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Bioware, now would be the perfect time to bring back killing companions.

STAR WARS: The Old Republic > English > General Discussion
Bioware, now would be the perfect time to bring back killing companions.

Callaron's Avatar


Callaron
08.10.2013 , 01:40 PM | #61
Quote: Originally Posted by QuevvenXiltyn View Post
Well, my DS Warrior for one, intends to keep Quinn around for extended torture sessions... and since he is also the only romanceable for her in the game...
Kinky.
As is to be expected from one of those DS Sith.
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Suggestion for letting us add certain story characters to our Strongholds.

PaniMauser's Avatar


PaniMauser
08.10.2013 , 02:08 PM | #62
Quote: Originally Posted by Callaron View Post

As for the original point, I sincerely doubt it's ever going to happen - they decided it was a bad idea back when they actually HAD a fully functioning support team rather than the skeleton crew they have now.
Do you really think they are ever going to reopen that can of worms?

Back then the decision to forbid killing companions was made because people could stay without healers. If in case with Kalyo or Scadge you get the option of second tank, in case with Quinn there was no real option, as ship droid is pain to gear and is still inferior to actual healing comps. And that was a valid point.

But now that we have Treek who is as good or even better than default healing comps (since she has all her abilities at start, she is waaay better than any healing comp while leveling), why not?

Reworking existing storylines - no, I do not believe this is going to happen, too much work etc, but there will be new story updates (this new planet coming in November, for example), why not add some quest there that can let your companion die?

Maybe, this option should appear only if you have Treek and HK-51, so people without them won't gimp themselves because they spacebarred through convos and chose dark option just because it gives dark points, without looking at text.

So yeah, I believe they can do it now. We have two spare companions that cover all three classes and the number of companions you can send on crafting missions was not increased, so why not bring some removed options back in new form? Yeah, killing Quinn on some other planet long after the story-appropriate moment will not have the same impact, but still wil be better than nothing.

And even if someone wants to kill someone just for pure hurr-durr-evil reasons - this is roleplaying game, and to boot - Bioware's game, and in their single-player games you always had an option to decide the fate of at least some companions. So it is not unreasonable expectation from the company.

So why should not we ask for adding extra features in new story content? You would prefer to have less options?

PaniMauser's Avatar


PaniMauser
08.10.2013 , 02:09 PM | #63
Quote: Originally Posted by QuevvenXiltyn View Post
Well, my DS Warrior for one, intends to keep Quinn around for extended torture sessions... and since he is also the only romanceable for her in the game...
Pierce is better ^^ Or you missed the moment to get him?

KyaniteD's Avatar


KyaniteD
08.10.2013 , 02:13 PM | #64
Quote: Originally Posted by astrobearx View Post
INDEED ALLOW US TO KILL THE TRAITOROUS ***** *** ***** **** **** OF A MOTHER****ER QUINN RITE NAO


*ahem*

please bioware?
Very exactly. I'll pay extra CC for an animation of a particularly painful death.

But twisted as their arguments have been in the past *cough*ME3*cough* they will consider such strong emotions a success of their writing team and continue to keep us dreaming violently about Quinn's death.

Personally, I find him so annoying that I learned to do everything with either Jaesa or Pierce.
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Callaron's Avatar


Callaron
08.10.2013 , 02:23 PM | #65
Quote: Originally Posted by PaniMauser View Post
And even if someone wants to kill someone just for pure hurr-durr-evil reasons - this is roleplaying game, and to boot - Bioware's game, and in their single-player games you always had an option to decide the fate of at least some companions. So it is not unreasonable expectation from the company.

So why should not we ask for adding extra features in new story content? You would prefer to have less options?
In their single player-games you also have the option to simply reload a back-up save game if you've made a mistake or you've decided that's not what you want after all, here it quickly becomes a ticket for support to deal with.
As for the not being able to gimp themselves anymore, not really.

HK-51 is a companion that requires you to either be a subscriber or to have bought access to Section X before you can get him, and that's not even mentioning the level 50 part - if you can kill off all your companions you might end up ruining your game experience sufficiently to quit before getting there (especially when support says "Sorry, we can't help you with that").

Treek requires you to either be a long time player (Legacy level 40) and to at least subscribe for a little bit so you can get past your credit limit - or you can never pay the one million credits. That or drop quite a few bucks to outright buy her off the CM.
Thanks for showing us you listen to our feedback, Bioware!
Join the Galactic Referral Army today and see the galaxy! (with a free character transfer and some other shiny Cartel Market unlocks!)
Suggestion for letting us add certain story characters to our Strongholds.

Atma's Avatar


Atma
08.10.2013 , 02:25 PM | #66
Quote: Originally Posted by TheNahash View Post
Great idea, except... not really.
If you kill your agent's 5 out of 6 companions, even replacing two of them with Treek and HK you'd still be shooting yourself in the knee when it comes to Crew Skills. You'd be losing possible Crafting Crits, the ability to send 5 companions out at the same time and, generally speaking, it just doesn't make sense.

If you don't like a companion, don't use him. If you don't craft, all the better - you don't even have to hear their line as they go off on a mission.

At this point, I think we can safely assume they will not introduce anything that radical. At best we might get a "Carbonize your Companions" so that people will be able to bring them back should they regret it - and people WILL regret it, because people don't really know what they want or what's best for them 90% of the time.
You're taking my post too serious. But anyway, I said earlier that companions would have to be replaced by droids/mercs so there would be no problem with crew skills.

PaniMauser's Avatar


PaniMauser
08.10.2013 , 03:20 PM | #67
Quote: Originally Posted by Callaron View Post
In their single player-games you also have the option to simply reload a back-up save game if you've made a mistake or you've decided that's not what you want after all, here it quickly becomes a ticket for support to deal with.
As for the not being able to gimp themselves anymore, not really.

HK-51 is a companion that requires you to either be a subscriber or to have bought access to Section X before you can get him, and that's not even mentioning the level 50 part - if you can kill off all your companions you might end up ruining your game experience sufficiently to quit before getting there (especially when support says "Sorry, we can't help you with that").

Treek requires you to either be a long time player (Legacy level 40) and to at least subscribe for a little bit so you can get past your credit limit - or you can never pay the one million credits. That or drop quite a few bucks to outright buy her off the CM.
As I said in my post, as failsafe, devs can allow this option only to people who already have HK51 and Treek.

In same post I said about FUTURE content, aka 50+ one, so requirement of lvl 50 to get HK is not a problem, you won't have access to that story point before hitting 50 anyways.

Also, subs with low legacy levels can purchase cartel legacy-free version of Treek from GTN (and if you are a sub, you get at least 500 CCs every month, plus some for achievements, so you can unlock Treek for alts with those complementary coins). so no need to spend any real-life money on this companion at all.

Do not want spend credits, grind legacy, wait some time for needed amount of complementary coins to arrive or search for HK51 parts? Well, no killing annoying comps for you. It means, you do not hate them enough to jump through hoops to get rid of them.

Yeah, less content for non-subs but they are missin of HK quest and convos anyways, and on convos with Treek (when they fix the convo bug), not to say on companions themselves, have no access to operations without buying weekly passes from CM and so on. So one more story limitation is not a big deal, IMO. They should get used to it by now.

Also, where I said about ALL companions? You could never kill all of them, iirc, only some, in story-appropriate moments, like with Quinn. So why not re-implement this feature, rework it to fit the future content now that many people won't be gimped by loosing one of the companions? Lock it for those who would get gimped(aka, no Treek and HK51), sure, just to be safe from whines. Just give the option for those who have spare comps to actually roleplay the roleplaying game.

QuevvenXiltyn's Avatar


QuevvenXiltyn
08.10.2013 , 07:34 PM | #68
Quote: Originally Posted by PaniMauser View Post
Pierce is better ^^ Or you missed the moment to get him?
::checks Companion listing::

Nope, Pierce is not a romanceable option...

Haven't gotten any chances to flirt with him yet, either...

MeisterBabylon's Avatar


MeisterBabylon
08.10.2013 , 07:57 PM | #69
Pierce is more a fling than a romance option.

I never had problem with Quinn because I still haven't done much romancing at the time. Around 4k affection due to lack to credits? The last conversation I had with him was him abandoning his previous avoidance and asking for permission to kiss the Lord.

Then came the betrayal. Whoopdedoo. Well, I'm a LS SW, so that conversation played out in character.

After Act 3, I got more credits, got him gifts and did the conversations last to bump my affection along. It was complete coincidence but it looked like Quinn was trying to redeem himself thereafter. No airlocking from me.
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Nickious's Avatar


Nickious
08.10.2013 , 08:02 PM | #70
Do all class stories have a justification for the execution of a companion? All I see are posts for Kaliyo and Quinn. If all it is just for two class stories, I would hardly call that worth reimplementing.

I'm ok with there being justifiable reasons to kill them but if the only reason is you don't like them and they've done nothing to wrong to you personally, that would be just plain ridiculus.There needs to be a plot related reason for such action.

Also I can imagine all the people complaining, (I killed off most of my companions. Give them to me back Bioware!)

Also to OP. I would pay CC to kill off all your main characters for wanting to kill off Mako. .