arenas didn't exist until Burning Crusade, and rated battlegrounds came with Cataclysm. Battlegrounds were such a joke, they're poorly designed and still are to this day. Isle of Conquest (Wrath) and Alterac Valley favor the Alliance, the chances of Horde winning those are slim. You also had to run up to a NPC in a city in order to join the queue for a battleground, and you had to run to instances in order to do a dungeon. That didn't change until Wrath of the Lich King.

Look up "World of Roguecraft" if you're seeking insight about WoW's pvp balance at release.

Quests: WoW quests have always, even to this day, been boring text logs. If you roll two different alts and quest on them, you will end up going through the same stupid stories. Sometimes they don't even have a story, they're just dull pop culture references. The lore is that much of a joke in that game. Horde has some decent Horde in its starting areas now, but Alliance has degraded even more with the release of Cataclysm. Quests for Alliance that had lore were replaced with pop culture after pop culture reference.

At the release of WoW, servers were constantly down. This persisted well into Wrath of the Lich King where sometimes they would give out free days if someone's server was down for an entire day, sometimes they decided we didn't deserve one. There were constant bugs, sometimes if you took a zeppelin you would fall through the world. You could fall through the world just by thinking of falling through the world. That's how buggy the game was.

But you never see people complaining about WoW's issues at release, because those issues were a decade ago. When that game was competing with virtually nothing. Wonder why it grew so fast? Because it was casual.
uh huh. nice job showing total lack of knowledge and jumping to comclusions for the sake of trolling/insulting....I played WoW in beta and up to and through half of cata....but nice try kid...you're still not playing real well.

now... let's use rep/ally.

Rep - Ord Mantel and Tython
Ally - Night Elf / dorf / human

ok 3 vs 2 STARTING areas. you leave WoW's starting areas at lvl 5ish or so though and it branches out...from there you can then run to 3 different areas and you always have multiple areas in a level range to jump between. VARIETY....

say it with me kid.

in SWTOR you stay on one of two planets till lvl 10ish then you hit the EXACT SAME PATH NO MATTER WHAT in a level range NO VARIETY....

say it with me kid.

and that's just the standard questing.

this is fun but keep the insults and false info coming

TechbotAlpha's Avatar


TechbotAlpha
08.13.2013 , 04:44 AM | #66
Quote: Originally Posted by Suromir View Post

this is fun but keep the insults and false info coming
Says the person patronising people he doesn't agree with on the Internet...

</devils advocate>

Majspuffen's Avatar


Majspuffen
08.13.2013 , 05:17 AM | #67
Quote: Originally Posted by Darth_Moonshadow View Post
True the WoW lore is rich, but it's all stemmed from the RTS, and the MMO had a terrible time trying to translate it. Let's take a look at those villians you mentioned. Arthas started out in Frozen Throne as this bad, ultimate evil. He was dark but he had this allure that made people love him. He was a threat that you didn't mind having. Cut to Wrath, and his entire character seemed to get butchered. All the stories that involved him ended with him acting like Dr. Claw from Inspector Gadget. "I'll get you next time, Heroes!" Then came the Icecrown raid. As you said, the fights were epic and amazing. But you remember what happened AFTER the fight? "There must ALWAYS be a Lich King!"? Terrible end. Arthas died a helpless shell of himself. I mean, his last words were "Is it over, Father?" or something like that. Very anti-climactic for a guy we used to believe could have destroyed us. Then there's Deathwing. Bad Dragon, epic look, dark designs. Stole the dragon soul and kidnapped his fellow dragon's cluth to raise them evil. Pretty epic, right? The came Cataclysm and he was reduced to an absentee villain and his entire end game ends with him getting flushed down a whirlpool.
Well you are not wrong. I too didn't care much for the ending of either Arthas or Deathwing. They were about as bad as the ending for Mass Effect 3. That doesn't mean they weren't interesting characters up until the end, though, just like Mass Effect 3 is said to be a good journey before the end. My point was though, that WoW has a steady stream of lore coming all the time, some of it bad and some of it good.

Quote: Originally Posted by Darth_Moonshadow View Post
Blizzard has good BACK stories. When they try to bring it to the fore front, they end up failing miserably. They're not good with main stories. That's why the best storyline they ever made was the Old Gods. Because they weren't the vocal point. It was just something that happens on the side. Ulduar and Ahn'Quiraj were just one off raids of the patch and they were EXCELLENT. Karazan is another great story because it didn't have anything to do with the main story, save for the Draenei at the end, which was a disappointing end itself.
The very same can be said for SWTOR. Not only do they have Knights of the Old Republic but they have the entire freaking Star Wars universe to play around with, and what have they done with it so far? We have one raid dedicated to the Rakata, and since then the Gree have taken over. New Aliens that we have never seen before, not in KoToR and not in the movies, and these aliens are apparently super advanced and predate the rakata by eons. To me, what they are doing there is to undermine the Rakata, an alien race that they themselves came up with that already has an epic backstory thanks to the original KoToR games.

Terror From Beyond is not Star Wars. Anything that has come from the gree is more Star Trek, Tron, Stargate even Mass Effect, than it is Star Wars. The Dread Master plot is very weak as well. We barely have a clue of who they are, and we learn extremely little through the actual game. If you do not raid, you'll learn nothing about them. WoW always had their introduction quests in the actual world so that all players can feel that they get involved with the story and contribute. Section X does not count. You can read the text on those terminals if you want but you won't be the wiser.

The problem I think is that they are trying to copy WoW. What they should have done, in my opinion, is to make the world events about the war. Perhaps have an event that has the Empire infiltrating the Republic, taking down a key target and vice versa. This would spark open world pvp on pvp servers and it would progress the story about the war between the Empire and the Republic (which is what the game should be about, right?). Operations should be more akin to Eternity Vault. The Star Wars universe is rich of mystery and lore, just waiting to be discovered. Each Operation should be just that. But now I'm side-tracking the thread ...

MisterBlackJack's Avatar


MisterBlackJack
08.13.2013 , 05:59 AM | #68
Quote: Originally Posted by XxHazenxX View Post
Unfortunately for a seemingly small percentage of the playerbase, me included, the way this game is built from the ground up, dailies are vital to the entire end-game life... which is one of the contributing reasons why I've barely done any end-gaming myself (ops), and I've been here since day 1 of the forums launching (registered as user #6389). This game's design and complete structure - from questing, to world design, to mob placement, to end game, went in the complete opposite direction that I was hoping for when it was announced back in '08, but I'm still here because it's Star Wars, and I can at least pull some enjoyment from class stories and the occasional PvP (although I do wish I could just play through the class stories without the side missions/world arcs). But even the lore doesn't hit me nearly as hard as the KotOR I/II lore does... almost like this game tried to cater to a younger, The Clone Wars audience.

All that aside though, what I've noticed over the years is simply that most people who have a WoW background (which I don't), either like, or are indifferent regarding dailies and accept their place in the game), and the people who don't have a WoW background and come from games like SWG, and SWG specifically, like myself, can't stand dailies their place in the game. Not to make this a SWG thread, but to make my point, SWG had NO dailies because it was a free and open world in every sense of the word. Yes, you could recreate what others considered "dailies" in other games by running solo group missions for money as much or as long as you want, but the game wasn't designed and constructed around that mindset or activity. It was also a game that didn't have raids... There were non-instanced dungeons (until the CU & NGE, but I'm talking about the version of a game that didn't try to emulate WoW's ways) like the Death Watch Bunker, Geonosian Cave, Nightsister Cave, etc., but no traditional raids. Oh, and there was also no gear grind that this game was also built upon through never-ending dailies... Thought I'd throw that in for good measure.

TL;DR: I hate dailies with a greater passion than the Grinch hates Christmas.

PS I'm 23 years old, so you can't use the "Well, the newer MMO generation prefers the 'dailies>raid>gear up' cycle, so ****" excuse.
See this is your first major mistake. Your trying to change SWTOR into something it's not and never will be. A sandbox MMO. This is not a sandbox MMO like Galaxy it was never designed to be SWG2. Bioware even said at the very beginning THIS WILL NOT BE SWG2 and never will be.
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
08.13.2013 , 06:33 AM | #69
Since when is this game not a WoW clone?

Cyberwoman's Avatar


Cyberwoman
08.13.2013 , 06:34 AM | #70
I seem to be one of the very few players who do not mind completing daily quests, and I actually enjoys the Rep grinding too. It's also a nice way to earn credits. I especially like how, for the most part, the reputation is binded to your Legacy, so once you complete them on one character, you can go to an alt an completed them again for more Rep. A horrifying idea for many I assume, but I love that feature.

The implantation of the daily quests is a bit hit and miss though, in my opinion. Take CZ-198 for example, on one hand I like how the quests don't take long to finish and how they have a nice flow to them. On the other, there is little story to them apart from the Flashpoint breadcrumb quest and they probably will get repetitive in time due to a lack of variety. I think Makeb has the best daily quests in the game, not only because you can chose what quests you do for the weekly, but it has a small but nice little story attached.

Personally speaking, I think there is already enough differences in the game to avoid the whole 'WoW clone' accusation, and I actually think it could learn a little form the recent expansion. In WoW, the daily's often have story quests involved (For example, after you reach a certain Rep, you do a few story quests, then go back to daily's) I think that is a great way to explore some stories and add more value to actually doing daily quests.

Still, that's just my opinion!

Quote: Originally Posted by glarung View Post
Because they don't know any better.
Oh please . . . so just because someone enjoys a feature that you may not like, that means they are stupid? Grow up. You don't like daily quests? fair enough. You want to see something different? Go ahead and post your opinion, that's one of the main reasons why we have forums. Just don't act as if you are better then anyone else or that you alone are the key to saving this game (A game which seems to be doing rather well). Arrogance is never a good thing, no matter how much you prize your opinion.
"There's no point in being grown up if you can't be childish sometimes." The Fourth Doctor, Doctor Who
Chinbu, Hekit, Shieye, Hunk'a, Bi'song, Paign'ton, Ga'vin, Char-bi
Griffa, Ga'athei, Valamist , V'woolf, Equ'mar, No'lara, Vampora