Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No More Daily Quests! Restore SWtOR's Honor! This is not another WoW clone!

STAR WARS: The Old Republic > English > General Discussion
No More Daily Quests! Restore SWtOR's Honor! This is not another WoW clone!

SkunkWerks's Avatar


SkunkWerks
08.12.2013 , 07:27 PM | #31
I like dailies fine. And most folks using the term "WoW Clone" have a pretty broad idea of what that is in my experience. So broad the accusation is really rather meaningless.

Played WoW for 6-7 years, then left. It was an awesome game and I'm not ashamed to say that why I left had nothing to do with how good it was. Which brings me to the other complex the "WoW clone" folk seem to share- some sort of deep, very likely irrational hatred of WoW for no reason I can think of.

Basreia's Avatar


Basreia
08.12.2013 , 07:37 PM | #32
Quote: Originally Posted by AshlaBoga View Post
^This.

SWTOR should not be copying WoW in every little thing. If it wants to ever make a comeback it needs to grow in different ways from WoW.
The game isn't really too much like wow anymore. It's doing a lot of stuff that is differentiating itself from that game. There is a lot more stuff to do in SWTOR now. I believe more stuff is coming that makes it even more different than wow. The only reason why people compare it to wow is because that was either their 1st mmo, or it was the best for them

SWTOR is really taking off into it's own now. The future holds even MORE
Use the force

Pietrastor's Avatar


Pietrastor
08.12.2013 , 07:39 PM | #33
Dailies are indeed great for quick yet substantial cash. But do we need 5000 of them for those quick credits? Currently in the game there're dailies on/in Ilum, Belsavis, Section X, Black Hole, Makeb, Czerka along with GSI dailies on Makeb, Taooine, Hoth & Alderaan not to mention Gree event being dailies as well. The end-game is just littered with them and they're even on lower-level plantets now for even more ultra-fast cash grinding when you happen to visit some. I made tons of cash while getting my Tauntauns in approximately 5 minutes since there are multiple GSI dailies in the same area as the nests. So yeah, I think it's enough.

Especially because the increasing number of them brings the quality of the game down when they start to dominate end-game content. Sorry but it's just true. With the exception of Ilum and Belsavis (not Section X), all the dailies have barebone plot, with next to no cutscenes or engaging stories. They're just throwaway quests with 5 lines of 'storyline' in mission log. It makes a stark difference between fully voiced & cinematic quests from leveling planets and areas. Not for the better.

Why not have more story context for the dailies? Maybe give players a choice between talking to an NPC/watching a cutscene and picking them up from the terminal? Why not have a new optional cutscene with each new reputation rank achieved with factions from daily areas to at least keep the illusion/facade of an ongoing story progress? If you have to make new daily areas all the time, at least give them some better framework. Otherwise, it just feels rather lazy and uninspiring. I mean, the subpage for update 2.3 on the official website has more story than what's actually in the game. The entire Czerka "arc" is like a blip on a radar.

SkunkWerks's Avatar


SkunkWerks
08.12.2013 , 07:57 PM | #34
Quote: Originally Posted by Pietrastor View Post
Dailies are indeed great for quick yet substantial cash.
And that right there is why I like them.


Quote: Originally Posted by Pietrastor View Post
But do we need 5000 of them for those quick credits?
Perhaps not for credits, but...

Quote: Originally Posted by Pietrastor View Post
Especially because the increasing number of them brings the quality of the game down when they start to dominate end-game content. Sorry but it's just true.
...going to have to disagree here. No one says you must do ALL of them And if you're only doing some, having lots offers some amount of variety- inasmuch as content designed to be repeated can anyway.


Quote: Originally Posted by Pietrastor View Post
Why not have more story context for the dailies?
Starting to agree again, but this is somewhat trickier than you think. For example, the endgame Makeb staged daily. I've done this most on Republic side, so I'll mostly comment on that. As you might now, it has some cutscene to it.

But repeating the same conversation with Jace Malcolm over and over- regarding the "big mystery" about why the planet was still there (and yes, having done it Imperial side, I know why now) and never getting any further with that narrative seemed pretty jarring to me.

I don't have to think very hard to see one compelling reason why cutscenes for daily series have been for the most part avoided.

Pietrastor's Avatar


Pietrastor
08.12.2013 , 08:03 PM | #35
Quote: Originally Posted by SkunkWerks View Post

Starting to agree again, but this is somewhat trickier than you think. For example, the endgame Makeb staged daily. I've done this most on Republic side, so I'll mostly comment on that. As you might now, it has some cutscene to it.

But repeating the same conversation with Jace Malcolm over and over- regarding the "big mystery" about why the planet was still there (and yes, having done it Imperial side, I know why now) and never getting any further with that narrative seemed pretty jarring to me.

I don't have to think very hard to see one compelling reason why cutscenes for daily series have been for the most part avoided.
Ah, but you missed my suggestion as to why not have new cutscene for each new reputation rank. That could create an illusion of story progress. And while yes, it is weird to repeat the same conversation, it is still better than basically nothing story-wise, as you can't really call 3 text lines in mission log a story, like it is with more dailies in the game. These literally feel like 'kill 5 rats' archaic quests.

Look at the flashpoints, even though 99% spacebar like mad during cutscenes, not so rarely people talk about the story context during the FP cutscenes, even if briefly while spacebarring. Or comment on choices other players made. The story still matters. The new Czerka FPs have unfortunately next to no story/cutscenes.

Suromir's Avatar


Suromir
08.12.2013 , 08:17 PM | #36
Quote: Originally Posted by Darth_Moonshadow View Post
WoW has 9 years worth of content and development. That's the "variety and choice" there. If you expect SWTOR to just come up with 8 years worth of additional content within the next six months, you have zero clue how realty works. And even if by some miracle they do actually implement 8 years of content, WoW will already be like 5 years ahead anyway.

Pointless, really.
um when WoW was released it had more alternate content than SWTOR.....tired of human area? go to night elf or dorf area...etc.

but nice try. thanks for playing. 3/10 in effort.

SkunkWerks's Avatar


SkunkWerks
08.12.2013 , 08:21 PM | #37
Quote: Originally Posted by Pietrastor View Post
Ah, but you missed my suggestion as to why not have new cutscene for each new reputation rank. That could create an illusion of story progress.
But not much of one, and it would still eventually leave you talking "in circles" as it were- if not after the climb is done and you're only repeating it for other purposes (money, commendations, etc), then for long periods of time during the longest legs of the journey.

I'll admit it's something, but it's not necessarily a great solution to the problem of wanting a linear story to proceed through content that is designed to be repeated.

Quote: Originally Posted by Pietrastor View Post
Look at the flashpoints, even though 99% spacebar like mad during cutscenes, not so rarely people talk about the story context during the FP cutscenes, even if briefly while spacebarring. Or comment on choices other players made. The story still matters. The new Czerka FPs have unfortunately next to no story/cutscenes.
While I love the story myself, and would love to see more of it, again, designing a linear story progression for repeatable content presents something of a unique challenge. And there is- like it or lump it- a matter of what you would ultimately be attempting to improve by doing it- what the net-effect is.

Majspuffen's Avatar


Majspuffen
08.12.2013 , 08:24 PM | #38
Quote: Originally Posted by Darth_Moonshadow View Post
WoW has 9 years worth of content and development. That's the "variety and choice" there. If you expect SWTOR to just come up with 8 years worth of additional content within the next six months, you have zero clue how realty works. And even if by some miracle they do actually implement 8 years of content, WoW will already be like 5 years ahead anyway.

Pointless, really.
That is a pathetic argument. People are not still running dailies on Isle of Quel'Danas or in the Argent Tournament (unless it is for nostalgia or pets/tabards/mounts/achievements). When Blizzard releases a new expansion they release new daily zones as well and it is those new daily zones that have the innovation. Bioware could've copied that innovation if they were smart without having to wait several years before having the wit to do so.

For instance, in Cataclysm (released 2010) the new daily zone "Tol Barad Peninsula" offered vareity in the dailies. One day you would be hijacking cannons and bombing boats, the next you would be killing ghosts for planks or seek out some elite mob. I thought the concept was simple and great and did help a little towards making dailies less repetitive and boring.

In Mists of Pandaria they expanded upon that concept. Not only were there vareity in the dailies, but before you even began picking your dailies up you get an option whether you want to do PvP dailies or PvE dailies, and finishing them all would net you a large amount of PvP or PvE currency. So there's vareity and choice. What does it matter if WoW has had 9 years of development? Those quests on that island has nothing to do with any of the previous content. It just shows that WoW is moving forward and SWTOR is stuck in the past.

[Edit] I suppose the staged weekly quest on Makeb is different. But on a scale of 1-10, how fun are those quests? And how frustrating are they? At least the roads in WoW are clear, in ToR you have to drive through packs of mobs and pray to whatever in hopes you don't get dismounted.

Revenaught's Avatar


Revenaught
08.12.2013 , 08:27 PM | #39
Quote: Originally Posted by glarung View Post
I'll be honest, I hate daily quests and think they're a poor excuse for content.

If you feel the same, go to my suggestion box thread and support it please. It seems that not many people frequent the suggestions area of the forums and we the players need to let the devs know we want more! I and all SWtOR players need your support to make things change!

So, check this out and let your voice be heard!

http://www.swtor.com/community/showthread.php?t=670725

EDIT:

There is no reason ANY player should be opposed to having new and different types of real content, as I am suggesting. I can not fathom why someone would argue for having only daily quests.

IMPORTANT: If you have (serious) comments, please take them to the linked thread!
Well as any non theme park sandboxish idea get's slammed by the community everytime it's brought up all we are left with are dailys.
Mal - Define interesting.
Wash - Oh God. Oh God. We're all gonna die?
Mal - This is the Captain. We have a little problem with our entry sequence. So we may experience some slight, turbulence...and then explode.

Suromir's Avatar


Suromir
08.12.2013 , 08:39 PM | #40
but to the post. I agree Daily's are a crap way to churn out content. But I do like that they're there when I need the cash/xp since I typically finish class quests at 47..I typically hit up daily's to 50ish then hit HM's and makeb plus dailies for the rest to 55.

that said I like the idea of level appropriate dailies on each planet as an alternate to leveling. You can level a toon in about a week. And a lot of us have already leveled through all class stories..some of us multiple times.

the linearity hurts this game tremendously....and it's honestly mind-boggling how BioWare thought that crap would float when their idea of "end-game" was people rolling alts to see the other class stories and whatnot....those stories are great...but it's absolute garbage design when 95% of what you're doing is the same thing over and over and over again each alt....I can't believe they were dumb enough to think people would go for that. The game needs some kind of alternate way to level outside the side-quests and main planet storylines while you're doing the class quests.