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Bioware, now would be the perfect time to bring back killing companions.

STAR WARS: The Old Republic > English > General Discussion
Bioware, now would be the perfect time to bring back killing companions.

QuevvenXiltyn's Avatar


QuevvenXiltyn
08.11.2013 , 09:13 AM | #71
Quote: Originally Posted by Nickious View Post
Also to OP. I would pay CC to kill off all your main characters for wanting to kill off Mako. .
Just post a bounty on his character...

Nickious's Avatar


Nickious
08.11.2013 , 09:18 AM | #72
Quote: Originally Posted by QuevvenXiltyn View Post
Just post a bounty on his character...
2 million credits. dead or badly griefed. 500k bonus if Mako does the killing blow.

Callaron's Avatar


Callaron
08.11.2013 , 09:52 AM | #73
Quote: Originally Posted by PaniMauser View Post
Do not want spend credits, grind legacy, wait some time for needed amount of complementary coins to arrive or search for HK51 parts? Well, no killing annoying comps for you. It means, you do not hate them enough to jump through hoops to get rid of them.

Yeah, less content for non-subs but they are missin of HK quest and convos anyways, and on convos with Treek (when they fix the convo bug), not to say on companions themselves, have no access to operations without buying weekly passes from CM and so on. So one more story limitation is not a big deal, IMO. They should get used to it by now.

Also, where I said about ALL companions? You could never kill all of them, iirc, only some, in story-appropriate moments, like with Quinn. So why not re-implement this feature, rework it to fit the future content now that many people won't be gimped by loosing one of the companions? Lock it for those who would get gimped(aka, no Treek and HK51), sure, just to be safe from whines. Just give the option for those who have spare comps to actually roleplay the roleplaying game.
Hah, I can just imagine someone grinding credits for the soul purpose of killing off a certain companion!
"Must do more dailies...! Quinn needs to DIE!!!!"
And no, you never said to kill all companions - but several others have.

With a lot of failsaves in place, yeah - it could be possible to kill off the most "hated" companions, but they would pretty much have to make them "relapse" and commit a new offense to make it plausible for your character to suddenly decide to murder them so long after the fact.
Or put them in a situation where you can choose to save them (LS choice) or let them fall to their doom or whatever (DS choice) - but it'd be pretty forced at that point too.

Still, it seems like a lot of work to please a small group of players that are dead set on seeing certain (or in some cases all) companions die - while devs are notorious for trying to make content that's aimed at the community at large.
Thanks for showing us you listen to our feedback, Bioware!
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Suggestion for letting us add certain story characters to our Strongholds.

Callaron's Avatar


Callaron
08.11.2013 , 09:56 AM | #74
Quote: Originally Posted by Nickious View Post
Also to OP. I would pay CC to kill off all your main characters for wanting to kill off Mako. .
I don't even get why he's that set on killing Mako in the first place.
One of the best ways of showing what a DS scumbag your character is, is by having a LS sidekick there with you IMO.
Some of my most hillarious conversations in game have been with Mako as a DS BH, and with Elara on my DS Trooper.
Sure, you lose affection for it - but the dialogues are often priceless.
Thanks for showing us you listen to our feedback, Bioware!
Join the Galactic Referral Army today and see the galaxy! (with a free character transfer and some other shiny Cartel Market unlocks!)
Suggestion for letting us add certain story characters to our Strongholds.

hunterraaze's Avatar


hunterraaze
08.11.2013 , 09:38 PM | #75
Definitely have missed some stuff, will try to catch up.

First things, the whole Mako is thing isn't me being really serious. I knew a lot of people would come in here talking about Quinn and Kaliyo, so I just thought it would be fun to mix it up a little. And so far, she is my least favorite.

Which leads me to another thing, I wish I would have put this in when I was making the OP, but I don't just want the ability to kill companions. There should also be a way for them to leave or you drop them off some where. Some companions just don't fit being on my crews, and it wouldn't fit for me to kill them.

Some of you mentioned that the old beta way would not work anymore, I could see that. Will probably remove that from the OP and explain the convo idea more.

A few of you were talking about the only people who would want this are the "hur-dur evil FTW" crowd. Well, one, as mentioned in this post, and will change the OP, I don't want, and I'm sure the others don't want to JUST kill the companions. A way for them to leave would be a great inclusion as well. Secondly, who cares if they want to do it for that reason? It's an mmoRPG, and those choices would not effect anyone but them.

Alec, you mentioned the story reset idea. Would be perfect to co launch with this. Might even be able to bring back old beta way if they did this.

I think that's everything, keep the comments coming
"Well, if people would make it more about me, I wouldn't have to"
~Iryllia
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mathisk's Avatar


mathisk
08.11.2013 , 09:55 PM | #76
I'd vote for this, too. Now that I can have Treek as a healer, I'd love to show Quinn the spacious side of the airlock. Or just about anything to get him off the bridge of my ship. He needs to be gone.

branmakmuffin's Avatar


branmakmuffin
08.11.2013 , 09:57 PM | #77
Quote: Originally Posted by QuevvenXiltyn View Post
::checks Companion listing::

Nope, Pierce is not a romanceable option...

Haven't gotten any chances to flirt with him yet, either...
You made the mistake of rolling a male SW.

QuevvenXiltyn's Avatar


QuevvenXiltyn
08.12.2013 , 07:46 AM | #78
Quote: Originally Posted by branmakmuffin View Post
You made the mistake of rolling a male SW.
I also just finished Quesh, so...

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
08.12.2013 , 07:56 AM | #79
eh. As much as I agree this should not have been removed from the game, adding back in now would be pointless. The idea of killing a companion would need to be worked into the companion or player story. Since most of us have finished both of those now what would the point be of putting it back in now?

astrobearx's Avatar


astrobearx
08.12.2013 , 08:04 AM | #80
here is an idea!

if you kill your companion for whatever reason, you CAN resurrect them the the rakghoul virus


just make sure, they are lock away though