Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
08.10.2013 , 09:05 AM | #3131
It is an argument based on a flawed foundation.

IF ACs are separate classes...that much is obviously debatable with some folks, it really doesn't matter what Bioware thinks any more than it matters what someone else thinks besides you individually, that still has little to nothing to do with whether or not AC change should or could be allowed in this game.

Instead of discussing it logically, IMO, people keep resorting to this self feeding argument.

ACs are classes
No they are not

Since they are classes and class change is bad it should not be allowed here
They are not classes so it should be allowed here

Class change would hurt other players since players will not know the new class
It is not class change, and what other players do does not effect you

The real question, IMO, is whether or not the choice of AC is meaningful to the game population or not. If it isn't, than changing AC would be just as trivial as changing spec....and there are different degrees of meaningful, meaning one might accept a change early on (within 5 or 10 levels of initial choice) but not later on or unlimited.

If it is meaningful to the majority of the population, how would this change effect the overall views of the game with that playerbase?

There are many changes that could be made to the game that would make certain aspects of the game less meaningful. For instance, Bioware could start giving all characters on your account a 1 million EC a month allowance. Or allow you to roll a fresh 55, as many as you want, after maxing out one level 55 character.

They could remove all types of death penalty to make it completely non-punitive....I could go on.

Many changes could be made that one might say would not effect others, only you....but how would it effect their overall view of the game?

Is there such a thing as too easy? When it becomes too easy to change jobs in a game, does that job become less meaningful?

The idea that ACs are classes or not is speculative. That is up to each individual and how they view the system. The idea that it will no negative or positive impact if implemented...well...

I think that any sensible person has to concede that there are benefits...and detriments. Which will outweigh which?

Preventing AC change now or pointing out it is permanent means nothing IMO. Most of the latest changes to the game prove that once permanent changes are no longer so, and pretty much anything seems to be on the table of consideration. IMO it is silly to even mention it.


The question we should ask IMO....what effect would this change on the game population? Will it be welcomed or derided? Accepted or rejected?

In the end this is the only important question IMO.

branmakmuffin's Avatar


branmakmuffin
08.10.2013 , 09:52 AM | #3132
Quote: Originally Posted by Ratajack View Post
Not sure how many times this poster has to be told that MMO's may be an changing, always adapting type of genre, but the devs have NOT in any way contradicted their statements that the AC's are DIFFERENT classes, and so they are STILL different classes according to the ruling body, the devs. Can this change at some time in the future? Yes, but it HASN'T changed yet, just as the devs have chosen NOT to allow class changes at this time.
Not sure how many times this poster has to be told that "the devs" can make any change to the game they want, regardless of how vociferously some posters claim they shouldn't simply because it's always been this way.

Your turn.

TUXs's Avatar


TUXs
08.10.2013 , 10:13 AM | #3133
Quote: Originally Posted by Ratajack View Post
You have your opinion. I have mine. Thankfully, the devs haves set the rules and the mechanics in place to render our opinions meaningless, as we CANNOT change our class, since our choice of class (AC) is PERMANENT.

Yes, the devs CAN change the rules and mechanics anytime they choose. They have NOT chosen to do so since before launch.
Hence the thread looking for WHEN AC change will be allowed, since they've implied it was coming.

Was species change allowed pre-launch or within a year post launch? Or body type? Or hair color? Your last statement is obviously and easily provably false.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

TridusSWTOR's Avatar


TridusSWTOR
08.10.2013 , 11:36 AM | #3134
Quote:
Not sure how many times this poster has to be told that MMO's may be an changing, always adapting type of genre, but the devs have NOT in any way contradicted their statements that the AC's are DIFFERENT classes, and so they are STILL different classes according to the ruling body, the devs. Can this change at some time in the future? Yes, but it HASN'T changed yet, just as the devs have chosen NOT to allow class changes at this time.
Thanks for agreeing with me.
Quote:
I will admit that a SINGLE player's choice of class (AC) has a miniscule chance of affecting another specific player directly, as would a SINGLE person's changing their class. The problem with allowing class changes is you aren't talking about a SINGLE person, you are talking about allowing everyone....


Gotta stop you there, at least you understand that AC change doesn't affect other players. Especially with the restrictions myself and many others have provided. What you are doing now, is comparing it to field respec, which can be changed on the fly. Which is something nobody is asking for. You have to stop with this mindset that AC change would be available with a click of a button with no restrictions.


Quote:
You seem to forget that a player changing specs has a basic knowledge of the class and the majority of the class skills. A commando will likely be familiar with the commando's healing spells, with the exception of talent tree specific skills. That same commando will likely have no idea about the vanguard's taunts, or mitigation skills.
You seem to forget that going DPS spec on a sin or a jugg is faster for solo/leveling. Therefore people can play all the way to level 55 without ever touching that taunt button(hell even tanks don't use it now.). So that talking point, is nufflied.

There are tool-tips explaining what each ability does, don't try to lie to us and say that the game doesn't provide info on what each talent and skill does. It gives you all the info that is required, you are grasping at straws now.

Quote:
Allowing class changes up to about level 15 would give most players a chance to determine if the basic play style and combat style of a given class suits them, or if they might like to try the other class. I would be more accepting of allowing class changes prior to up to level 15 than I would allowing class changes at max level.
The thing with level 15, is you don't go far into the talent tree at all to get a sense of what healing is like. If you were an operative healer at level 15, you would think it's horrible. Even though it's probably the best healing class in the game as of now. In order to get a full grasp of the potential that your AC can do, it would have to be in the level 35-45 range. Anything below pretty much tells you nothing.

Just so you know, there is a difference between a sorc DPS and a Merc DPS, even though they are both ranged.

JaceMatai's Avatar


JaceMatai
08.10.2013 , 12:13 PM | #3135
Are we ever going to get a gold post on this thread? It's gone on WAY too long without some kind of Bioware acknowledgement.

astrobearx's Avatar


astrobearx
08.10.2013 , 01:43 PM | #3136
Quote: Originally Posted by JaceMatai View Post
Are we ever going to get a gold post on this thread? It's gone on WAY too long without some kind of Bioware acknowledgement.
we wont get one until we hit the 1000 page limit count when the mod lock this thread and start a new one

Brittaany_Banks's Avatar


Brittaany_Banks
08.10.2013 , 02:05 PM | #3137
Quote: Originally Posted by Spatology View Post
Greed.

Bioware said they could pay the bills with 250k subs just before FTP was announced. Everything since FTP has been a growing trend of greed.

Are you defending poor business practice and customer care coupled with profit gouging?
Explain to me what excellent business practice is and then we will compare notes.
Every lie we tell incurs a debt to the truth. Sooner or later that debt is paid.

Evalyn's Avatar


Evalyn
08.10.2013 , 03:19 PM | #3138
/shrugs

If people would pay for it, why not?

If you don't like it; don't do it. Simple as that.

PeterTLJr's Avatar


PeterTLJr
08.10.2013 , 03:29 PM | #3139
Quote: Originally Posted by Evalyn View Post
/shrugs

If people would pay for it, why not?

If you don't like it; don't do it. Simple as that.
For this particular feature, I agree.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
08.10.2013 , 03:30 PM | #3140
Quote: Originally Posted by JaceMatai View Post
Are we ever going to get a gold post on this thread? It's gone on WAY too long without some kind of Bioware acknowledgement.
Thats the only reason I keep checking this thread is to see if we get a dev post, then I get sucked into reading and commenting.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.